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Al hubbard (talk | contribs) Added weapon systems template, and expanded article considerably. |
Al hubbard (talk | contribs) Added skills and implants sections |
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{{Weapon Systems Links}} | {{Weapon Systems Links}} | ||
'''Smartbombs''' are point-blank area-of-effect weapons. When fired, they do damage to ''everything'' in a short distance around the activating ship. They fill a very niche role within EVE, since they have very specific characteristics that limit their usefulness. No ships have bonuses to smartbomb effects. | '''Smartbombs''' are point-blank area-of-effect weapons. When fired, they do damage to ''everything'' in a short distance around the activating ship. They fill a very niche role within EVE, since they have very specific characteristics that limit their usefulness. No ships have bonuses to smartbomb effects, and there are very few ways to improve their performance outside of good piloting. | ||
== Fitting == | == Fitting == | ||
A smartbomb is a ship module that is fitted in a high slot. They come in micro, small, medium, and large sizes, with each size using more power grid and CPU, with increased range and damage output. Smartbombs use considerably more CPU than most turret weapons for the same sized ship, but do not take up a turret or missile hardpoint. This means that they fall under the 'utility' category for high slot modules, meaning that they are most sometimes used in an extra high slot available on a ship when all of its turret and missile hardpoints are used. | A smartbomb is a ship module that is fitted in a high slot. They come in micro, small, medium, and large sizes, with each size using more power grid and CPU, with increased range and damage output. Smartbombs use considerably more CPU than most turret weapons for the same sized ship, but do not take up a turret or missile hardpoint. This means that they fall under the 'utility' category for high slot modules, meaning that they are most sometimes used in an extra high slot available on a ship when all of its turret and missile hardpoints are used. | ||
== Characteristics == | == Characteristics == | ||
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Some organizations like Rooks and Kings have used smartbombs to great effect by [[Pipe Bombing|pipe bombing]], which consists of using a titan to jump bridge a fleet of smartbomb equipped battleships while an enemy fleet is in warp. The enemy fleet lands in the newly bridged battleships, which activate all their smart bombs, dealing massive damage to the whole fleet at once with no lock on time. | Some organizations like Rooks and Kings have used smartbombs to great effect by [[Pipe Bombing|pipe bombing]], which consists of using a titan to jump bridge a fleet of smartbomb equipped battleships while an enemy fleet is in warp. The enemy fleet lands in the newly bridged battleships, which activate all their smart bombs, dealing massive damage to the whole fleet at once with no lock on time. | ||
== Skills == | |||
* {{sk|Energy Pulse Weapons|mult=yes|price=yes}}: Allows you to equip smartbombs, and reduces their cycle time by 5% per level, which increases both DPS and cap usage. | |||
== Implants == | |||
The ''Inherent Implants 'Squire' Energy Pulse Weapons'' [[List of Skill Hardwiring Implants|implant range]] is the only way to improve the performance of smartbombs. These plug in to slot 7, and decrease the cycle time of smartbombs by 1-6%. They are available from various military LP stores. | |||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:PvP]] | [[Category:PvP]] | ||
[[Category:Ship Fitting]] | |||