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Smartbombs: Difference between revisions

From EVE University Wiki
Al hubbard (talk | contribs)
Small smartbombs: Reduced redundancy in table.
Al hubbard (talk | contribs)
Small smartbombs: Added tables for Medium and Large smartbombs
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=== Small smartbombs ===
=== Small smartbombs ===
{| class="wikitable sortable collapsible" style="font-size:90%;text-align:center;"
{| class="wikitable sortable collapsible" style="font-size:90%;text-align:center;"
! style="background-color:#222222;text-align:left;" | Module Name
! style="background-color:#222222;text-align:left;" | Name/Category
! style="background-color:#222222;" | Tech
! style="background-color:#222222;" | Tech
! style="background-color:#222222;" | Meta  
! style="background-color:#222222;" | Meta  
Line 97: Line 97:
| 60{{icon|ex damage|16px|Explosive damage}}
| 60{{icon|ex damage|16px|Explosive damage}}
|-
|-
| style="text-align:left;" | <span title="All T1 smartbombs have the same stats">[[File:Icon tech2.png|16px]] All small T2 smartbombs</span><ref name="t2">Requires {{sk|Energy Pulse Weapons|III}} to use.</ref>
| style="text-align:left;" | <span title="All T2 smartbombs have the same stats">[[File:Icon tech2.png|16px]] All small T2 smartbombs</span><ref name="t2">Requires {{sk|Energy Pulse Weapons|III}} to use.</ref>
| style="background:#9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
| style="background:#9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
| 5
| 5
Line 152: Line 152:
|}
|}
<small><references></references></small>
<small><references></references></small>
=== Medium smartbombs ===
{| class="wikitable sortable collapsible" style="font-size:90%;text-align:center;"
! style="background-color:#222222;text-align:left;" | Name/Category
! style="background-color:#222222;" | Tech
! style="background-color:#222222;" | Meta
! style="background-color:#222222;" | {{icon|cpu|26|CPU required (TF)}}
! style="background-color:#222222;" | {{icon|pg|26|Powergrid required (MW)}}
! style="background-color:#222222;" | Capacitor<br/>Use
! style="background-color:#222222;" | <span title="Range (km) of effect, from activating ship">{{icon|range|26}} Range</span>
! style="background-color:#222222;" | <span title="Damage of module type">Damage</span>
|-
| style="text-align:left;" | <span title="All T1 smartbombs have the same stats">All medium T1 smartbombs</span>
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| 0
| 50
| 200
| 200
| 4
| 100
|-
| style="text-align:left;" | Medium 'Vehemence' Shockwave Charge
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| rowspan=4 | 1
| 40
| rowspan=4 | 200
| rowspan=4 | 200
| rowspan=4 | 4
| 120{{icon|em damage|16px|EM damage}}
|-
| style="text-align:left;" | Medium YF-12a Smartbomb
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| 42
| 120{{icon|th damage|16px|Thermal damage}}
|-
| style="text-align:left;" | Medium Rudimentary Concussion Bomb
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| 45
| 120{{icon|ki damage|16px|Kinetic damage}}
|-
| style="text-align:left;" | Medium 'Notos' Explosive Charge
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| 47
| 120{{icon|ex damage|16px|Explosive damage}}
|-
| style="text-align:left;" | <span title="All T2 smartbombs have the same stats">[[File:Icon tech2.png|16px]] All medium T2 smartbombs</span><ref name="t2">Requires {{sk|Energy Pulse Weapons|IV}} to use.</ref>
| style="background:#9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
| 5
| 50
| 200
| 200
| 4
| 140
|-
| style="text-align:left;" | [[File:Icon storyline.png|16px]]'Lancer' Medium EMP Smartbomb
| style="background:#446e1e;" data-sort-value="3" | <span title="Storyline module">&#x25EF;</span>
| 6
| 40
| 180
| 75
| 4.8
| 140{{icon|em damage|16px|EM damage}}
|-
| style="text-align:left;" | [[File:Icon storyline.png|16px]]Medium Degenerative Concussion Bomb
| style="background:#446e1e;" data-sort-value="3" | <span title="Storyline module">&#x25EF;</span>
| 6
| 43
| 180
| 75
| 4.8
| 100{{icon|ex damage|16px|Explosive damage}}
|-
| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction medium EM smartbombs<ref name="emFaction">Includes Amarr Navy, Ammatar Navy, Dark Blood, Khanid Navy, and True Sansha modules</ref>
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| rowspan=4 | 9
| rowspan=4 | 50
| rowspan=4 | 200
| 49
| 6
| 150{{icon|em damage|16px|EM damage}}
|-
| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction medium thermal smartbombs<ref name="thermalFaction">Includes Gallente Navy and Shadow Serpentis modules</ref>
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| 53
| 5.4
| 135{{icon|th damage|16px|Thermal damage}}
|-
| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction medium kinetic smartbombs<ref name="kineticFaction">Includes Caldari Navy and Dread Guristas modules</ref>
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| 60
| 5
| 125{{icon|ki damage|16px|Kinetic damage}}
|-
| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction medium explosive smartbombs<ref name="explosiveFaction">Includes Republic Fleet and Domination modules</ref>
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| 56
| 5.2
| 130{{icon|ex damage|16px|Explosive damage}}
|}
<small><references></references></small>
=== Large smartbombs ===
{| class="wikitable sortable collapsible" style="font-size:90%;text-align:center;"
! style="background-color:#222222;text-align:left;" | Name/Category
! style="background-color:#222222;" | Tech
! style="background-color:#222222;" | Meta
! style="background-color:#222222;" | {{icon|cpu|26|CPU required (TF)}}
! style="background-color:#222222;" | {{icon|pg|26|Powergrid required (MW)}}
! style="background-color:#222222;" | Capacitor<br/>Use
! style="background-color:#222222;" | <span title="Range (km) of effect, from activating ship">{{icon|range|26}} Range</span>
! style="background-color:#222222;" | <span title="Damage of module type">Damage</span>
|-
| style="text-align:left;" | <span title="All T1 smartbombs have the same stats">All large T1 smartbombs</span>
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| 0
| 80
| 1000
| 200
| 5
| 250
|-
| style="text-align:left;" | Large 'Vehemence' Shockwave Charge
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| rowspan=4 | 1
| 64
| rowspan=4 | 1000
| rowspan=4 | 200
| rowspan=4 | 5
| 300{{icon|em damage|16px|EM damage}}
|-
| style="text-align:left;" | Large YF-12a Smartbomb
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| 68
| 300{{icon|th damage|16px|Thermal damage}}
|-
| style="text-align:left;" | Large Rudimentary Concussion Bomb
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| 72
| 300{{icon|ki damage|16px|Kinetic damage}}
|-
| style="text-align:left;" | Large 'Notos' Explosive Charge
| style="background:#000000;" data-sort-value=1 | <span title="Tech 1 module">I</span>
| 76
| 300{{icon|ex damage|16px|Explosive damage}}
|-
| style="text-align:left;" | <span title="All T2 smartbombs have the same stats">[[File:Icon tech2.png|16px]] All large T2 smartbombs</span><ref name="t2">Requires {{sk|Energy Pulse Weapons|V}} to use.</ref>
| style="background:#9d6101;" data-sort-value=2 | <span title="Tech 2 module">II</span>
| 5
| 80
| 1100
| 220
| 6
| 300
|-
| style="text-align:left;" | [[File:Icon storyline.png|16px]]'Warhammer' Large EMP Smartbomb
| style="background:#446e1e;" data-sort-value="3" | <span title="Storyline module">&#x25EF;</span>
| 6
| 64
| 900
| 200
| 6
| 350{{icon|em damage|16px|EM damage}}
|-
| style="text-align:left;" | [[File:Icon storyline.png|16px]]Large Degenerative Concussion Bomb
| style="background:#446e1e;" data-sort-value="3" | <span title="Storyline module">&#x25EF;</span>
| 6
| 68
| 900
| 200
| 6
| 250{{icon|ex damage|16px|Explosive damage}}
|-
| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction medium EM smartbombs<ref name="emFaction">Includes Amarr Navy, Ammatar Navy, Dark Blood, Khanid Navy, and True Sansha modules</ref>
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| rowspan=4 | 9
| rowspan=4 | 80
| rowspan=4 | 1000
| 130
| 7.5
| 3750{{icon|em damage|16px|EM damage}}
|-
| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction medium thermal smartbombs<ref name="thermalFaction">Includes Gallente Navy and Shadow Serpentis modules</ref>
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| 140
| 6.75
| 338{{icon|th damage|16px|Thermal damage}}
|-
| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction medium kinetic smartbombs<ref name="kineticFaction">Includes Caldari Navy and Dread Guristas modules</ref>
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| 160
| 6.25
| 313{{icon|ki damage|16px|Kinetic damage}}
|-
| style="text-align:left;" | [[File:Icon faction.png|16px]]Faction medium explosive smartbombs<ref name="explosiveFaction">Includes Republic Fleet and Domination modules</ref>
| style="background:#446e1e;" data-sort-value="4" | <span title="Faction module">&#x25C7;</span>
| 150
| 6.5
| 325{{icon|ex damage|16px|Explosive damage}}
|}
<small><references></references></small>
Additionally, large smartbombs have various [[Faction Modules and You#Officer|officer]] modules which have increased performance at the cost of increased fitting stats.


== Skills ==
== Skills ==