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Directional scanning: Difference between revisions

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[[Category:PvP]]
[[Category:PvP]]
{{related class|Directional Scanning 101|D-Scan 102}}
{{related class|Directional Scanning 101|D-Scan 102}}
The '''directional scanner''' is a device built into all ships (even shuttles and capsules) which can detect most objects in space at long range. It can be configured for a specified range up to about 14.355 AU (2,147,483,647 or 2.15x10<sup>9</sup> km) and an specified angle, allowing a skilled pilot to remotely check for objects (usually ships, or signs of ships) at celestial locations, such as asteroid belts, [[Cosmic Anomaly|cosmic anomalies]], moons/[[POS|player starbases]], and station undocks. This article describes the practical methods for configuring the d-scan to make it useful.
The '''directional scanner''' is a device built into all ships (even shuttles and capsules) which can detect most objects in space at long range. It can be configured for a specified range up to about 14.355 AU (2,147,483,647 or 2.15x10<sup>9</sup> km) and a specified angle, allowing a skilled pilot to remotely check for objects (usually ships, or signs of ships) at celestial locations, such as asteroid belts, [[Cosmic Anomaly|cosmic anomalies]], moons/[[POS|player starbases]], and station undocks. This article describes the practical methods for configuring the d-scan to make it useful.


It is also worth appreciating the directional scanner as an ''extremely powerful intelligence tool'' in PvP, for all areas of Hi/Lo/Null Known- and WH- Space, and for soloists and fleet scouts alike. In fleets, it is common for intel reports to be made by pasting the info into a parser (such as Adashboard). These can give a Fleet Commander intelligence on enemy fleet compositions, that will let him decide whether an engagement is worth pursuing. However and on the other hand, the directional scanner has limitations. Firstly, it requires a good overview setup to be useful. Secondly, it will never allow you to warp to an object - all it can do is tell you whether an object is there. And thirdly, while powerful at gathering intel on conventional combat fleets, it cannot work on cloaked ships, such as Covert Ops (eg roaming scouts and cyno ships), Black Ops, or Force Recons. As a corollary to that point, it cannot tell you about docked players. Local intel is still best for deciding whether an area is safe or not.
It is also worth appreciating the directional scanner as an ''extremely powerful intelligence tool'' in PvP, for all areas of Hi/Lo/Null Known- and WH- Space, and for soloists and fleet scouts alike. In fleets, it is common for intel reports to be made by pasting the info into a parser (such as Adashboard). These can give a Fleet Commander intelligence on enemy fleet compositions, that will let him decide whether an engagement is worth pursuing. However and on the other hand, the directional scanner has limitations. Firstly, it requires a good overview setup to be useful. Secondly, it will never allow you to warp to an object - all it can do is tell you whether an object is there. And thirdly, while powerful at gathering intel on conventional combat fleets, it cannot work on cloaked ships, such as Covert Ops (eg roaming scouts and cyno ships), Black Ops, or Force Recons. As a corollary to that point, it cannot tell you about docked players. Local intel is still best for deciding whether an area is safe or not.