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Skills:Trade: Difference between revisions

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add to skills category
update links, add a note or two
Line 11: Line 11:
|mult=3x
|mult=3x
|price=4.5M ISK
|price=4.5M ISK
|pre=Trade IV
|pre=[[Skills:Trade#Trade|Trade IV]]
|notes=<br>
|notes=<br>
}}
}}
Line 22: Line 22:
|mult=2x
|mult=2x
|price=90,000 ISK
|price=90,000 ISK
|pre=Trade II
|pre=[[Skills:Trade#Trade|Trade II]]
|notes=<br>
|notes=<br>
}}
}}
Line 37: Line 37:
|mult=1x
|mult=1x
|price=135,000 ISK
|price=135,000 ISK
|pre=Social I
|pre=[[Skills:Social#Social|Social I]]
|notes=<br>
|notes=<br>
}}
}}
Line 56: Line 56:
|mult=3x
|mult=3x
|price=135,000 ISK
|price=135,000 ISK
|pre=Contracting IV, Social I
|pre=[[Skills:Trade#Contracting|Contracting IV]], [[Skills:Social#Social|Social I]]
|notes=<br>
|notes=<br>
}}
}}
Line 67: Line 67:
|mult=1x
|mult=1x
|price=11.25M ISK
|price=11.25M ISK
|pre=Trade IV
|pre=[[Skills:Trade#Trade|Trade IV]]
|notes=<br>
|notes=<br>
}}
}}
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|mult=3x
|mult=3x
|price=18M ISK
|price=18M ISK
|pre=Accounting IV, Trade IV
|pre=[[Skills:Trade#Accounting|Accounting IV]], [[Skills:Trade#Trade|Trade IV]]
|notes=<br>
|notes=<br>
}}
}}
Line 89: Line 89:
|mult=3x
|mult=3x
|price=3.15M ISK
|price=3.15M ISK
|pre=Trade II
|pre=[[Skills:Trade#Trade|Trade II]]
|notes=<br>
|notes=This skill allows you to find sell off assets at other stations in the region (based on skill level) as either sell orders or by selling directly to buy orders.  Without this skill, you can only create sell orders or sell items immediately if you are docked at the same station as the item.<br>
}}
}}


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|mult=3x
|mult=3x
|price=1.35M ISK
|price=1.35M ISK
|pre=Marketing II, Trade II
|pre=[[Skills:Trade#Marketing|Marketing II]], [[Skills:Trade#Trade|Trade II]]
|notes=<br>
|notes=Without this skill, you will have to dock at the station where you wish to setup a buy order at.<br>
}}
}}


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|mult=2x
|mult=2x
|price=90,000 ISK
|price=90,000 ISK
|pre=Trade II
|pre=[[Skills:Trade#Trade|Trade II]]
|notes=<br>
|notes=<br>
}}
}}
Line 135: Line 135:
|mult=6x
|mult=6x
|price=90M ISK
|price=90M ISK
|pre=Wholesale V, Retail V, Marketing IV, Trade II
|pre=[[Skills:Trade#Wholesale|Wholesale V]], [[Skills:Trade#Retail|Retail V]], [[Skills:Trade#Marketing|Marketing IV]], [[Skills:Trade#Trade|Trade II]]
|notes=<br>
|notes=<br>
}}
}}
Line 148: Line 148:
|mult=3x
|mult=3x
|price=6.75M ISK
|price=6.75M ISK
|pre=Procurement IV, Marketing II, Trade II
|pre=[[Skills:Trade#Procurement|Procurement IV]], [[Skills:Trade#Marketing|Marketing II]], [[Skills:Trade#Trade|Trade II]]
|notes=<br>
|notes=<br>
}}
}}
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|mult=4x
|mult=4x
|price=31.5M ISK
|price=31.5M ISK
|pre=Retail V, Marketing II, Trade II
|pre=[[Skills:Trade#Retail|Retail V]], [[Skills:Trade#Marketing|Marketing II]], [[Skills:Trade#Trade|Trade II]]
|notes=<br>
|notes=<br>
}}
}}

Revision as of 18:21, 7 May 2010

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Overview

(general blurb about skills category)


Accounting

Proficiency at squaring away the odds and ends of business transactions, keeping the check books tight. Each level of skill reduces transaction tax by 10%.
 Attributes:
 Multiplier: 3x
 Price: 5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Trade IV
 Notes:



Broker Relations

Proficiency at driving down market-related costs. Each level of skill grants a 5% reduction in the costs associated with setting up a market order, which usually come to 1% of the order's total value. This can be further influenced by the player's standing towards the owner of the station where the order is entered.
 Attributes:
 Multiplier: 2x
 Price: 125k ISK
 Alpha max level: II
 Prerequisites: Trade II
 Notes:



Contracting

This skill allows you to create formal agreements with other characters.

For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5)

Note: Cannot be trained on trial accounts
 Attributes:
 Multiplier: 1x
 Price: 175k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Social I
 Notes:



Corporation Contracting

You are familiar with the intricacies of formalizing contracts between your corporation and other entities.

For each level of this skill the number of concurrent corporation/alliance contracts you make on behalf of your corporation is increased by 10 up to a maximum of 60.

This skill has no effect on contracts you make personally.

There is no limit on the number of contracts a corporation can assign to itself.

Corporations have a hard limit of 500 outstanding public contracts.
 Attributes:
 Multiplier: 3x
 Price: 150k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Contracting IV, Social I
 Notes:



Daytrading

Allows for remote modification of buy and sell orders. Each level of skill increases the range at which orders may be modified. Level 1 allows for modification of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for market order modification anywhere within current region.
 Attributes:
 Multiplier: 1x
 Price: 15M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Trade IV
 Notes:



Margin Trading

Ability to make potentially risky investments work in your favor. Each level of skill reduces the percentage of ISK placed in market escrow when entering buy orders. Starting with an escrow percentage of 100% at Level 0 (untrained skill), each skill level cumulatively reduces the percentage by 25%. For a maximum reduction of approximately 24% total escrow at level 5.
 Attributes:
 Multiplier: Margin Trading
 Price: <span style="cursor: help;" title="The skillbook for this skill costs Margin Trading ISK">Margin Trading ISK
 Alpha max level: <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown
 Prerequisites: Accounting IV, Trade IV
 Notes:



Marketing

Skill at selling items remotely. Each level increases the range from the seller to the item being sold. Level 1 allows for the sale of items within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for sale of items located anywhere within current region.
 Attributes:
 Multiplier: 3x
 Price: 3.5M ISK
 Alpha max level: II
 Prerequisites: Trade II
 Notes: This skill allows you to find sell off assets at other stations in the region (based on skill level) as either sell orders or by selling directly to buy orders. Without this skill, you can only create sell orders or sell items immediately if you are docked at the same station as the item.



Procurement

Proficiency at placing remote buy orders on the market. Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for placement of remote buy orders anywhere within current region. Note: placing buy orders and directly buying an item are not the same thing. Direct remote purchase requires no skill.
 Attributes:
 Multiplier: 3x
 Price: 1.5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Marketing II, Trade II
 Notes: Without this skill, you will have to dock at the station where you wish to setup a buy order at.



Retail

Ability to organize and manage market operations. Each level raises the limit of active orders by 8.
 Attributes:
 Multiplier: 2x
 Price: 125k ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Trade II
 Notes:



Trade

Knowledge of the market and skill at manipulating it. Active buy/sell order limit increased by 4 per level of skill.
 Attributes:
 Multiplier: 1x
 Price: 30k ISK
 Alpha max level: III
 Prerequisites: none
 Notes:



Tycoon

Ability to organize and manage ultra large-scale market operations. Each level raises the limit of active orders by 32.
 Attributes:
 Multiplier: 6x
 Price: 125M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Wholesale V, Retail V, Marketing IV, Trade II
 Notes:



Visibility

Skill at acquiring products remotely. Each level of skill increases the range your remote buy orders are effective to from their origin station. Level 1 allows for the placing of remote buy orders with a range limited to the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for a full regional range. Note: Only remotely placed buy orders (using Procurement) require this skill to alter the range. Any range can be set on a local buy order with no skill.
 Attributes:
 Multiplier: 3x
 Price: 7.5M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Procurement IV, Marketing II, Trade II
 Notes:



Wholesale

Ability to organize and manage large-scale market operations. Each level raises the limit of active orders by 16.
 Attributes:
 Multiplier: 4x
 Price: 35M ISK
 Alpha max level: Alpha pilot can not train this skill.
 Prerequisites: Retail V, Marketing II, Trade II
 Notes: