Difference between revisions of "Skills:Engineering"
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{{Skill | {{Skill | ||
|skill=Capital Energy Emission Systems | |skill=Capital Energy Emission Systems | ||
− | |desc= | + | |desc=Operation of capital sized energy transfer array and other energy emission systems. 5% reduced capacitor need of capital energy emission systems per skill level. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Capital Shield Emission Systems | |skill=Capital Shield Emission Systems | ||
− | |desc= | + | |desc=Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Capital Shield Operation | |skill=Capital Shield Operation | ||
− | |desc= | + | |desc=Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=EM Shield Compensation | |skill=EM Shield Compensation | ||
− | |desc= | + | |desc=To active shield hardeners: 3% bonus per skill level to Shield EM resistance when the modules are not active.<br> |
+ | <br> | ||
+ | To passive shield hardeners: 5% bonus per skill level to Shield EM resistance. | ||
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Energy Emission Systems | |skill=Energy Emission Systems | ||
− | |desc= | + | |desc=Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Energy Grid Upgrades | |skill=Energy Grid Upgrades | ||
− | |desc= | + | |desc=Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Energy Management | |skill=Energy Management | ||
− | |desc= | + | |desc=Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Energy Pulse Weapons | |skill=Energy Pulse Weapons | ||
− | |desc= | + | |desc=Skill at using smartbombs. 5% decrease in smartbomb duration per skill level. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Energy Systems Operation | |skill=Energy Systems Operation | ||
− | |desc= | + | |desc=Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Engineering | |skill=Engineering | ||
− | |desc= | + | |desc=Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Explosive Shield Compensation | |skill=Explosive Shield Compensation | ||
− | |desc= | + | |desc=To active shield hardeners: 3% bonus per skill level to Shield Explosive resistance when the modules are not active.<br> |
+ | <br> | ||
+ | To passive shield hardeners: 5% bonus per skill level to Shield Explosive resistance. | ||
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Kinetic Shield Compenstation | |skill=Kinetic Shield Compenstation | ||
− | |desc= | + | |desc=To active shield hardeners: 3% bonus per skill level to Shield Kinetic resistance when the modules are not active.<br> |
+ | <br> | ||
+ | To passive shield hardeners: 5% bonus per skill level to Shield Kinetic resistance. | ||
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Shield Compensation | |skill=Shield Compensation | ||
− | |desc= | + | |desc=Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Shield Emission Systems | |skill=Shield Emission Systems | ||
− | |desc= | + | |desc=Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Shield Management | |skill=Shield Management | ||
− | |desc= | + | |desc=Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Shield Operation | |skill=Shield Operation | ||
− | |desc= | + | |desc=Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Shield Upgrades | |skill=Shield Upgrades | ||
− | |desc= | + | |desc=Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Tactical Shield Manipulation | |skill=Tactical Shield Manipulation | ||
− | |desc= | + | |desc=Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5. |
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 | ||
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{{Skill | {{Skill | ||
|skill=Thermic Shield Compensation | |skill=Thermic Shield Compensation | ||
− | |desc= | + | |desc=To active shield hardeners: 3% bonus per skill level to Shield Thermal resistance when the modules are not active.<br> |
+ | <br> | ||
+ | To passive shield hardeners: 5% bonus per skill level to Shield Thermal resistance. | ||
|1=attribute1 | |1=attribute1 | ||
|2=attribute2 | |2=attribute2 |
Revision as of 19:28, 7 May 2010
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Overview
(general blurb about skills category)
Capital Energy Emission Systems
Operation of capital sized energy transfer array and other energy emission systems. 5% reduced capacitor need of capital energy emission systems per skill level.
Attributes: | 32px32px |
Multiplier: | Capital Energy Emission Systems |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Capital Energy Emission Systems ISK">Capital Energy Emission Systems ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | none |
Notes: |
Capital Shield Emission Systems
Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level.
Attributes: | 32px32px |
Multiplier: | 10x |
Price: | 15M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
Capital Shield Operation
Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level.
Attributes: | 32px32px |
Multiplier: | 8x |
Price: | 25M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | none |
Notes: |
EM Shield Compensation
To active shield hardeners: 3% bonus per skill level to Shield EM resistance when the modules are not active.
Energy Emission Systems
Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level.
Attributes: | 32px32px |
Multiplier: | Energy Emission Systems |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Energy Emission Systems ISK">Energy Emission Systems ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | none |
Notes: |
Energy Grid Upgrades
Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level.
Energy Management
Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level.
Attributes: | 32px32px |
Multiplier: | Energy Management |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Energy Management ISK">Energy Management ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | none |
Notes: |
Energy Pulse Weapons
Skill at using smartbombs. 5% decrease in smartbomb duration per skill level.
Energy Systems Operation
Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level.
Attributes: | 32px32px |
Multiplier: | Energy Systems Operation |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Energy Systems Operation ISK">Energy Systems Operation ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | none |
Notes: |
Engineering
Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level.
Attributes: | 32px32px |
Multiplier: | Engineering |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Engineering ISK">Engineering ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | none |
Notes: |
Explosive Shield Compensation
To active shield hardeners: 3% bonus per skill level to Shield Explosive resistance when the modules are not active.
Kinetic Shield Compenstation
To active shield hardeners: 3% bonus per skill level to Shield Kinetic resistance when the modules are not active.
Attributes: | 32px32px |
Multiplier: | Kinetic Shield Compenstation |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Kinetic Shield Compenstation ISK">Kinetic Shield Compenstation ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | none |
Notes: |
Shield Compensation
Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level.
Shield Emission Systems
Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level.
Shield Management
Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level.
Shield Operation
Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level.
Shield Upgrades
Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs.
Tactical Shield Manipulation
Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5.
Thermic Shield Compensation
To active shield hardeners: 3% bonus per skill level to Shield Thermal resistance when the modules are not active.
Attributes: | 32px32px |
Multiplier: | Thermic Shield Compensation |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Thermic Shield Compensation ISK">Thermic Shield Compensation ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | none |
Notes: |