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Crucifier Navy Issue: Difference between revisions

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  | dronebay=20 m³
  | dronebay=20 m³
  | bandwidth=10 Mbit/sec
  | bandwidth=10 Mbit/sec
  | info=<b>Development</b><br>The Crucifier was first designed as an explorer/scout, but the current version employs the electronic equipment originally intended for scientific studies for more offensive purposes. The Crucifier's electronic and computer systems take up a large portion of the internal space leaving limited room for cargo or traditional weaponry.
  | info=As YC117 came to a close, the Imperial Navy found itself facing the most significant series of crises in over seven years. The loss of Empress Jamyl Sarum to the hostile and enigmatic Drifter fleet followed by further Drifter incursions into the Empire left the Navy stretched thin and barely able to keep up with the demands of defending the throne worlds. In response to these challenges, the Empire has turned to their Capsuleer allies for support in their time of need.<br><br>The Crucifier Navy Issue is the first Navy vessel to be designed for Capsuleer use first and traditional navy use second. It combines powerful laser systems with overwhelming weapon disruption at close ranges, designed to meet the realities of capsuleer combat in the contested low security regions where the Empire's borders are in most need of bolstering.  
  | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>7.5% bonus to Tracking Disruptor effectiveness<br>20% bonus to Small Energy Turret damage<br><b>Misc. Bonus</b><br>-85% penalty to Weapon Disruptor optimal range and falloff<br>-85% reduction to Weapon Disruptor activation cost and CPU requirements
  | bonuses=<b>Amarr Frigate bonuses (per skill level):</b><br>7.5% bonus to Tracking Disruptor effectiveness<br>20% bonus to Small Energy Turret damage<br><b>Misc. Bonus</b><br>-85% penalty to Weapon Disruptor optimal range and falloff<br>-85% reduction to Weapon Disruptor activation cost and CPU requirements
  | structurehp=525 HP
  | structurehp=525 HP