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== Fitting == | == Fitting Examples== | ||
The fits shown below can be accomplished with various levels of the given equipment. A light missile launcher, for example, may be Light Missile Launcher I, Arbalest Compact Light Missile Launcher, Light Missile Launcher II, or a number of others. The essence of fitting a ship is picking and choosing among the various possibilities, looking for a balance that maximizes offense and/or defense without overloading the powergrid or cpu. | The fits shown below can be accomplished with various levels of the given equipment. A light missile launcher, for example, may be Light Missile Launcher I, Arbalest Compact Light Missile Launcher, Light Missile Launcher II, or a number of others. The essence of fitting a ship is picking and choosing among the various possibilities, looking for a balance that maximizes offense and/or defense without overloading the powergrid or cpu. | ||
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=== Frigate | === Frigate Class === | ||
{| class="wikitable" style="text-align:left; font-size:80%; margin: 1em auto 1em auto;border: 2px solid darkgreen;" | {| class="wikitable" style="text-align:left; font-size:80%; margin: 1em auto 1em auto;border: 2px solid darkgreen;" | ||
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* {{sk|Hull Upgrades|IV}} - to get T2 Damage Control | * {{sk|Hull Upgrades|IV}} - to get T2 Damage Control | ||
* {{sk|Light Drone Operation|V}}, {{sk|Drones|V}} - to get T2 drones | * {{sk|Light Drone Operation|V}}, {{sk|Drones|V}} - to get T2 drones | ||
=== Destroyer Class === | |||
{| class="wikitable" style="text-align:left; font-size:80%; margin: 1em auto 1em auto;border: 2px solid darkgreen;" | |||
|+ '''Minmatar [[Breacher]] PVP Solo''' | |||
|+ ''<small>Adjust items as needed to accomplish an acceptable fit</small>'' | |||
! scope="col" width="15px" style="background-color:#222222;" | # | |||
! scope="col" width="200px" style="background-color:#222222;" | Equipment | |||
! scope="col" width="350px" style="background-color:#222222;" | Notes | |||
|- | |||
| 3|| Rocket Launcher || Prefer T2 for higher rate of fire | |||
|- | |||
| 1|| Afterburner || Prefer T2 for PvP | |||
|- | |||
| 1|| Medium Shield Booster || Ancillary version preferred because it uses Cap Booster Charges | |||
|- | |||
| 1|| Stasis Webifier || | |||
|- | |||
| 1|| Warp Scrambler || | |||
|- | |||
| 1|| Damage Control || T2 is preferred | |||
|- | |||
| 1|| Nanofiber Internal Structure || T2 preferred, +velocity, +maneuverability, -hull strength | |||
|- | |||
| 1|| Ballistic Control System || T2 preferred, +rate of fire, +damage | |||
|- | |||
| 2|| Drones || T2 Preferred, Hobgoblins often used for PvP | |||
|- | |||
| 1|| Rig: Small Anti-EM Screen Reinforcer || +EM resistance, +signature radius | |||
|- | |||
| 1|| Rig: Small Anti-Thermal Screen Reinforcer || +Thermal resistance, +signature radius | |||
|- | |||
| 1|| Rig: Small Core Defense Operational Solidifier || Reduces the duration of shield booster cycles, +signature radius | |||
|} | |||
Minmatar Frigate bonuses (per skill level): | |||
* 5% bonus to Light Missile and Rocket rate of fire | |||
* 7.5% bonus to Shield Booster amount | |||
This fit builds on the bonus for Shield Booster. The two drones provide significant support for close-in PvP action with Rockets. Note that T2 drones require two level V drone skills ... a considerable investment. This fit is best for pilots who are thinking about using drones in larger ships later on. | |||
The Ancillary Medium Shield Booster uses Cap Booster charges to power itself, thus reducing the draw on the ship's capacitor. This is an effective approach in PvP fights, which tend to be fairly short. | |||
Focus on: | |||
* {{sk|Missile Launcher Operation|III}} - to get T2 Rocket Launchers | |||
* {{sk|Hull Upgrades|IV}} - to get T2 Damage Control | |||
* {{sk|Light Drone Operation|V}}, {{sk|Drones|V}} - to get T2 drones | |||
=== Cruiser Class === | |||
=== Battlecruiser Class === | |||
=== Battleship Class === | |||
{{ShipFitting| | |||
ship=Prophecy| | |||
shipTypeID=16233| | |||
fitName=PvE Missile| | |||
fitID=PvE-PropMiss| | |||
high1name=Rapid Light Missile Launcher II| | |||
high1typeID=16471| | |||
high2name=Rapid Light Missile Launcher II| | |||
high2typeID=16471| | |||
high3name=Rapid Light Missile Launcher II| | |||
high3typeID=16471| | |||
high4name=Rapid Light Missile Launcher II| | |||
high4typeID=16471| | |||
high5name=Small Energy Neutralizer II| | |||
high5typeID=13003| | |||
mid1name=Experimental 10MN Afterburner I| | |||
mid1typeID=6005| | |||
mid2name=Medium Capacitor Booster II| | |||
mid2typeID=2024| | |||
mid3name=Warp Scrambler II| | |||
mid3typeID=448| | |||
mid4name=Fleeting Propulsion Inhibitor I| | |||
mid4typeID=4027| | |||
low1name=Damage Control II| | |||
low1typeID=2048| | |||
low2name=1600mm Reinforced Steel Plates II| | |||
low2typeID=20353| | |||
low3name=Energized Adaptive Nano Membrane II| | |||
low3typeID=11269| | |||
low4name=Energized Adaptive Nano Membrane II| | |||
low4typeID=11269| | |||
low5name=Drone Damage Amplifier II| | |||
low5typeID=4405| | |||
low6name=Drone Damage Amplifier II| | |||
low6typeID=4405| | |||
low7name=Drone Damage Amplifier II| | |||
low7typeID=4405| | |||
drone1name=Hobgoblin II x5| | |||
drone1typeID=2456| | |||
drone2name=Garde II x3| | |||
drone2typeID=28211| | |||
drone3name=Garde II x3| | |||
drone3typeID=28211| | |||
drone4name=Vespa EC-600 x5| | |||
drone4typeID=23705| | |||
drone5name=open| | |||
charge1name=Navy Cap Booster 400 x18| | |||
charge1typeID=32006| | |||
charge2name=open| | |||
charge3name=open| | |||
charge4name=open| | |||
charge5name=open| | |||
rig1name=Medium Ancillary Current Router I| | |||
rig1typeID=31360| | |||
rig2name=Medium Trimark Armor Pump I| | |||
rig2typeID=31055| | |||
rig3name=Medium Trimark Armor Pump I| | |||
rig3typeID=31055| | |||
difficulty=2| | |||
warsop=A| | |||
warsopReason=| | |||
version=ODY 1.1| | |||
shipDNA=16233:13003;1:16471;4:448;1:2024;1:4027;1:6005;1:2048;1:4405;3:11269;2:20353;1:31055;2:31360;1:2456;5:23705;5:28211;6:32006;18::| | |||
skills=| | |||
notes=A PvP neuting fit with tackle capability. Relies entirely on drones to apply dps, all high slots are used for neuting. Either sentries (Garde II) or heavy drones (Ogre II) can be used.</li><li>With all skills at V and before any fleet boosts, this ship has 81.6 K EHP, flies at 365 m/s (462 with AB overheated) and align in 13.6 s (10.4 s with AB off). The capacitor last for 6 min 50 s.</li><li>Using garde II sentries, damage is 451 dps at 30 + 12 km. Tracking is however low (0.036), and for small targets the Hobgoblins are better, with a damage of 248 dps.</li><li>Will neutralize about 65 GJ/s, running most cruisers, HAC and similar ships dry in less than a minute.}} | |||