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{{Work in Progress}} | |||
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==Overview== | ==Overview== | ||
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- POS structures are going to get moved to a another page [[POS Structures]] | - POS structures are going to get moved to a another page [[POS Structures]] | ||
==Standings and Sovereignty Restrictions== | ==Standings and Sovereignty Restrictions== | ||
With the release of Crius, you no longer require standings with factions to anchor in any high security systems. In addition, Crius opened up almost all 0.8 to 1.0 systems with the exception of a few restricted systems. You do, however, still require Starbase Charters from the relevant faction to keep your tower online. You will also need a corporation that is at least one week old to anchor a tower. | |||
===0.5 to 1.0 Security Systems=== | |||
* No standings required. | |||
* Faction Starbase Charters are required. | |||
===0. | |||
* No | |||
* | |||
===0.1 to 0.4 Security Systems=== | ===0.1 to 0.4 Security Systems=== | ||
* No standings required. | * No standings required. | ||
* No Starbase Charters required. | * No Starbase Charters required. | ||
===0.0 or Null-Sec Systems=== | ===0.0 or Null-Sec Systems=== | ||
* No Starbase Charters required. | * No Starbase Charters required. | ||
* Sovereignty not required, but anchoring a tower in another alliance's system will send a notification to all members of that group with appropriate roles. Don't expect it to survive long unless you've first gotten permission to deploy your tower. | * Sovereignty not required, but anchoring a tower in another alliance's system will send a notification to all members of that group with appropriate roles. Don't expect it to survive long unless you've first gotten permission to deploy your tower. | ||
* If deployed in a system where your alliance holds Sovereignty, a 25% fuel consumption | * If deployed in a system where your alliance holds Sovereignty, a 25% fuel consumption discount will be applied to all Alliance control towers in the system | ||
==Choosing a Tower== | ==Choosing a Tower== | ||
- standard towers vs faction towers | - standard towers vs faction towers | ||
* For Increased upfront cost you can invest in a faction tower which will give you a reduced tower fuel consumption(Really Awesome), and a greater amount of hitpoints(kinda meh). | |||
* Standard Towers, and faction towers however have the exact same CPU and Powergrid, so there are no fitting advantages of choosing a faction over a standard in that respect | |||
* Faction towers also benefit from reduced intial anchor/unanchor/online timers for the tower itself. Note this effects only the tower itself, not the anchor/unanchor/online timers for POS modules | |||
- matching fuel type to location or why not to | - matching fuel type to location or why not to | ||
==Fuels== | ==Fuels== | ||
===Starbase Charters=== | ===Starbase Charters=== | ||
All POSs located in hi-sec space (0.5 to 0 | All POSs located in hi-sec space (0.5 to 1.0) require starbase charters in order to operate. These charters are race-specific based on the region where you are placing the POS and are bought with [[Loyalty Points]] from NPC corporations. | ||
All size towers require 1 charter per hour. | All size towers require 1 charter per hour. | ||
=== | ===Fuel Blocks=== | ||
Control towers consume a certain number of fuel blocks per hour. There are four types of blocks, one for each race, the difference being which kind of isotopes are used in their manufacture. They are manufactured like ammo (using a blueprint in a station or POS ammo or component assembly array, in batches of 40). | |||
* | * Amarr, (True) Sansha and (Dark) Blood towers use Amarr Fuel Blocks, which use Helium Isotopes | ||
* Hydrogen Isotopes | * Caldari and (Dread) Guristas towers use Caldari Fuel Blocks, which use Nitrogen Isotopes | ||
* | * Gallente and (Shadow) Serpentis towers use Gallente Fuel Blocks, which use Oxygen Isotopes | ||
* | * Minmatar and (Domination) Angel towers use Minmatar Fuel Blocks, which use Hydrogen Isotopes | ||
The quantities are: | |||
* Small: 10 blocks / hour, 7200 / 30 days | |||
* Medium: 20 blocks / hour, 14400 / 30 days | |||
* Large: 40 blocks / hour, 28800 / 30 days | |||
Faction towers use less (10% less for tier 1, 20% less for tier 2). You also get a 25% discount if your alliance holds sovereignty where the tower is anchored. | |||
With a fully researched BPO, the materials required to make one batch of 40 blocks (and therefore to run a large tower for 1 hour) are: | |||
* | * Coolant [[Planetary Commodities#Tier 2 - Refined Commodities (P2)|[P2]]]: 8 | ||
* | * Enriched Uranium [[Planetary Commodities#Tier 2 - Refined Commodities (P2)|[P2]]]: 4 | ||
* | * Mechanical Parts [[Planetary Commodities#Tier 2 - Refined Commodities (P2)|[P2]]]: 4 | ||
* Oxygen [[Planetary Commodities#Tier 1 - Processed Materials (P1)|[P1]]]: 20 | |||
* Robotics [[Planetary Commodities#Tier 3 - Specialized Commodities (P3)|[P3]]]: 1 | |||
* Heavy Water [[Ice Mining|[Ice]]]: 150 | |||
* [Racial] Isotopes [[Ice Mining|[Ice]]]: 400 | |||
* Liquid Ozone [[Ice Mining|[Ice]]]: 150 | |||
There are two competing theories on tower selection vs fuel availability. Some POS owners will choose a tower based on the region in order to reduce the distance that isotopes will have to be hauled. Other POS owners will choose a tower based on attributes and are willing to haul isotopes from other regions. If you do not have access to an orca or freighter, you may wish to choose your tower type based on isotope availability within the region or neighboring regions. | There are two competing theories on tower selection vs fuel availability. Some POS owners will choose a tower based on the region in order to reduce the distance that isotopes will have to be hauled. Other POS owners will choose a tower based on attributes and are willing to haul isotopes from other regions. If you do not have access to an orca or freighter, you may wish to choose your tower type based on isotope availability within the region or neighboring regions. | ||
Formerly, consumption of liquid ozone and heavy water was based on powergrid and CPU usage. With the switch to fuel blocks in Crucible 1.1 this is no longer the case and the quantities above hold regardless of what modules you have online. Generally heavy water is cheap, while liquid ozone is 3x to 4x more expensive due to its use in [[:Category:Eve Lexicon#Cyno|cynosural field generators]] (needed to use jump drives). | |||
===Strontium | ===Strontium Clathrates=== | ||
The fourth component that is refined from ice is [[POS Warfare#Strontium | The fourth component that is refined from ice (besides isotopes, liquid ozone and heavy water) is [[POS Warfare#Strontium Clathrates|Strontium Clathrates]]. Unlike the other fuels, Strontium Clathrates are only used when the POS is placed into [[POS Warfare#Reinforced Mode|reinforced mode]]. There is a separate fuel bay for Strontium Clathrates in the tower called the "stront bay". As explained on the [[POS Warfare]] page, you should always put at least 1 hour's worth of Strontium Clathrates into the stront bay. | ||
* Small: 100/hr, 4166 max units for 41.7 hours | * Small: 100/hr, 4166 max units for 41.7 hours | ||
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* Large: 400/hr, 16666 max units for 41.7 hours | * Large: 400/hr, 16666 max units for 41.7 hours | ||
As a general rule of thumb, if you put "N" units of Strontium | As a general rule of thumb, if you put "N" units of Strontium Clathrates in your tower, you should keep a spare stock of "N" units Strontium Clathrates in a nearby location. That way, if the attackers leave you alone after the initial attack, you can quickly replenish the "stront bay". | ||
===Summary Fuel Table=== | ===Summary Fuel Table=== | ||
{| class="wikitable" style="text-align: right" | |||
|+ POS fuel usage per hour | |||
! Tower size !! Small !! Medium !! Large | |||
|- | |||
! Charters<br>(hisec only) | |||
| 1 || 1 || 1 | |||
|- | |||
| colspan=4 | | |||
|- | |||
! Fuel blocks | |||
| 10 || 20 || 40 | |||
|- | |||
| colspan=4 | | |||
|- | |||
! Coolant | |||
| 2 || 4 || 8 | |||
|- | |||
! Enriched Uranium | |||
| 1 || 2 || 4 | |||
|- | |||
! Mechanical Parts | |||
| 1 || 2 || 4 | |||
|- | |||
! Oxygen | |||
| 5 || 10 || 20 | |||
|- | |||
! Robotics | |||
| ¼ || ½ || 1 | |||
|- | |||
! Heavy Water | |||
| 37.5 || 75 || 150 | |||
|- | |||
! [Racial] Isotopes | |||
| 100 || 200 || 400 | |||
|- | |||
! Liquid Ozone | |||
| 37.5 || 75 || 150 | |||
|- | |||
| colspan=4 | | |||
|- | |||
! Strontium Clathrates<br>(reinforced only) | |||
| 100 || 200 || 400 | |||
|} | |||
==Corporate Roles== | ==Corporate Roles== | ||
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* A corporation that is not a member of an alliance can only anchor a single POS tower per day per system. However, a corporation could anchor multiple POS towers in multiple systems on the same day. | * A corporation that is not a member of an alliance can only anchor a single POS tower per day per system. However, a corporation could anchor multiple POS towers in multiple systems on the same day. | ||
* An alliance can anchor a maximum of (5) POS towers per day per system. Even if there are multiple corporations in the alliance. Just like with the corporate limit, the alliance may anchor more towers in other systems on that day. | * An alliance can anchor a maximum of (5) POS towers per day per system. Even if there are multiple corporations in the alliance. Just like with the corporate limit, the alliance may anchor more towers in other systems on that day. | ||
* This throttling | * This throttling also applies in wormholes ([[W-space|w-space]]). | ||
* | * The anchor limit does not count the unanchoring of a tower. (needs verification) | ||
Before setting off to go anchor the tower, you should make a list of things to bring along. [[Orca]] ships make wonderful POS builders, but you can also use a T1 or T2 industrial ship to haul the tower, modules and fuel. Keeping in mind that T1 industrial ships are extremely fragile and a POS tower plus modules makes for an attractive gank target. The list of things that you should bring: | Before setting off to go anchor the tower, you should make a list of things to bring along. [[Orca]] ships make wonderful POS builders, but you can also use a T1 or T2 industrial ship to haul the tower, modules and fuel. Keeping in mind that T1 industrial ships are extremely fragile and a POS tower plus modules makes for an attractive gank target. The list of things that you should bring: | ||
* The [[POS_Structures#Control_Towers|POS tower]] | * The [[POS_Structures#Control_Towers|POS tower]] | ||
* 12-36 hours worth of "[[POS_Warfare# | * 12-36 hours worth of "[[POS_Warfare#Strontium_Clathrates|stront]]" | ||
* At least 2-3 days worth of POS fuel, or maybe a full | * At least 2-3 days worth of POS fuel, or maybe a full 28 days worth. | ||
* [[POS_Structures#Shield_Hardening_Arrays|Shield hardening modules]] | * [[POS_Structures#Shield_Hardening_Arrays|Shield hardening modules]] | ||
* Other [[POS_Structures#Defensive_Structures|defensive structures]] (ECM and sensor dampeners) | * Other [[POS_Structures#Defensive_Structures|defensive structures]] (ECM and sensor dampeners) | ||
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===Anchoring the Tower=== | ===Anchoring the Tower=== | ||
Once you have settled on a location and found an empty moon, you should haul your tower out to the location along with a bit of fuel and "[[POS_Warfare# | Once you have settled on a location and found an empty moon, you should haul your tower out to the location along with a bit of fuel and "[[POS_Warfare#Strontium_Clathrates|stront]]" to get the tower online. You can not start anchoring without corresponding Starbase charters in cargo. Even one piece is enough to start process. | ||
* Warp to the chosen moon at a random distance | * Warp to the chosen moon at a random distance | ||
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The tower will then be moved by the EVE server to the center of that grid location. This can be up to 200km away from your warp in point, so you may have to look around to find it. Anchoring time varies by tower size. Small towers take 450 seconds (7.5 minutes), medium towers take 900 seconds (15 minutes) and large towers take 1800 seconds (30 minutes). When you anchor a tower, make a note of the EVE time and the estimated time for it to finish (or use a watch / timer). | The tower will then be moved by the EVE server to the center of that grid location. This can be up to 200km away from your warp in point, so you may have to look around to find it. Anchoring time varies by tower size. Small towers take 450 seconds (7.5 minutes), medium towers take 900 seconds (15 minutes) and large towers take 1800 seconds (30 minutes). When you anchor a tower, make a note of the EVE time and the estimated time for it to finish (or use a watch / timer). | ||
Since you can do nothing else during the tower anchoring process, you may want to warp off to a safe-spot to wait out the timer. Preferably a "deep" safe-spot that is more then 15AU away from any celestial body and not inline between two celestial bodies. | Since you can do nothing else during the tower anchoring process, you may want to warp off to a safe-spot to wait out the timer. Preferably a "deep" safe-spot that is more then 15AU away from any celestial body and not inline between two celestial bodies. | ||
===Initial Fueling=== | ===Initial Fueling=== | ||
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* Right-click the tower, "Access Strontium Bay" | * Right-click the tower, "Access Strontium Bay" | ||
* Drag and drop the Strontium | * Drag and drop the Strontium Clathrates into that bay | ||
* Right-click the tower, "Access Fuel Bay" | * Right-click the tower, "Access Fuel Bay" | ||
* Drag and drop the fuel into that bay | * Drag and drop the fuel into that bay | ||
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After the tower has finished going online, and for as long as the fuel holds out, the tower will now have a protective force field bubble around it. At which point you should warp back to the POS tower and finish the initial configuration. Most importantly: '''you must set a password before the shields will keep unwanted visitors outside the bubble''' | After the tower has finished going online, and for as long as the fuel holds out, the tower will now have a protective force field bubble around it. At which point you should warp back to the POS tower and finish the initial configuration. Most importantly: '''you must set a password before the shields will keep unwanted visitors outside the bubble''' | ||
* Get on grid with the tower | * Get on grid with the tower and be within 50km | ||
* Right-click the tower, choose "Set Password" | * Right-click the tower, choose "Set Password" | ||
* Enter a good, random password (you can always change it later) | * Enter a good, random password (you can always change it later) | ||
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* Only one module can be in the process of "Anchoring" or "Onlining" at a time | * Only one module can be in the process of "Anchoring" or "Onlining" at a time | ||
* Batteries (weapons / electronic warfare) must be mounted at a minimum distance outside the POS bubble | * Batteries (weapons / electronic warfare) must be mounted at a minimum distance outside the POS bubble | ||
* Arrays | * Arrays should be located inside the POS bubble, at a minimum distance from the tower | ||
* Anchoring is a two-step process | * Anchoring is a two-step process | ||
* If your ship is moving, the anchoring box will also move | * If your ship is moving, the anchoring box will also move | ||
To anchor a module: | To anchor a module: | ||
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===Mothball=== | ===Mothball=== | ||
Sometimes you'll want to save on fuel costs but not entirely abandon your location at the moon. This is done by unanchoring any expensive modules, then taking the tower offline. The POS shield will vanish and everything that was online will go offline. Note that since the tower is now defenseless, you should only mothball towers in hi-sec (or possibly player-controlled null-sec). | Sometimes you'll want to save on fuel costs but not entirely abandon your location at the moon. This is done by unanchoring any expensive modules, then taking the tower offline. The POS shield will vanish and everything that was online will go offline. Note that since the tower is now defenseless, you should only mothball towers in hi-sec (or possibly player-controlled null-sec). | ||
==Additional Reading== | ==Additional Reading== | ||
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* [[POS Structures]] - A list of all structures that can be anchored at the tower. | * [[POS Structures]] - A list of all structures that can be anchored at the tower. | ||
* [[POS Warfare]] - Covers the setup of offensive / defense modules and combat. | * [[POS Warfare]] - Covers the setup of offensive / defense modules and combat. | ||
* [[Example POS Setups]] - Sample setups. | |||
You may wish to also reference these informative pages: | You may wish to also reference these informative pages: | ||
* [http://www.eve-ivy.com/forums//viewtopic.php?t=21196 POS'S AND YOU (forum thread)]<br> | * [http://www.eve-ivy.com/forums//viewtopic.php?t=21196 POS'S AND YOU (forum thread)]<br> | ||
* [http://community.eveonline.com/ingameboard.asp?a=topic&threadID=817184 POS Setups: Jump Bridge/Cyno Jam/Reactions, Moon Mine/Mining, Labs, WH (forum thread)]<br> | |||
* [http://www.eve-guides.com/poss/FAQ.php POS FAQ at EVE-Guides]<br> | |||
==Tools and Links== | ==Tools and Links== | ||
Fueling calculators, POS fitting calculators, etc. | Fueling calculators, POS fitting calculators, etc. | ||
* [http://www.vexar.de/pos_fitter/ EVE Online POS Builder]<br> | * [http://www.vexar.de/pos_fitter/ EVE Online POS Builder]<br> | ||
* [http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1258028 MyPOS (calculate fits)]<br> | * [http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1258028 MyPOS (calculate fits)]<br> | ||
[[Category:POS]] | |||