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Griffin Navy Issue: Difference between revisions

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{{Cleanup|Addition from Frostfire expansion}}
{{Cleanup|Addition from Frostfire expansion}}
==Summary==
==Summary==
The Griffin is an Electronic Counter Measure frigate, often seen in E-UNI fleets offering Electronic Warfare support. ECM is touted as the most useful form of Electronic Warfare as it operates by breaking enemy target locks and preventing them from re-acquiring targets for 20 seconds. This has the potential to greatly reduce the amount of damage being directed at your fleet, prevent enemies from using Remote Repair modules on each other or to break Warp Disruption, allowing an escape. For new players interested in trying out ECM the Griffin is the ideal starting place on your way up to the {{ship|Blackbird}} and eventually the {{ship|Scorpion}}. Expect to lose them a lot though, as ECM ships are often called primary by enemy commanders. Griffins are available fully fitted for free from the Alpha hangar at the Uni home station in Aldrat.
The Griffin Navy Issue is a Electronic Counter Measure frigate. Compared to the standard Griffin the Griffin Navy Issue has a significant buff to hull, armor and shield points; along with extra powergrid and almost twice the capacitor. The Griffin Navy Issue also has a higher increase in jam strength per level of Caldari frigate and a damage bonus to hybrid turret; which is reflected in swapping one of the launcher high slots for a turret high slot. The -85% role reduction to ECM Jammer activation cost means that jammers actually use less cap than a pilot with lvl 5 Caldari Frigate in the standard frigate.


It has 5 mid slots allowing a rainbow fit of one of each racial jammer and a propulsion module. It has 2 low slots that usually have a Signal Distortion Amplifier and a Damage Control module.
This does come at a cost though with the major negative of the Griffin Navy Issue being its' secondary role bonus of -85% penalty to ECM optimal range and falloff. This means the Griffin Navy Issue can't pull off the standard Griffin tactic of staying at long range while jamming enemy ships. Instead the Griffin Navy Issue is envisioned as a close in brawler utilizing blasters with the jammers used to mitigate enemy ships. The extra capacitor and decrease in jamming costs also gives the ability to fit tackle and propulsion mods while remaining somewhat cap stable (depending on capacitor skills).  
 
Considering the cost of the Griffin Navy Issue and the complexity of jamming tactics (knowing which ships to jam and when) it is suggested that new players experiment with the standard [[Griffin|Griffin]] until they have built up both their character and game skills before attempting to fly the Griffin Navy Issue.


==Skills==
==Skills==