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Salvaging: Difference between revisions

From EVE University Wiki
m Salvaging Science: minor rephrasing
Salvaging Science: updated implant names
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Salvage Tackle I rigs improve your access chance by 10% each. Salvage Tackle II improve your access chance by 15% each, but they are hideously expensive and usually not worth the additional investment unless you plan to do a ''lot'' of salvaging.  
Salvage Tackle I rigs improve your access chance by 10% each. Salvage Tackle II improve your access chance by 15% each, but they are hideously expensive and usually not worth the additional investment unless you plan to do a ''lot'' of salvaging.  


The Poteque Pharmaceuticals 'Prospector' PPY-1 [[implant]] (it fits into slot 9) improves your access chance 5%. The Poteque Pharmaceuticals 'Prospector' PPZ-1 implant (it fits into slot 10) reduces cycle time of salvage, hacking and archaeology modules by 5%.  
The Poteque 'Prospector' Salvaging SV-905 [[implant]] (it fits into slot 9) improves your access chance 5%. The Poteque 'Prospector' Environmental Analysis EY-1005 implant (it fits into slot 10) reduces cycle time of salvage, hacking and archaeology modules by 5%.  


If you're using [[Drone#Salvage_drones|Salvage Drones]], their access chance is 3%, and is increased by 2% for each level you have trained in the {{sk|Salvage Drone Operation|icon=yes}} skill (up to a maximum of 13% at level V). This means they should be able to open anything except Sleeper Large Advanced Wrecks.
If you're using [[Drone#Salvage_drones|Salvage Drones]], their access chance is 3%, and is increased by 2% for each level you have trained in the {{sk|Salvage Drone Operation|icon=yes}} skill (up to a maximum of 13% at level V). This means they should be able to open anything except Sleeper Large Advanced Wrecks.