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Marius Labo (talk | contribs) |
Marius Labo (talk | contribs) |
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If you are awarded such a kill right and have activated it the offending pilot will begin to flash with a [[Timers#Suspect_Timer|suspect]] marker (the yellow flashy with the skull inside) remember if you fire on him you will be flagged with a [[Timers#Limited_Engagement_Timer|limited engagement]] timer and he can fire back. | If you are awarded such a kill right and have activated it the offending pilot will begin to flash with a [[Timers#Suspect_Timer|suspect]] marker (the yellow flashy with the skull inside) remember if you fire on him you will be flagged with a [[Timers#Limited_Engagement_Timer|limited engagement]] timer and he can fire back. | ||
To activate a kill right on a capsuleer who has an outstanding kill right you first need to be on grid with them. When you are on grid you need to select them. Once selected a crosshair icon will appear in the upper right hand corner. Be aware that kill rights will have an ISK amount to activate, from 0 or more. If the pilot in question is one whom you've earned a kill right against there is no cost to you to activate it, even if you made the kill right available to others to activate for any ISK amount. | To activate a kill right on a capsuleer who has an outstanding kill right you first need to be on grid with them. They will be colortagged as such with, by default, a white reticle (crosshair) on an orange background. When you are on grid you need to select them. Once selected a crosshair icon will appear in the upper right hand corner. Be aware that kill rights will have an ISK amount to activate, from 0 or more. If the pilot in question is one whom you've earned a kill right against there is no cost to you to activate it, even if you made the kill right available to others to activate for any ISK amount. | ||
[[File:Act_killright.png]] | [[File:Act_killright.png]] | ||