Difference between revisions of "Skill Hardwiring"
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Skill hardwirings are a type of [[Implants|implant]]. In general, weapons and ship enhancements are in sets of six, which give a bonus of 1-6% to a given skill or attribute, depending on the grade of the implant, whereas industry, science and processing hardwires are in sets of three and have varying bonuses. The bonuses are stacked separately from the actual corresponding skills, i.e. if a skill gives you 5% / level, and you have the 5% hardwiring, your total effect is 1.25 * 1.05 = 1.3125 for a positive bonus or 0.75 * 0.95 = 0.7125 for a negative bonus, not the 1.30 or 0.70 you would get by adding the 25% and the 5% for a 30% bonus. | Skill hardwirings are a type of [[Implants|implant]]. In general, weapons and ship enhancements are in sets of six, which give a bonus of 1-6% to a given skill or attribute, depending on the grade of the implant, whereas industry, science and processing hardwires are in sets of three and have varying bonuses. The bonuses are stacked separately from the actual corresponding skills, i.e. if a skill gives you 5% / level, and you have the 5% hardwiring, your total effect is 1.25 * 1.05 = 1.3125 for a positive bonus or 0.75 * 0.95 = 0.7125 for a negative bonus, not the 1.30 or 0.70 you would get by adding the 25% and the 5% for a 30% bonus. | ||
Revision as of 09:16, 7 March 2016
Skill hardwirings are a type of implant. In general, weapons and ship enhancements are in sets of six, which give a bonus of 1-6% to a given skill or attribute, depending on the grade of the implant, whereas industry, science and processing hardwires are in sets of three and have varying bonuses. The bonuses are stacked separately from the actual corresponding skills, i.e. if a skill gives you 5% / level, and you have the 5% hardwiring, your total effect is 1.25 * 1.05 = 1.3125 for a positive bonus or 0.75 * 0.95 = 0.7125 for a negative bonus, not the 1.30 or 0.70 you would get by adding the 25% and the 5% for a 30% bonus.
Note that each table entry below represents a series of hardwirings, not just one specific implant. Any series consists of different grades that give a different bonus amount. Individual faction and officer hardwires are not listed below.
Hardwiring by Affected Skill Area
Armor
All Armor hardwires are the Inherent Implants 'Noble' type.
Slot 6 | Slot 7 | Slot 8 | Slot 9 | Slot 10 |
---|---|---|---|---|
RS: armor / hull repair systems duration | RA: remote armor repair capacitor need | MC: hull hit points | RP: repair system repair amount | HG: armor hit points |
Summary by Skills
- Hull Upgrades: HG-1000 series
- Mechanics: MC-800 series
- Remote Armor Repair Systems: RA-700 series
- Repair Systems: RS-600 series
Implants with no corresponding skill:
- RP-900 series (there is no skill that increases armor repair amount)
Electronic Systems
All Electronic Systems hardwires are the Zainou 'Gypsy' type. There are only Electronic Systems hardwires for slots 8 & 9.
Slot 8 | Slot 9 |
---|---|
PJ: propulsion jamming cap need | EW: ECM & ECM burst cap need SL: sensor linking cap need TG: target painting cap need WD: weapon disruption cap need |
Summary by Skill
- Electronic Warfare: EW-900 series
- Propulsion Jamming: PJ-800 series
- Sensor Linking: SL-900 series
- Target Painting: TG-900 series
- Weapon Disruption: WD-900 series
Engineering
There are no Engineering hardwires for slots 9 & 10.
Model name | Slot 6 | Slot 7 | Slot 8 |
---|---|---|---|
Inherent Implants 'Squire' | EO: capacitor recharge rate EG: power grid output |
ES: capacitor emission systems capacitor need EU: energy upgrade CPU need EP: energy pulse weapon (smart bomb) duration |
EM: total capacitor capacity |
Zainou 'Gypsy' | EE: CPU amount EU: Electronics Upgrade modules CPU need |
Summary by Skill
- Capacitor Emission Systems: 'Squire' ES-700 series
- Capacitor Management: 'Squire' EM-800 series
- Capacitor Systems Operation: 'Squire' EO-600 series
- CPU Management: 'Gypsy' EE-600 series
- Electronics Upgrades: 'Gypsy' EU-600 series
- Energy Grid Upgrades: 'Squire' EU-700 series
- Energy Pulse Weapons: 'Squire' EP-700 series
- Power Grid Management: 'Squire' EG-600 series
Gunnery
Hardwires that include "(all)" affect all types and sizes of turrets.
Model name | Slot 6 | Slot 7 | Slot 8 | Slot 9 | Slot 10 |
---|---|---|---|---|---|
Eifyr & Co. 'Gunslinger' | SP: small projectile damage | MR: tracking speed (all) | MP: medium projectile damage | SS: turret damage (all) | LP: large projectile damage |
Inherent Implants 'Lancer' | SE: small energy damage | CB: turret capacitor need (all) | ME: medium energy damage | RF: rate of fire (all) | LE: large energy damage |
Zainou 'Deadeye' | SH: small hybrid damage | TA: falloff (all) | MH: medium hybrid damage | ST: optimal range (all) | LH: large hybrid damage |
Zainou 'Gnome' | WU: CPU need (all) |
Summary by Slot
Out of slots 6, 8, and 10 you probably have 1 obvious choice you care about, i.e. your favorite racial turret in your favorite size.
6: +damage for racial small turret, else use a utility hardwire.
7: +tracking, -capacitor use or +falloff.
8: +damage for racial medium turret, else use a utility hardwire.
9: +damage, +rate of fire or +optimal.
10: +damage for racial large turret, else -CPU.
Summary by Skill
- Controlled Bursts: Inherent Implants 'Lancer' CB-700 series
- Motion Prediction: Eifyr & Co. 'Gunslinger' MR-700 series
- Gunnery: Inherent Implants 'Lancer' RF-900 series
- Sharpshooter: Zainou 'Deadeye' ST-900 series
- Small / Medium / Large Energy Turret: Inherent Implants 'Lancer' SE-600 / ME-800 / LE-1000
- Small / Medium / Large Hybrid Turret: Zainou 'Deadeye' SH-600 / MH-800 / LH-1000
- Small / Medium / Large Projectile Turret: Eifyr & Co. 'Gunslinger' SP-600 / MP-800 / LP-1000
- Surgical Strike: Eifyr & Co. 'Gunslinger' SS-900 series
- Trajectory Analysis: Zainou 'Deadeye' TA-700 series
- Weapon Upgrades: Zainou 'Gnome' WU-1000 series
Industry
There is only one set of Industry hardwires - the Zainou 'Beancounter' BX-800 series for slot 8. There are three in the series, which reduce manufacturing time by 1%, 2% and 4%.
Missiles
Model Name | Slot 6 | Slot 7 | Slot 8 | Slot 9 | Slot 10 |
---|---|---|---|---|---|
Zainou 'Deadeye' | MB: missile flight time MP: missile velocity |
GP: explosion radius | TN: explosion velocity | RL: rate of fire | |
Zainou 'Gnome' | LE: CPU need | ||||
Zainou 'Snapshot' | CM: Cruise Missile damage TD: Torpedo damage |
AM: Heavy Assault Missile damage HM: Heavy Missile damage |
DM: Defender Missile velocity | LM: Light Missile damage RD: Rocket damage |
FR: FoF explosion radius |
Note that the Zainou 'Gnome' "LE-600" series in slot 6 saves launcher CPU but the Zainou 'Gypsy' "EE-600" series (in the engineering group) fits in the same slot and boosts overall CPU, which is preferable.
Summary by Slot
6: +Damage for large launchers, else use a utility hardwire.
7: +Damage for medium launchers, else range.
8: -Explosion radius, else +Velocity for defenders (but a utility hardwire is probably preferable over that).
9: +Damage for small launchers, else +Explosion velocity.
10: +ROF unless you really love FoF.
Summary by Skill
- Cruise Missiles: 'Snapshot' CM-600 Series
- Defender Missiles: 'Snapshot' DM-800 Series
- Guided Missile Precision: 'Deadeye' GP-800 Series, 'Snapshot' FR-1000 Series (FoF missiles only)
- Heavy Assault Missiles: 'Snapshot' AM-700 Series
- Heavy Missiles: 'Snapshot' HM-700 Series
- Light Missiles: 'Snapshot' LM-900 Series
- Missile Bombardment: 'Deadeye' MB-700 Series
- Missile Projection: 'Deadeye' MP-700 Series
- Rapid Launch: 'Deadeye' RL-1000 Series
- Rockets: 'Snapshot' RD-900 Series
- Target Navigation Prediction: 'Deadeye' TN-900 Series
- Torpedoes: 'Snapshot' TD-600 Series
Navigation hardwires are Eifyr & Co. 'Rogue'. There are no Navigation hardwires for slot 10.
Slot 6 | Slot 7 | Slot 8 | Slot 9 |
---|---|---|---|
AC: Afterburner / Microwaprdrive speed AB: Afterburner duration NN: ship velocity WD: warp drive cap need WS: warp speed |
EM: ship agility | FC: Afterburner cap need | HS: Microwarpdrive cap need |
Summary by Skill
- Acceleration Control: AC-600 series
- Afterburner: AB-600 series
- Evasive Maneuvering: EM-700 series
- Fuel Conservation: FC-800 series
- High Speed Maneuvering: HS-900 series
- Navigation: NN-600 series
- Warp Drive Operation: WD-600 series
Implants with no corresponding skill:
- WS-600 series - there is no skill that increases warp speed
Neural Enhancement
All Neural Enhancement hardwires are the Eifyr & Co. 'Alchemist' type. There are no hardwires for slots 6 & 7 and there are only 2 grades per set.
Slot 8 | Slot 9 | Slot 10 |
---|---|---|
BY: booster duration | NC: booster side effect severity | NR: booster side effect probability |
Summary by Skill
- Biology: BY-800 series (5% & 10% grades only)
- Neurotoxin Control: NC-900 series (3% & 5% grades only)
- Neurotoxin Recovery: NR-1000 series (3% & 5% grades only)
Resource Processing
There are only Resource Processing hardwires for slots 8 & 10. Each series contains only three grades of hardwire.
Model Name | Slot 8 | Slot 10 |
---|---|---|
Eifyr & Co. 'Alchemist' | GH: gas cloud harvester duration | |
Zainou 'Beancounter' | RX: reprocessing waste | |
Inherent Implants 'Highwall' | MX: mining yield MU: mining upgrade CPU penalty | |
Inherent Implants 'Yeti' | IH: ice harvester duration |
Summary by Skill
- Gas Cloud Harvesting: Eifyr & Co. 'Alchemist GH-800 series
- Ice Harvesting: Inherent Implants 'Yeti' IH-1000 series
- Mining: Inherent Implants 'Highwall' MX-1000 series
- Mining Upgrades: Inherent Implants 'Highwall' MU-1000 series
- Reprocessing: Zainou 'Beancounter' RX-800 series
Scanning
All Scanning hardwires are the Poteque 'Prospector' type. Some series contain three grades of hardwire and others only have one.
Slot 6 | Slot 7 | Slot 8 | Slot 9 | Slot 10 |
---|---|---|---|---|
AP: scan deviation | AQ: probe scanning time | AR: probe scan strength | AC: relic analyzer virus coherence HC: data analyzer virus coherence SV: salvage retrieval |
EY: virus coherence and module duration |
Summary by Skill
- Archaeology: AC-905 (only one hardwire), EY-1005 (only one hardwire)
- Astrometric Acquisition: AQ-700 series
- Astrometric Pinpointing: AP-600 series
- Astrometric Rangefinding: AR-800 series
- Hacking: HC-905 (only one hardwire), EY-1005 (only one hardwire)
- Salvaging: SV-905 (only one hardwire)
Implants with no corresponding skill:
- EY-1005 (only one hardwire) - this hardwire also gives bonuses to archaeology, hacking and salvage module duration. No skill gives these bonuses.
Science
All Science hardwires are the Zainou 'Beancounter' type. There are no Science hardwires for slots 9 & 10.
Slot 6 | Slot 7 | Slot 8 |
---|---|---|
RR: blueprint manufacturing time research | MY: material efficiency research time | SC: blueprint copy time |
Summary by Skill
- Metallurgy: MY-700 series
- Research: RR-600 series
- Science: SC-800 series
Shield
All Shield hardwires are the Zainou 'Gnome' type. There are no Shield hardwires for slot 10.
Slot 6 | Slot 7 | Slot 8 | Slot 9 |
---|---|---|---|
SU: shield upgrade module power grid need | SM: shield amount | SE: shield emission module cap need | SP: shield recharge rate |
Summary by Skill
- Shield Operation: SP-900 series
- Shield Emission Systems: SE-800 series
- Shield Management: SM-700 series
- Shield Upgrades: SU-600 series
Targeting
All Targeting hardwires are the Zainou 'Gypsy' type. There are only Targeting hardwires for slots 7 & 8.
Slot 7 | Slot 8 |
---|---|
SA: scan resolution | LT: targeting range |
Summary by Skill
- Signature Analysis: SA-700 series
- Long Range Targeting: LT-800 series
Hardwiring by slot, summarized
Slot 6
Skill area | Model names | Purpose |
---|---|---|
Armor | Inherent Implants 'Noble' RS | armor and hull repair systems duration |
Electronic Systems | none | |
Engineering | Inherent Implants 'Squire' EO, EG; Zainou 'Gypsy' EE, EU | capacitor recharge, power grid output; CPU amount, electronics upgrade CPU need |
Gunnery | Eifur & Co. 'Gunslinger' SP, Inherent Implants 'Lancer' SE and Zainou 'Deadeye' SH | small racial turret damage |
Industry | none | |
Missiles | Zainou 'Gnome' LE; Zainou 'Snapshot' CM & TD | launcher CPU; large missile damage |
Navigation | Eifyr & Co. 'Rogue' AC, AB, NN, WD, WS | AB/MWD speed bonus, afterburner duration, velocity, warp cap need, warp speed |
Neural Enhancement | none | |
Resource Processing | none | |
Scanning | Poteque Prospector AP | scan deviaton |
Science | Zainou 'Beancounter' RR | blueprint manufacturing time research |
Shield | Zainou 'Gnome' SU | shield upgrade module power grid need |
Targeting | none |
Slot 7
Skill area | Model names | Purpose |
---|---|---|
Armor | Inherent Implants 'Noble' RA | remote armor repair cap need |
Electronic Systems | none | |
Engineering | Inherent Implants 'Squire' ES, EU, EP | capacitor emissions cap need, energy grid upgrade CPU need, energy pulse (smart bomb) duration |
Gunnery | Eifyr & Co. 'Gunslinger' MR; Inherent Implants 'Lancer' CB; Zainou 'Deadeye' TA | tracking speed; turret capacitor use; falloff |
Industry | none | |
Missiles | Zainou 'Deadeye' MB, MP; Zainou 'Snapshot' AM, HM | missile flight time & velocity; medium missile damage |
Navigation | Eifyr & Co. 'Rogue' EM | ship agility |
Neural Enhancement | none | |
Resource Processing | none | |
Scanning | Poteque 'Prospector' AQ | probe scanning time |
Science | Zainou 'Beancounter' MY | material effeciency research time |
Shield | Zainou 'Gnome' SM | shield amount |
Targeting | Zainou 'Gypsy' SA | scan resolution |
Slot 8
Skill area | Model names | Purpose |
---|---|---|
Armor | Inherent Implants 'Noble' MC | hull hitpoints |
Electronic Systems | Zainou 'Gypsy' PJ | propulsion jammer cap need |
Engineering | Inherent Implants 'Squire' EM | total capacitor capacity |
Gunnery | Eifyr & Co. 'Gunslinger' MP, Inherent Implants 'Lancer' ME, and Zainou 'Deadeye' MH | medium racial turret damage |
Industry | Zainou 'Beancounter' BX | manufacturing time |
Missiles | Zainout 'Deadeye' GP; Zainou 'Snapshot' DM | explosion radius; defender missile velocity |
Navigation | Eifyr & Co. 'Rogue' FC | afterburner cap need |
Neural Enhancement | Eifyr & Co. 'Alchemist' BY | booster duration |
Resource Processing | Eifyr & Co.'Alchemist' GH; Zainou 'Beancounter' RX | gas cloud harvester duration; reprocessing wastage |
Scanning | Poteque 'Prospector' AR | probe scan strength |
Science | Zainou 'Beancounter' SC | blueprint copy time |
Shield | Zainou 'Gnome' SE | shield emission cap need |
Targeting | Zainou 'Gypsy' LT | targeting range |
Slot 9
Skill area | Model names | Purpose |
---|---|---|
Armor | Inherent Implants 'Noble' RP | repair systems repair amount |
Electronic Systems | Zainou 'Gypsy' EW, SL, TG, WD | electronic attacks and sensor link cap need |
Engineering | none | |
Gunnery | Eifyr & Co. 'Gunslinger' SS, Inherent Implants 'Lancer' RF; Zainou 'Deadeye' ST | damage; rate of fire; optimal range |
Industry | none | |
Missiles | Zainou 'Deadeye' TN; Zainou 'Snapshot' LM, RD | explosion velocity; small missile damage |
Navigation | Eifyr & Co. 'Rogue' HS | MWD cap need |
Neural Enhancement | Eifyr & Co. 'Alchemist' NC | booster side effect severity |
Resource Processing | none | |
Scanning | Poteque 'Prospector' AC, HC, SV | data / relic analyzer virus coherence, salvage success probability |
Science | none | |
Shield | Zainou 'Gnome' SP | shield recharge rate |
Targeting | none |
Slot 10
Skill area | Model names | Purpose |
---|---|---|
Armor | Inherent Implants 'Noble' HG | armor hitpoints |
Electronics | none | |
Engineering | none | |
Gunnery | Eifyr & Co. 'Gunslinger' LP, Inherent Implants 'Lancer' LE, and Zainou 'Deadeye' LH; Zainou 'Gnome' WU | large racial turret damage; turret CPU need |
Industry | none | |
Missiles | Zainou 'Deadeye' RL; Zainou 'Snapshot' FR | rate of fire; FoF explosion radius |
Navigation | none | |
Neural Enhancement | Eifyr & Co. 'Alchemist' NR | booster side effect probability |
Resource Processing | Inherent Implants 'Highwall' MX, MU; Inherent Implants 'Yeti' IH | mining yield, mining upgrade CPU penalty; ice harvester duration |
Scanning | Poteque 'Prospector' Environmental Analysis EY | analyzer virus coherence and analyzer / salvager module duration |
Science | none | |
Shield | none | |
Targeting | none |
Hardwiring by series, summarized
Model name | Purpose(s) |
---|---|
Eifyr & Co. 'Alchemist' | skill boosters and gas cloud harvesting |
Eifyr & Co. 'Gunslinger' | projectile turret damage, all turret tracking and damage |
Eifyr & Co. 'Rogue' | navigation |
Inherent Implants 'Highwall' | mining |
Inherent Implants 'Lancer' | energy turret damage, all turret cap use and rate of fire |
Inherent Implants 'Noble' | hull/armor repair and hitpoints |
Inherent Implants 'Squire' | capacitor and power grid |
Inherent Implants 'Yeti' | ice harvesting |
Poteque 'Prospector' | scanning, analyzers & salvaging |
Zainou 'Beancounter' | research and manufacturing |
Zainou 'Deadeye' | hybrid turret damage, all turret falloff and optimal range. Missile range, explosion radius, explosion velocity and launcher rate of fire. |
Zainou 'Gnome' | turret and launcher CPU, all shield |
Zainou 'Gypsy' | electronic systems, CPU and targeting |
Zainou 'Snapshot' | missile damage, defender missile velocity, FoF missile explosion radius |