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m →Local: The old formatting for the exception bugged me, repositioned it to the end and made it into a new subsection to make it stand out instead of bolding and bulletpointing. |
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[[image:local_standard.png|thumb|300px|This is the local window with standard settings.]] | [[image:local_standard.png|thumb|300px|This is the local window with standard settings.]] | ||
You'll ''always'' have two tabs in EVE Online, '''Local''' and '''Corp'''. If you're in a player corporation you might also have an '''Alliance''' tab as well as one or more personal channels. The Local-tab is just like a chat channel in general, but the member list on the right shows every capsuleer (including DUST 514 players based on your settings) who's logged into EVE Online and currently in the same system as you are. | You'll ''always'' have two tabs in EVE Online, '''Local''' and '''Corp'''. If you're in a player corporation you might also have an '''Alliance''' tab as well as one or more personal channels. The Local-tab is just like a chat channel in general, but the member list on the right shows every capsuleer (including DUST 514 players based on your settings) who's logged into EVE Online and currently in the same system as you are. | ||
War targets will have the red square with a white star inside in the member list, clearly identifying them as a war target. See the area circled in red on the screenshot to your left. There's also a number in the top-right showing how many capsuleer are in the system, which is also circled in blue on the screenshot. A spike in the number of players in the system could mean the arrival of a fleet or reinforcements. Naturally checking the number of people in a system is far easier in a less active system, compared to a heavily trafficked system. | |||
The member list will show everyone regardless if they are cloaked, never speaks in local, is active or inactive, docked up or in space; As long as they are logged into the game and currently somewhere in that system, they'll show up in the list. The list also updates immediately to remove people who leave the system or logs off. | The member list will show everyone regardless if they are cloaked, never speaks in local, is active or inactive, docked up or in space; As long as they are logged into the game and currently somewhere in that system, they'll show up in the list. The list also updates immediately to remove people who leave the system or logs off. | ||
==== Exception - Wormhole space ==== | |||
The only exception to this behaviour is [[Wormhole Space|wormhole space]], where players will not automatically show up in the member list until they actually speak up in local. | |||
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