| notes=This fit is purely based upon a strategy of jump kiting around a room keeping battleships and cruisers at 60-105km. It is a range tank, frigates that approach you will be met by your drones. If you are swarmed align to keep primary targets within firing range and jump. Repeat until room is clear, while jumping keep next gate at apox. 100km and jump to it before room finished to allow 2:30 timer to refresh before entering next room.</li><li>Variations: Swap Adaptive Hardener for mission specific if needed. Drop afterburner for additional harder if needed, this will slow some missions. Replace capacitor rigs with CPU, Power if needed or additional rigors if preferred.</li><li>Weaknesses are time to kill on cruisers and Gurista missions, which require you to focus fire on Jammers and use two Kinetic Hardeners to defend against ranged missiles.</li><li>This Raven requires pilot skill and constant attention, but it is a cheap Level 4 workhorse.}}{{ShipFitting|
ship=Raven|
shipTypeID=638|
fitName=Cruise Fleet|
fitID=Cruise-Fleet|
high1name=Cruise Missile Launcher II|
high1typeID=19739|
high2name=Cruise Missile Launcher II|
high2typeID=19739|
high3name=Cruise Missile Launcher II|
high3typeID=19739|
high4name=Cruise Missile Launcher II|
high4typeID=19739|
high5name=Cruise Missile Launcher II|
high5typeID=19739|
high6name=Cruise Missile Launcher II|
high6typeID=19739|
high7name=Heavy Unstable Power Fluctuator I|
high7typeID=16479|
mid1name=Prototype 100MN Microwarpdrive I|
mid1typeID=5945|
mid2name=Large Micro Jump Drive|
mid2typeID=4383|
mid3name=Large Shield Extender II|
mid3typeID=3841|
mid4name=Large Shield Extender II|
mid4typeID=3841|
mid5name=EM Ward Field II|
mid5typeID=2301|
mid6name=Thermic Dissipation Field II|
mid6typeID=2303|
mid7name=Adaptive Invulnerability Field II|
mid7typeID=2281|
low1name=Damage Control II|
low1typeID=2048|
low2name=Ballistic Control System II|
low2typeID=22291|
low3name=Ballistic Control System II|
low3typeID=22291|
low4name=Ballistic Control System II|
low4typeID=22291|
low5name=Nanofiber Internal Structure II|
low5typeID=2605|
drone1name=open|
drone2name=open|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Caldari Navy Inferno Cruise Missile x1|
Development The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty.
SHIP BONUSES
Caldari Battleship bonuses (per skill level): 5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire 10% bonus to Cruise Missile and Torpedo max velocity
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
75 m³
Drone Bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
75.00 km
Max Locked Targets
7
Gravimetric Sensor
22 points
Sig. Radius
410 m
Scan Res.
85 mm
Structure
Structure Hitpoints
6,400 HP
Mass
99,300,000 kg
Volume
486,000 m³
Cargo Capacity
665 m³
Frigate Escape Bay
1 Frigate
Armor
Armor Hitpoints
5,800 HP
Armor Resistances
EM
50
THR
45
KIN
25
EXP
10
Shields
Shield Capacity
7,000 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Raven is a dedicated missile boat, that can be fitted with either cruise missile launchers or torpedo launchers and has equal bonuses to both. It is a very popular PvE level 4 mission runner, since it can use any missile ammunition equally well, allowing free choice of damage type. Their low speed and less-than-stellar tank make Ravens a rarer sight in PvP, though torpedo firing Ravens can make a serious dent in enemy battleships... if they can get in range. When fit with cruise missiles ravens have excellent range without needing to sacrifice slots on tracking enhancers or computers. In PvE this is a nice advantage, but in PvP the long travel time of the missile gives the target ample time to align and warp away unless it is held by a tackler, making ravens unpopular PvP snipers.
Skills
Caldari Battleship to at least IV to take advantage of the DPS and range Buffs that come with every extra level in the skill.
The usual L4 mission fit uses Cruise Missiles; train to IV and use Arbalest (Meta 4) or Caldari Navy (Faction) Cruise Missile launchers to get started. T2 Launchers and the accompanying T2 ammo requires Cruise Missiles V and Cruise Missile Specialization, a half-month train that isn't really useful outside of missioning battleships. However, if you plan on a career as a Raven L4 missioner, it's worth it for the productivity gain. Torpedos are not typically used as they only offer a slight (<10%) DPS gain for a quite severe range penalty.
Electronic Warfare should be trained to level III to allow training of Long Distance Jamming which increases the optimal range of target painters by 10% per level.
Tactical Shield Manipulation should be trained to IV reduce shield penetration chance and to allow the use of the T2 Shield Hardeners, taking it to V is considered by some to be a net negative to survivability.
The Raven is primarily used in PVE, specifically mission running, due to its reliance on missiles for damage dealing. Missiles take time to reach their target, invalidating or handicapping their use in certain other roles.
If you've come to the Raven via the Drake, you're used to being cap stable all the time. No longer. Leave your afterburner and shield booster off most of the time. When your shield drops to about 40%-33%, pulse your shield booster to keep your shield in that range. Always keep an eye on your available capacitor charge; if you start to run low, warp out and recharge. Be aware that using your AB compromises your cap, and therefore your ability to tank damage.
Your mission weakness is going to be frigates; killing these with cruise missiles is slow. Always carry a flight of light scout drones and use these to kill frigates. If you're facing elite frigates or interceptors that attack your drones, recall your drones, ignore the frigates, and only kill them last if you have to.
When you've got the money, consider buying a Caldari Navy/Guristas X-Large Shield Booster to replace your Meta 4 or T2 booster, and Caldari Navy Ballistic Control Systems to replace your BCS IIs. From there, your money can go into Caldari Navy CMLs or into a
. Note that the Caldari Navy CMLs have a much higher CPU requirement than the Arbalests, so check your fitting in EFT with your skills to see if you can run them.
Notes
This vessel qualifies for the University PYOS and BYOM programs.