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Electronic warfare: Difference between revisions

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'''Electronic Warfare (EWAR)''' decreases the enemy's effectiveness in battle using electronics-based modules. It is often categorized as a "force multiplier" because, without actually doing any damage itself, electronic warfare can make a fleet several times more dangerous.
'''Electronic Warfare (EWAR)''' decreases the enemy's effectiveness in battle using electronics-based modules. It is often categorized as a "force multiplier" because, without actually doing any damage itself, electronic warfare can make a fleet several times more dangerous.


There are 5 basic electronic-warfare modules:
There are 4 basic kinds of electronic warfare:
* Electronic Counter Measures (ECM)
* Electronic Counter Measures (ECM)
* Tracking Disruption (TD)
* Tracking Disruption (TD)
* Remote Sensor Dampening (Damps, RSD)
* Remote Sensor Dampening (Damps, RSD)
* Target Painting (TP)
* Target Painting (TP)
* Capacitor Warfare (Neuting)


The use of [[Tackling 101 Guide|tackling modules]] to hold the enemy in place is sometimes casually referred to as EWAR; however in Eve University, EWAR usually refers to the 4 varieties above.
The use of [[Tackling Guide|tackling modules]] to hold the enemy in place, and of [[Capacitor Warfare Guide|capacitor warfare modules]] to drain or steal capacitor, are both sometimes casually referred to as EWAR. However, at Eve University, EWAR usually refers to the 4 varieties above.


A variety of visual effects for the various kinds of EWAR are shown on the [[Identifying Visual Effects]] page.
A variety of visual effects for the various kinds of EWAR are shown on the [[Identifying Visual Effects]] page.