Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Antei thantonne: Difference between revisions

1,192 editsJoined 26 March 2013
No edit summary
No edit summary
Line 16: Line 16:
== Electronic Counter Measures (ECM) ==
== Electronic Counter Measures (ECM) ==


ECM causes the target to lose all of its current target locks (often called 'jamming' the target). The jammed ship cannot target anyone for the duration of the ECM module's cycle (20 seconds), and can only re-acquire its targets after the ECM module fails to jam its target or stops cycling. ECM is often considered the most powerful of the four types of EWAR, because it disables nearly all of the target's interactions with other ships. (A jammed ship's drones can still auto-agress opponents, and non-targeted weapons like smartbombs will still do damage.) However, there are two unique downsides to ECM, relative to the other flavors of EWAR. First, ECM modules jam their targets at the *end* of their 20-second module cycle, which means that the jamming ship has to stay alive and locked for 20 seconds before the opposing ship is jammed. Second, the success of each ECM module cycle is a matter of chance, with a probability that depends on the jam strength of the ECM module, the sensor strength of the target (with larger targets generally harder to jam than smaller ones), and target range beyond optimal. Sometimes you will jam the opposing ship, and sometimes you won't, and each cycle of your ECM modules is like a roll of the dice.
ECM causes the target to lose all of its current target locks (often called 'jamming' the target). The jammed ship cannot target anyone for the duration of the ECM module's cycle (20 seconds), and can only re-acquire its targets after the ECM module fails to jam its target or stops cycling. ECM is often considered the most powerful of the four types of EWAR, because it disables nearly all of the target's interactions with other ships. (A jammed ship's drones can still auto-agress opponents, and non-targeted weapons like smartbombs will still do damage.)
 
However, there are two unique downsides to ECM, relative to the other flavors of EWAR. First, ECM modules jam their targets at the '''end''' of their 20-second module cycle, which means that the jamming ship has to stay alive and locked for 20 seconds before the opposing ship is jammed. Second, the success of each ECM module cycle is a matter of chance, with a probability that depends on the jam strength of the ECM module, the sensor strength of the target (with larger targets generally harder to jam than smaller ones), and target range beyond optimal. Sometimes you will jam the opposing ship, and sometimes you won't, and each cycle of your ECM modules is like a roll of the dice.


ECM is the EWAR specialty of the Caldari race. A number of Caldari ships are bonused for ECM:
ECM is the EWAR specialty of the Caldari race. A number of Caldari ships are bonused for ECM:
[[Griffin]] (Tech I frigate)
*[[Griffin]] (Tech I frigate)
[[Caldari Navy Griffin]] (Faction frigate)
*[[Caldari Navy Griffin]] (Faction frigate)
[[Kitsune]] (Electronic Attack Ship)
*[[Kitsune]] (Electronic Attack Ship)
[[Blackbird]] (Tech I cruiser)
*[[Blackbird]] (Tech I cruiser)
[[Rook]] (Combat Recon Ship)
*[[Rook]] (Combat Recon Ship)
[[Falcon]] (Force Recon Ship)
*[[Falcon]] (Force Recon Ship)
[[Scorpion]] (Tech I battleship)
*[[Scorpion]] (Tech I battleship)
[[Widow]] (Black Ops battleship)
*[[Widow]] (Black Ops battleship)


In addition, the [[Tengu]] (the Caldari Tech III cruiser) can be fit with subsystems that give it bonuses to ECM, but these subsystems are rarely used. The Caldari are the only race that fields an EWAR-bonused Tech I battleship (the [[Scorpion]]). Because of the low base strength of ECM modules, the bonuses from these Caldari ships are practically necessary to get any useful effect from ECM.
In addition, the [[Tengu]] (the Caldari Tech III cruiser) can be fit with subsystems that give it bonuses to ECM, but these subsystems are rarely used. The Caldari are the only race that fields an EWAR-bonused Tech I battleship (the [[Scorpion]]). Because of the low base strength of ECM modules, the bonuses from these Caldari ships are practically necessary to get any useful effect from ECM.
Line 34: Line 36:
{| class="wikitable" align="center"
{| class="wikitable" align="center"
! width="130px" | Item
! width="130px" | Item
! width="60px" | CPU (tf)
! width="40px" | CPU (tf)
! width="80px" | Powergrid (MW)
! width="80px" | Powergrid (MW)
! width="80px" | Activation Cost (GJ)
! width="80px" | Activation Cost (GJ)
! width="90px" | Optimal Range
! width="80px" | Optimal Range
! width="90px" | Falloff
! width="80px" | Falloff
! width="90px" | Racial jam strength
! width="70px" | Racial jam strength
! width="90px" | Off-race jam strength
! width="70px" | Off-race jam strength
! width="90px" | Required Electronic Warfare skill level
! width="90px" | Required Electronic Warfare skill level
|-
|-
Line 89: Line 91:
|}
|}


Tech I Burst Jammers are also available in Compact, Enduring, and Scoped meta versions (not shown above). Importantly, most Caldari ECM ships are *not* bonused for Burst Jammers, only for targeted ECM; the [[Scorpion]] is the only ship in EVE that receives a Burst Jammer range bonus. Burst Jammers are especially dangerous to use in high-security space, because if there is anything non-engageable within the module's effect radius--including neutral ships, gates, stations, even asteroids--CONCORD will respond by destroying your ship.
Tech I Burst Jammers are also available in Compact, Enduring, and Scoped meta versions (not shown above). Importantly, most Caldari ECM ships are '''not''' bonused for Burst Jammers, only for targeted ECM; the [[Scorpion]] is the only ship in EVE that receives a Burst Jammer range bonus. Burst Jammers are especially dangerous to use in high-security space, because if there is anything non-engageable within the module's effect radius--including neutral ships, gates, stations, even asteroids--CONCORD will respond by destroying your ship.
 


== Mining Doctrine: Wormhole Mining ==
== Mining Doctrine: Wormhole Mining ==