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User:Antei thantonne: Difference between revisions

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== Electronic Counter Measures (ECM) ==
== Electronic Counter Measures (ECM) ==
=== Mechanics, Modules, and Ships ===


ECM causes the target to lose all of its current target locks (often called 'jamming' the target). The jammed ship cannot target anyone for the duration of the ECM module's cycle (20 seconds), and can only re-acquire its targets after the ECM module fails to jam its target or stops cycling. ECM is often considered the most powerful of the four types of EWAR, because it disables nearly all of the target's interactions with other ships.
ECM causes the target to lose all of its current target locks (often called 'jamming' the target). The jammed ship cannot target anyone for the duration of the ECM module's cycle (20 seconds), and can only re-acquire its targets after the ECM module fails to jam its target or stops cycling. ECM is often considered the most powerful of the four types of EWAR, because it disables nearly all of the target's interactions with other ships.
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*[[Widow]] (Black Ops battleship)
*[[Widow]] (Black Ops battleship)


In addition, the [[Tengu]] (the Caldari Tech III cruiser) can be fit with subsystems that give it bonuses to ECM, but these subsystems are rarely used. The Caldari are the only race that fields an EWAR-bonused Tech I battleship (the [[Scorpion]]). Because of the low base strength of ECM modules, the bonuses from these Caldari ships are necessary, in practice, to get any useful effect from ECM; fitting ECM to any other ship is a waste of a slot.
In addition, the [[Tengu]] (the Caldari Tech III cruiser) can be fit with subsystems that give it bonuses to ECM, but these subsystems are rarely used. The Caldari are the only race that fields an EWAR-bonused Tech I battleship (the [[Scorpion]]). Because of the low base strength of ECM modules, the bonuses from these Caldari ships are necessary, in practice, to get any useful effect from ECM. Fitting ECM to any other ship is a waste of a slot.


ECM modules can be racially specific—excellent at jamming one target race's sensor type, but poor against the other three—or they can be "multispectral", equally mediocre at jamming all four races' sensors. Tech I ECM modules are available in meta versions with improved range ("Scoped"), CPU fitting ("Compact"), or capacitor usage ("Enduring"). That means that there are very many Tech I modules that do targeted ECM, and even more Tech II, faction and storyline variants. To illustrate the differences between the most common modules, the table below compares Tech I and II ECM modules that target Gallente (Magnetometric) ships:
ECM modules can be racially specific—excellent at jamming one target race's sensor type, but poor against the other three—or they can be "multispectral", equally mediocre at jamming all four races' sensors. Tech I ECM modules are available in meta versions with improved range ("Scoped"), CPU fitting ("Compact"), or capacitor usage ("Enduring"). That means that there are very many Tech I modules that accomplish targeted ECM, and even more Tech II, faction and storyline variants. To illustrate the differences between the most common modules, the table below compares Tech I and II ECM modules that target Amarr (Radar) ships:


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{| class="wikitable" align="center"
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The first five modules in the table--Tech I, meta, and Tech II--also exist, with slightly different names, for specific targeting of Amarr (Radar), Minmatar (Ladar) and Caldari (Gravimetric) sensors. The color of the module graphic illustrates the race that the module targets (see graphic at right).
The first five modules in the table—Tech I, meta, and Tech II—also exist, with slightly different names, for specific targeting of Minmatar (Ladar), Gallente (Magnetometric), and Caldari (Gravimetric) sensors. Multispectral ECM modules are likewise available in meta, Tech II, faction and storyline variants. For racially specific modules, the color of the module indicates the race that it targets. Multispectral ECM modules are white.
There are also meta and Tech II variants of the Multispectral ECM module that are not shown. This table shows that multispectral ECM modules are harder to fit, use more capacitor, and have poorer range than racially specific ECM modules. As a result, Unistas are often advised to initially fit a "rainbow" of racially specific modules, covering all four target races, instead of multispectral modules. ECM pilots can then carry additional modules in their cargo holds, to re-fit in station (or in space, if they also carry a Mobile Depot) according to intel on enemy fleet compositions.
 
The table above shows that multispectral ECM modules are harder to fit, use more capacitor, and have poorer range than racially specific ECM modules. As a result, Unistas are often advised to initially fit a "rainbow" of racially specific modules, covering all four target races, instead of multispectral modules. ECM pilots can then carry additional modules in their cargo holds, to re-fit in station (or in space, if they also carry a Mobile Depot) according to intel on enemy fleet compositions.


The UniWiki's [[ECM Guide]] covers ECM mechanics in more detail, including a mathematical analysis of the jamming probability for different scenarios.
The UniWiki's [[ECM Guide]] covers ECM mechanics in more detail, including a mathematical analysis of the jamming probability for different scenarios.
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=== Burst Jammers ===
=== Burst Jammers ===
   
   
Burst Jammers are non-targeted, multispectral ECM modules that jam all surrounding targets within an effect radius. Burst Jammers do not distinguish between enemy, friendly, or NPC ships; all nearby targets are jammed, including your fleetmates. Burst Jammers have much shorter range than targeted ECM modules, but higher jam strength, making them particularly effective against close-range frigates and drones.
Burst Jammers are non-targeted, multispectral ECM modules that jam all surrounding targets within an effect radius. Burst Jammers do not distinguish between enemy, friendly, or NPC ships; all nearby targets are jammed, including your fleetmates and neutral pilots. Burst Jammers have much shorter range than targeted ECM modules, but higher jam strength, making them particularly effective against close-range frigates and drones.


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|+ Burst Jammers
|+ Burst Jammers
! width="130px" | Item
! width="130px" | Item
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Tech I Burst Jammers are also available in Compact, Enduring, and Scoped meta versions (not shown above). Importantly, most Caldari ECM ships are '''not''' bonused for Burst Jammers, only for targeted ECM; the [[Scorpion]] is the only ship in EVE that receives a Burst Jammer range bonus. Burst Jammers are especially dangerous to use in high-security space, because if there is anything non-engageable within the module's effect radius--including neutral ships, gates, stations, even asteroids--CONCORD will respond by destroying your ship.
Tech I Burst Jammers are also available in Compact, Enduring, and Scoped meta versions (not shown above). Importantly, most Caldari ECM ships are '''not''' bonused for Burst Jammers, only for targeted ECM; the [[Scorpion]] is the only ship in EVE that receives a Burst Jammer bonus (to range). Burst Jammers are especially dangerous to use in high-security space, because if there is anything non-engageable within the module's effect radius—including neutral ships, gates, stations, even asteroids—CONCORD will respond by destroying your ship.
 
=== Bonus Modules, Skills, and Implants ===
 
==== Signal Distortion Amplifiers ====


== Mining Doctrine: Wormhole Mining ==
== Mining Doctrine: Wormhole Mining ==