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== Working on the EWAR Guide == | == Working on the EWAR Guide == | ||
{{related class|Electronic Warfare 101}} | |||
'''Electronic Warfare (EWAR)''' decreases the enemy's effectiveness in battle using electronics-based modules. It is often categorized as a "force multiplier" because, without actually dealing any direct damage, electronic warfare can make a fleet several times more dangerous. | '''Electronic Warfare (EWAR)''' decreases the enemy's effectiveness in battle using electronics-based modules. It is often categorized as a "force multiplier" because, without actually dealing any direct damage, electronic warfare can make a fleet several times more dangerous. | ||
There are | There are four basic kinds of electronic warfare: | ||
* Electronic Counter Measures (ECM, or "jams") | * Electronic Counter Measures (ECM, or "jams") | ||
* | * Weapon Disruption | ||
* Remote Sensor Dampening (RSD, or "damps") | * Remote Sensor Dampening (RSD, or "damps") | ||
* Target Painting | * Target Painting | ||
Each of the four player races specializes in one of these types of EWAR, and has ships specially bonused to that EWAR type. The use of [[Tackling Guide|tackling modules]] to hold the enemy in place, and of [[Capacitor Warfare Guide|capacitor warfare modules]] to drain or steal capacitor, are both sometimes casually referred to as EWAR. However, at Eve University, EWAR typically refers to the | Each of the four player races specializes in one of these types of EWAR, and has ships specially bonused to that EWAR type. The use of [[Tackling Guide|tackling modules]] to hold the enemy in place, and of [[Capacitor Warfare Guide|capacitor warfare modules]] to drain or steal capacitor, are both sometimes casually referred to as EWAR. However, at Eve University, EWAR typically refers to the four varieties above. | ||
Visual effects for the different types of EWAR are shown on the [[Identifying Visual Effects]] page. | Visual effects for the different types of EWAR are shown on the [[Identifying Visual Effects]] page. | ||
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=== Burst Jammers === | === Burst Jammers === | ||
Burst Jammers are non-targeted, multispectral ECM modules that jam all surrounding targets within an effect radius. Burst Jammers do not distinguish between enemy, friendly, | Burst Jammers are non-targeted, multispectral ECM modules that jam all surrounding targets within an effect radius. Burst Jammers do not distinguish between enemy, friendly, and NPC ships; all nearby targets are jammed, including fleetmates and neutral pilots. Burst Jammers have much shorter range than targeted ECM modules, but higher jam strength, making them particularly effective against close-range frigates and drones. | ||
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Tech I Burst Jammers are also available in Compact, Enduring, and Scoped meta versions (not shown | Tech I Burst Jammers are also available in Compact, Enduring, and Scoped meta versions (not shown). Importantly, most Caldari ECM ships are '''not''' bonused for Burst Jammers, only for targeted ECM; the [[Scorpion]] is the only ship in EVE that receives a Burst Jammer bonus (to range). Burst Jammers are especially dangerous to use in high-security space, because if there is anything non-engageable within the module's effect radius—including neutral ships, gates, stations, even asteroids—CONCORD will respond by destroying your ship. | ||
=== Bonus Modules, Skills, and Implants === | === Bonus Modules, Skills, and Implants === | ||
==== Signal Distortion Amplifiers ==== | ==== Modules: Signal Distortion Amplifiers and Warfare Links ==== | ||
ECM is also unique in being the only type of EWAR with a low-slot assistance module, the Signal Distortion Amplifier. Signal Distortion Amplifiers are passive modules that provide a percentage increase to the jam strength and ECM range of your ECM modules. | |||
{| class="wikitable" style="text-align:center;" | |||
|+ style="text-align:left; font-size:120%"| Signal Distortion Amplifier Stats | |||
! width="180px" | Item | |||
! width="40px" | CPU (tf) | |||
! width="70px" | Powergrid (MW) | |||
! width="70px" | Scan Strength Increase | |||
! width="70px" | Range Increase | |||
! width="90px" | Required {{sk|Electronic Warfare}} skill level | |||
|- | |||
| Signal Distortion Amplifier I | |||
| 30 || 1 || 5% || 5% || III | |||
|- | |||
| 'Hypnos' Signal Distortion Amplifier I (meta 4) | |||
| 29 || 1 || 10% || 10% || III | |||
|- | |||
| Signal Distortion Amplifier II | |||
| 30 || 1 || 10% || 10% || IV | |||
|} | |||
Unlike ECM modules, Signal Distortion Amplifiers have not yet been re-balanced by CCP. So, because the Tech I, meta 4 'Hypnos' module has better stats than the Tech II module, it is the only version commonly used. | |||
ECM is also assisted by a combat booster with the Information Warfare Link - Electronic Superiority (increases jam strength) and/or Recon Operation (increases range) modules active. | |||
==== ECM Rigs ==== | |||
There are a few Electronics Superiority rigs that enhance ECM: | |||
'''Particle Dispersion Augmentor:''' Increases the jam strength of a ship's ECM modules. (Tech I: 10%; Tech II: 15%) | |||
'''Particle Dispersion Projector:''' Increases the optimal range of all targeted EWAR modules. (Tech I: 20%; Tech II: 25%) | |||
'''Signal Disruption Amplifier:''' Reduces the activation cost (capacitor need) of ECM and Burst Jammer modules. (Tech I: -20%; Tech II: -25%) | |||
These rigs are available in all sizes (Small, Medium, Large and Capital) and in both Tech I and Tech II variants. They all share the same drawback, a decrease in shields. | |||
==== ECM Skills and Implants ==== | |||
Skills that enhance ECM: | |||
{{sk|Electronic Warfare}}: 5% less capacitor need for ECM and ECM Burst systems per skill level. | |||
{{sk|Long Distance Jamming}}: 10% bonus to optimal range for targeted EWAR modules per skill level. | |||
{{sk|Frequency Modulation}}: 10% bonus to falloff for targeted EWAR modules per skill level. | |||
{{sk|Signal Dispersion}}: 5% bonus to strength of all ECM jammers per skill level. | |||
In addition, the '''Low-''' and '''Mid-Grade Centurion''' implant series provides bonuses to the optimal range of all EWAR modules, and the '''Zainou 'Gypsy' Electronic Warfare EW-901/906''' reduces the activation cost of ECM and Burst Jammers by 1-6%. | |||
== Mining Doctrine: Wormhole Mining == | == Mining Doctrine: Wormhole Mining == | ||