Difference between revisions of "Template:NPCTableRow/doc"
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m (Undocumented feature added to documentation) |
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:*Stasis webifier: <code><nowiki>{{icon|web|24|Stasis webifier}}</nowiki></code> {{icon|web|24|Stasis webifier}} | :*Stasis webifier: <code><nowiki>{{icon|web|24|Stasis webifier}}</nowiki></code> {{icon|web|24|Stasis webifier}} | ||
:*Energy neutralization ("neut"): <code><nowiki>{{icon|neut|24|Neuting}}</nowiki></code> {{icon|neut|24|Neuting}} | :*Energy neutralization ("neut"): <code><nowiki>{{icon|neut|24|Neuting}}</nowiki></code> {{icon|neut|24|Neuting}} | ||
+ | If no additional information about ewar is needed more simple <code><nowiki>ewar = </nowiki></code> is enough. If a ship uses multiple ewar types you can specify second ewar type with <code><nowiki>ewar2 = </nowiki></code> | ||
+ | |||
+ | Examples: | ||
+ | :*ECM: <code><nowiki>ewar = ECM</nowiki></code> {{icon|ecm|24|Jamming}} | ||
+ | :*Tracking disruption: <code><nowiki>ewar = TD</nowiki></code> {{icon|td|24|Tracking disruption}} | ||
+ | :*Sensor dampening: <code><nowiki>ewar = Damp</nowiki></code> {{icon|damp|24|Sensor dampening}} | ||
+ | :*Target painting: <code><nowiki>ewar = TP</nowiki></code> {{icon|tp|24|Target painting}} | ||
+ | :*Stasis webifier: <code><nowiki>ewar = Web</nowiki></code> {{icon|web|24|Stasis webifier}} | ||
+ | :*Energy neutralization ("neut"): <code><nowiki>ewar = Neut</nowiki></code> {{icon|neut|24|Neuting}} | ||
;cargo | ;cargo | ||
:If the NPC drops notable loot (e.g. faction modules, tech 2 salvage), note it here. | :If the NPC drops notable loot (e.g. faction modules, tech 2 salvage), note it here. | ||
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<code><nowiki>{{Complex|Serpentis Lookout}}</nowiki><br> | <code><nowiki>{{Complex|Serpentis Lookout}}</nowiki><br> | ||
<nowiki>{{NPCTableHead}}</nowiki><br> | <nowiki>{{NPCTableHead}}</nowiki><br> | ||
− | <nowiki>{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes|ewar= | + | <nowiki>{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes|ewar=Damp|ewar2=Web|note=These ships have high damage but short range.}}</nowiki><br> |
<nowiki>{{NPCTableRow|Elite Frigate|3-5|Coreli Agent|cargo=Drops Gist A- or B- type modules|trigger=Destroying this will unlock the acceleration gate}}}}</nowiki><br> | <nowiki>{{NPCTableRow|Elite Frigate|3-5|Coreli Agent|cargo=Drops Gist A- or B- type modules|trigger=Destroying this will unlock the acceleration gate}}}}</nowiki><br> | ||
<nowiki>{{NPCTableFoot}}</nowiki></code> | <nowiki>{{NPCTableFoot}}</nowiki></code> |
Revision as of 19:05, 26 March 2016
This template is used to create NPC table rows for the pages describing combat sites.
Dependencies
- Uses {{Complex}} to acquire proper CSS.
- Needs {{NPCTableHead}} and {{NPCTableFoot}} to generate the table header and footer.
Syntax
{{Complex|<Name of the complex>}}
{{NPCTableHead}}
{{NPCTableRow|<Ship size>|<Ship count>|<point=yes>|<ewar=EWar>|<cargo=Loot>|<trigger=Trigger>}}
{{NPCTableFoot}}
Parameters
- Ship size
- This sets the type and size of the NPC ship. Please use one of the following values:
- Frigate
- Commander Frigate
- Elite Frigate
- Overseer Frigate
- Destroyer
- Cruiser
- Commander Cruiser
- Storyline Mission Cruiser
- Overseer Cruiser
- Battlecruiser
- Battleship
- Overseer Battleship
- Sentry
- Ship count
- The number of that class of NPC ship. Often this is variable, so feel free to use number ranges (e.g.
10-12
) if necessary.
- Ship names
- The name(s) of the NPCs. It's recommended to consolidate ships of the same class into a single line (e.g.
Coreli Patroller/Watchman
). If there are a large number of different ship types, list the most common three or four types (e.g.Corelum Chief Defender/Guard/Protector/...
).
- point
- If the NPC has a warp disruptor or warp scrambler, set the
point=yes
parameter (otherwise omit it).
- ewar
- If the NPC uses electronic warfare, describe it here. Use the
{{icon}}
template; use the mouseover text to describe the EWAR type, and (if available) additional details (e.g. maximum range of the EWAR). If NPCs use multiple types of EWAR, add them all. Some examples:- ECM:
{{icon|ecm|24|Jamming}}
- Tracking disruption:
{{icon|td|24|Tracking disruption}}
- Sensor dampening:
{{icon|damp|24|Sensor dampening (to 60 km)}}
- Target painting:
{{icon|tp|24|Target painting}}
- Stasis webifier:
{{icon|web|24|Stasis webifier}}
- Energy neutralization ("neut"):
{{icon|neut|24|Neuting}}
- ECM:
If no additional information about ewar is needed more simple ewar =
is enough. If a ship uses multiple ewar types you can specify second ewar type with ewar2 =
Examples:
- cargo
- If the NPC drops notable loot (e.g. faction modules, tech 2 salvage), note it here.
- trigger
- If destroying the NPC causes something to happen (unlock acceleration gate, trigger a new wave of enemies, etc), then use this parameter.
- note
- Use this parameter to add a footnote, which you can use to describe important information about the NPC (for instance, for very high dps NPCs, or high self-repair...).
Sample output
{{Complex|Serpentis Lookout}}
{{NPCTableHead}}
{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes|ewar=Damp|ewar2=Web|note=These ships have high damage but short range.}}
{{NPCTableRow|Elite Frigate|3-5|Coreli Agent|cargo=Drops Gist A- or B- type modules|trigger=Destroying this will unlock the acceleration gate}}}}
{{NPCTableFoot}}
- gives...
Site name ? |
---|
WD | EWAR | L
| ||
---|---|---|---|---|
10 x Frigate Coreli Agent/Pursuer/Mangler/... | ||||
3-5 x Elite Frigate Coreli Agent |