Difference between revisions of "User:Hirmuolio Pine"

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{{StructureTable|Structures on site
 
{{StructureTable|Structures on site
 
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = Locked}}
 
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = Locked}}
{{StructureTableRow|Station|5|Serpentis Stronghold| note = triggers| destructible |shinycargo=faction drop}}
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{{StructureTableRow|Station|5|Serpentis Stronghold| note = triggers| destructible = yes |shinycargo=faction drop}}
 
{{StructureTableRow|Station|5|Serpentis Stronghold| destructible = yes |cargo = exotic dancers}}
 
{{StructureTableRow|Station|5|Serpentis Stronghold| destructible = yes |cargo = exotic dancers}}
{{StructureTableRow|Station|5|Serpentis Stronghold| destructible |shinycargo=faction drop|cargo = exotic dancers}}
+
{{StructureTableRow|Station|5|Serpentis Stronghold| destructible = yes |shinycargo = very shiny stuff|cargo = ammo}}
{{StructureTableRow|Station|5|Serpentis Stronghold| destructible ||cargo = exotic dancers}}
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{{StructureTableRow|Station|5|Serpentis Stronghold| destructible = yes ||cargo = slaves}}
 
{{StructureTableRow|Stargate|1|Smuggler gate}}
 
{{StructureTableRow|Stargate|1|Smuggler gate}}
 
}}
 
}}
  
{{NPCTableHead|table 1 (old)}}
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{{NPCTable|table 2
 
{{NPCTableRow|Drone|1|alvin|ewar = {{icon|tp|24|Target painting}}}}
 
{{NPCTableRow|Drone|1|alvin|ewar = {{icon|tp|24|Target painting}}}}
 
{{NPCTableRow|Frigate|1|coreli| ewar = TP}}
 
{{NPCTableRow|Frigate|1|coreli| ewar = TP}}
 
{{NPCTableRow|Elite Frigate|1|shadow|ewar = TP| ewar2= TD}}
 
{{NPCTableRow|Elite Frigate|1|shadow|ewar = TP| ewar2= TD}}
{{NPCTableRow|Overseer Frigate|1|joku|ewar2 = Neut}}
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{{NPCTableRow|Overseer Frigate|1|aaa|cargo=drops}}
 
{{NPCTableRow|Commander Frigate|1|}}
 
{{NPCTableRow|Commander Frigate|1|}}
 
{{NPCTableRow|Destroyer|1|}}
 
{{NPCTableRow|Destroyer|1|}}
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{{NPCTableRow|Overseer Battleship|1|}}
 
{{NPCTableRow|Overseer Battleship|1|}}
 
{{NPCTableRow|Sentry|1|}}
 
{{NPCTableRow|Sentry|1|}}
|}
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}}
  
 
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{{NPCTableHead|table 1 (old)}}
{{NPCTable|table 2
 
 
{{NPCTableRow|Drone|1|alvin|ewar = {{icon|tp|24|Target painting}}}}
 
{{NPCTableRow|Drone|1|alvin|ewar = {{icon|tp|24|Target painting}}}}
 
{{NPCTableRow|Frigate|1|coreli| ewar = TP}}
 
{{NPCTableRow|Frigate|1|coreli| ewar = TP}}
 
{{NPCTableRow|Elite Frigate|1|shadow|ewar = TP| ewar2= TD}}
 
{{NPCTableRow|Elite Frigate|1|shadow|ewar = TP| ewar2= TD}}
{{NPCTableRow|Overseer Frigate|1|}}
+
{{NPCTableRow|Overseer Frigate|1|joku|ewar2 = Neut}}
 
{{NPCTableRow|Commander Frigate|1|}}
 
{{NPCTableRow|Commander Frigate|1|}}
 
{{NPCTableRow|Destroyer|1|}}
 
{{NPCTableRow|Destroyer|1|}}
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{{NPCTableRow|Overseer Battleship|1|}}
 
{{NPCTableRow|Overseer Battleship|1|}}
 
{{NPCTableRow|Sentry|1|}}
 
{{NPCTableRow|Sentry|1|}}
}}
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|}
 +
 
 +
 
 +
 
 
=Math=
 
=Math=
 
==Variables and constants==
 
==Variables and constants==

Revision as of 21:33, 26 March 2016

Site Details
Site name ?

Template:StructureTable

Template:NPCTable


table 1 (old)
WD EWAR L


Drone 1 x Drone alvin Target painting
Frigate 1 x Frigate coreli Target Painter
Elite Frigate 1 x Elite Frigate shadow Target Painter Tracking Disruptor
Overseer Frigate 1 x Overseer Frigate joku Energy Neutralizer
Commander Frigate 1 x Commander Frigate
Destroyer 1 x Destroyer
Commander Destroyer 1 x Commander Destroyer
Cruiser 1 x Cruiser
Storyline Mission Cruiser 1 x Storyline Mission Cruiser
Elite Cruiser 1 x Elite Cruiser
Overseer Cruiser 1 x Overseer Cruiser
Commander Cruiser 1 x Commander Cruiser
Battlecruiser 1 x Battlecruiser
Battleship 1 x Battleship
Commander Battleship 1 x Commander Battleship
Overseer Battleship 1 x Overseer Battleship
Sentry 1 x Sentry


Math

Variables and constants

v = velocity(m/s)

v_t = transversal velocity

v_r = radial velocity

v_max = max velocity (m/s)

t = time (s)

I = inertia modifier

M = mass (kg)

Flying

Acceleration

Velocity at time t

v(t)=v_max * (1-exp( (-t*10^6)/(I*M) ))

time to velocity v

t = -I * M * 10^-6 * ln(1 - v/v_max)

Ships warp out after reaching 75% of their max velocity. From this it is easy to calculate time to warp for stationary ship.

time to warp = -I * M * 10^-6 * ln(0.25)

\omega = v_t * r

Warp

Standings

Effective standing

E = effective standing

B = base standing

S = diplomacy/criminal connections/connections level

E = 10 − (10-B) × (1 - 0.04 × S)

Increase in base standing

i = increase (decimal form)

L = Level in social

dB = i*( 10-B+L(0.2-0.05*B) )

Shooting

Turrets

ChanceToHit = 0.5 ^ ((((Transversal speed/(Range to target * Turret Tracking))*(Turret Signature Resolution / Target Signature Radius))^2) + ((max(0, Range To Target - Turret Optimal Range))/Turret Falloff)^2)

The chance to hit value is comared to random value X∈[0,1]. If X<ChanceToHit the shot hits.

X also determines damage of the shot.

Damage of the shot = BaseDamage*(X+0.5)

Missiles

D = base damage

S = signature radius

E explosion radius

v_e = Explosion velocity

v_t = target velocity

drf = damage reduction factoro

Damage = D * min( 1, S/E, ((S*V_e)/(E*Vt))^(ln(drf)/ln(5.5)) )