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These rigs are available in all sizes (Small, Medium, Large and Capital) and in both Tech I and Tech II variants. They all share the same drawback, a decrease in shields. | These rigs are available in all sizes (Small, Medium, Large and Capital) and in both Tech I and Tech II variants. They all share the same drawback, a decrease in shields. | ||
==== ECM Skills and Implants ==== | ==== ECM-Specific Rigs, Skills and Implants ==== | ||
There are two Electronics Superiority rigs that enhance ECM: | |||
'''Particle Dispersion Augmentor''': Increases the jam strength of a ship's ECM modules. (Tech I: 10%; Tech II: 15%) <br /> | |||
'''Signal Disruption Amplifier''': Reduces the activation cost (capacitor need) of ECM and Burst Jammer modules. (Tech I: -20%; Tech II: -25%) | |||
All Electronic Superiority rigs share the same drawback, a decrease in shields. These rigs are available in all sizes (Small, Medium, Large and Capital) and in both Tech I and Tech II variants. | |||
Skills that enhance ECM: | Skills that enhance ECM: | ||
{{sk|Electronic Warfare}}: 5% less capacitor need for ECM and ECM Burst systems per skill level. <br /> | {{sk|Electronic Warfare}}: 5% less capacitor need for ECM and ECM Burst systems per skill level. <br /> | ||
{{sk|Signal Dispersion}}: 5% bonus to strength of all targeted ECM jammers per skill level. | |||
In addition, the '''Zainou 'Gypsy' Electronic Warfare EW-901/906''' series reduces the activation cost of ECM and Burst Jammers by 1-6%. | |||
==== Rigs, Skills and Implants that Benefit All EWAR Types ==== | |||
'''Particle Dispersion Projector''' rigs increases the optimal range of all targeted EWAR modules. (Tech I: 20%; Tech II: 25%) | |||
There are two skills that enhance all types of EWAR: | |||
{{sk|Long Distance Jamming}}: 10% bonus to optimal range for targeted EWAR modules per skill level. <br /> | {{sk|Long Distance Jamming}}: 10% bonus to optimal range for targeted EWAR modules per skill level. <br /> | ||
{{sk|Frequency Modulation}}: 10% bonus to falloff for targeted EWAR modules per skill level. <br /> | {{sk|Frequency Modulation}}: 10% bonus to falloff for targeted EWAR modules per skill level. <br /> | ||
Finally, the '''Low-''' and '''Mid-Grade Centurion''' implant sets provide bonuses to the optimal range of all EWAR modules. | |||
=== Countering ECM: Electronic Counter-Counter Measures (ECCM) === | === Countering ECM: Electronic Counter-Counter Measures (ECCM) === | ||