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Creating a Planetary Industry Alt: Difference between revisions

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Consolidating skill plans into new template, removing skills new characters now start with since Vanguard
Line 52: Line 52:
Once you have these books, it's time to queue up! The following plan is based on two remaps, which will result in a completed plan in 12 days and some hours (you'll already have Science III and Racial Frigate II):
Once you have these books, it's time to queue up! The following plan is based on two remaps, which will result in a completed plan in 12 days and some hours (you'll already have Science III and Racial Frigate II):


===1st Remap===
 
[[File:LavaLarge.png|thumb]]  
[[File:LavaLarge.png|thumb]]  
Maximize Charisma and put the rest into Intelligence
{{SkillQueue
 
|name=First Remap
1. Command Center Upgrades I  
|width=400px
 
|desc=Maximize Charisma and put the rest into Intelligence
2. Command Center Upgrades II  
|Command Center Upgrades I  
 
Command Center Upgrades II
3. Command Center Upgrades III  
Command Center Upgrades I III
 
Command Center Upgrades IV
4. Command Center Upgrades IV (allows you to set the second highest upgrade tier for your command center)
Interplanetary Consolidation I  
 
Interplanetary Consolidation II
5. Interplanetary Consolidation I  
Interplanetary Consolidation III
 
Interplanetary Consolidation IV
6. Interplanetary Consolidation II  
}}
 
7. Interplanetary Consolidation III  
 
8. Interplanetary Consolidation IV (allows you to run five planets)
 
===2nd Remap===
Maximize Intelligence, add one point to Memory, and the rest into Perception
 
9. Remote Sensing I
 
10. Remote Sensing II
 
11. Remote Sensing III (allows for scanning planets outside your system)
 
12. Science IV
 
13. Planetology I
 
14. Planetology II
 
15. Planetology III (very basic scan resolution of resources; the one skill to take higher on your main)
 
16. Racial Frigate III (Following the Odyssey expansion, this is optional as it is no longer a prerequisite for Racial Industrial I)
 
17. Racial Industrial I
 
18. Racial Industrial II
 
19. Racial Industrial III
 
20. Capacitor Systems Operation I
 
21. Capacitor Systems Operation II
 
22. Capacitor Systems Operation III
 
23. Capacitor Management I
 
24. Capacitor Management II
 
25. Capacitor Management III
 
26. Energy Grid Upgrades I
 
27. Energy Grid Upgrades II
 
28. Electronics Upgrades I (take this to III if you feel you have time)
 
29. Long Range Targeting I
 
30. Long Range Targeting II
 
31. Target Management I
 
32. Target Management II
 
33. Target Management III
 
34. Signature Analysis I
 
35. Signature Analysis II
 
36. Signature Analysis III
 
37. Evasive Maneuvering I
 
38. Evasive Maneuvering II
 
39. Evasive Maneuvering III
 
40. Warp Drive Operation I
 
41. Warp Drive Operation II
 
42. Mechanics III
 
43. Hull Upgrades I
 
44. Hull Upgrades II
 
45. Hull Upgrades III


46. Shield Management I
{{ note box | Notes:


47. Shield Management II
* Command Center Upgrades IV allows you to set the second highest upgrade tier for your command center
* Interplanetary Consolidation IV allows you to run five planets | italics = no }}


48. Shield Management III


49. Afterburner I  
{{SkillQueue
|name=Second Remap
|width=400px
|desc=Maximize Intelligence, add one point to Memory, and the rest into Perception
|Remote Sensing I  
Remote Sensing II
Remote Sensing II
Planetology I
Planetology II
Planetology III
Energy Grid Upgrades II
Long Range Targeting II
Target Management II
Target Management III
Signature Analysis II
Signature Analysis III
Evasive Maneuvering II
Evasive Maneuvering III
Warp Drive Operation II
Mechanics III
Hull Upgrades III
Shield Management II
Shield Management III
Fuel Conservation I
Fuel Conservation II
Retail I
Retail II
Broker Relations I
Broker Relations II
}}


50. Afterburner II
{{ note box | Notes:


51. Fuel Conservation I
* Remote Sensing III allows for scanning planets outside your system
* Planetology III gives very basic scan resolution of resources; the one skill to take higher on your main
* You may already have Mechanics III if you started as Amarr, Gallente or Minmatar | italics = no }}


52. Fuel Conservation II
In addition to the above skills you should train either:


53. Trade I


54. Trade II  
{{SkillQueue
|name=Amarr Industrial
|width=400px
|Amarr Industrial I
Amarr Industrial II
Amarr Industrial III
}}


55. Retail I  
{{SkillQueue
|name=Caldari Industrial
|width=400px
|Caldari Industrial I
Caldari Industrial II
Caldari Industrial III
}}


56. Retail II  
{{SkillQueue
|name=Gallente Industrial
|width=400px
|Gallente Industrial I
Gallente Industrial II
Gallente Industrial III
}}


57. Broker Relations I  
{{SkillQueue
|name=Minmatar Industrial
|width=400px
|Minmatar Industrial I
Minmatar Industrial II
Minmatar Industrial III
}}


58. Broker Relations II
   
   
You may note that Target Management, Signature Analysis, and Long Range Targeting aren't necessarily required, as well as Retail. The skill plan was based on using Evemon and selecting a Core Basic Certificate and Basic Trade Certificate so your character could mount the Expanded Cargohold IIs, some basic shields, and have enough slots on the market to buy and sell a bit. It's up to you whether you want to train those skills. As the plan is so amazingly short, I left them there in the event I decided to use my alt as a spy and trading alt. You could (and probably should) replace them with Shield Operations, if you're so inclined. If you are more concerned with speed, this plan can certainly be tweaked with High Speed Maneuvering and Acceleration Control to level II, but try to keep it under 13 days, otherwise your main may start to feel neglected, and you'll have missed the point!
You may note that Target Management, Signature Analysis, and Long Range Targeting aren't necessarily required, as well as Retail. The skill plan was based on using Evemon and selecting a Core Basic Certificate and Basic Trade Certificate so your character could mount the Expanded Cargohold IIs, some basic shields, and have enough slots on the market to buy and sell a bit. It's up to you whether you want to train those skills. As the plan is so amazingly short, I left them there in the event I decided to use my alt as a spy and trading alt. You could (and probably should) replace them with Shield Operations, if you're so inclined. If you are more concerned with speed, this plan can certainly be tweaked with High Speed Maneuvering and Acceleration Control to level II, but try to keep it under 13 days, otherwise your main may start to feel neglected, and you'll have missed the point!