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Line 89: |
Line 89: |
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| ==Fitting== | | ==Fitting== |
− | | + | For more info on fittings, please click [[Kitsune/Fittings|here]] |
− | {{ShipFitting|
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− | ship=Kitsune|
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− | shipTypeID=11194|
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− | fitName=Rubicon tentative|
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− | fitID=Rubicon-tentative|
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− | high1name=open|
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− | high2name=open|
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− | high3name=open|
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− | mid1name=Sensor Booster II|
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− | mid1typeID=1952|
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− | mid2name=BZ-5 Neutralizing Spatial Destabilizer ECM|
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− | mid2typeID=19946|
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− | mid3name=Enfeebling Phase Inversion ECM I|
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− | mid3typeID=19939|
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− | mid4name='Hypnos' Ion Field ECM I|
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− | mid4typeID=19927|
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− | mid5name='Umbra' White Noise ECM|
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− | mid5typeID=19952|
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− | low1name='Hypnos' Signal Distortion Amplifier I|
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− | low1typeID=25565|
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− | low2name='Hypnos' Signal Distortion Amplifier I|
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− | low2typeID=25565|
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− | charge1name=Targeting Range Script x1|
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− | charge1typeID=29009|
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− | charge2name=open|
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− | charge3name=open|
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− | charge4name=open|
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− | charge5name=open|
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− | rig1name=Small Particle Dispersion Augmentor I|
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− | rig1typeID=31286|
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− | rig2name=Small Particle Dispersion Augmentor I|
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− | rig2typeID=31286|
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− | difficulty=0|
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− | warsop=A|
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− | warsopReason=|
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− | version=RUB 1.0|
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− | shipDNA=11194:1952;1:19927;1:19939;1:19946;1:19952;1:25565;2:31286;2:29009;1::|
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− | skills=|
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− | notes=A tentative fit for the Rubicon expansion</li><li>With all skills at V and before boosts, this ship should have about 1.7 K EHP, fly close to 394 m/s and align in 4 s. The capacitor is stable.</li><li>Should be able to jam at max targeting range (142 km at max skills) with a jammer strength of 11.7 while still being within optimal range.}}
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− | ==Fleet-Up Fittings==
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− | <wikifit>11194</wikifit>
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| ==Tactics== | | ==Tactics== |
RELATED UNI-WIKI REFERENCES
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Development Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet's electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels.
Developer: Lai Dai
Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
SHIP BONUSES
Caldari Frigate bonuses (per skill level): 20% bonus to ECM Target Jammer strength 10% reduction in ECM Target Jammer activation cost Electronic Attack Ships bonuses (per skill level): 15% bonus to ECM Target Jammer optimal range 5% bonus to ship capacitor capacity
Required Skills
Training Time what's this?23d 22h 40m 30s
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Grouping
▪ Variations Griffin
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24 MW 240 tf
325 m/sec
260 m³
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, Griffin Navy Issue
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40 MW 180 tf
325 m/sec
260 m³
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Ship Attributes
Fittings |
High 3
Launchers 3
Turrets 1
Rig
2
small
Calibration 400
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Navigation |
Base Time to Warp 6.57 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 0 Mbit/sec
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Targeting |
Gravimetric Sensor 24 points
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Structure |
Structure Hitpoints 275 HP
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Armor |
Armor Hitpoints 250 HP
Armor Resistances
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Shields |
Shield Capacity 450 HP
Shield Resistances
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Summary
The Kitsune is a T2 ECM frigate based on the
Griffin
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24 MW 240 tf
325 m/sec
260 m³
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. Unlike the Griffin, it has a range bonus to its jammers as well as jam strength, allowing it to operate from further out and make jams more likely to land.
Despite these advantages, there is still debate as to whether the Kitsune is really worth it over a
Blackbird
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525 MW 425 tf
190 m/sec
305 m³
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. The Blackbird has similar jam range, a considerably stronger tank, a longer base targeting range, and is a fifth of the price. The Kitsune also requires at least one targeting range mod in order to jam at a similar range to the Griffin and Blackbird. The Kitsune's main advantages are its speed, agility and fast lock time for getting first jam.
Skills
Further information about additional or recommended skills to pilot Kitsune for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please click here
Tactics
No sub-article about Kitsune roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Kitsune here.
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