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Line 81: |
Line 81: |
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| ==Fitting== | | ==Fitting== |
− | {{ShipFitting|
| + | For more info on fittings, please click [[Ares/Fittings|here]] |
− | ship=Claw|
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− | shipTypeID=11196|
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− | fitName=Arty Claw|
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− | fitID=Arty-Claw|
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− | high1name=280mm Howitzer Artillery II|
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− | high1typeID=2977|
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− | high2name=280mm Howitzer Artillery II|
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− | high2typeID=2977|
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− | high3name=280mm Howitzer Artillery II|
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− | high3typeID=2977|
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− | high4name=open|
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− | mid1name=Limited 1MN Microwarpdrive I|
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− | mid1typeID=5973|
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− | mid2name=Faint Warp Disruptor I|
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− | mid2typeID=5403|
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− | low1name=Gyrostabilizer II|
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− | low1typeID=519|
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− | low2name=Tracking Enhancer II|
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− | low2typeID=1999|
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− | low3name=Nanofiber Internal Structure II|
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− | low3typeID=2605|
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− | low4name=Internal Force Field Array I|
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− | low4typeID=5839|
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− | charge1name=Republic Fleet Phased Plasma S x1|
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− | charge1typeID=21924|
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− | charge2name=open|
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− | charge3name=open|
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− | charge4name=open|
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− | charge5name=open|
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− | rig1name=Small Projectile Collision Accelerator I|
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− | rig1typeID=31680|
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− | rig2name=Small Ionic Field Projector I|
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− | rig2typeID=31274|
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− | difficulty=1|
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− | warsop=A|
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− | warsopReason=|
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− | version=RUBI 1.0|
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− | shipDNA=11196:2977;3:5403;1:5973;1:519;1:1999;1:2605;1:5839;1:31274;1:31680;1:21924;1::|
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− | skills=|
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− | notes=An arty kiting Claw. The power grid as shown is tight without good fitting skills (AWU 5); the howitzers can be downgraded to 250mm variants to avoid this issue. There are a range of options for the low slots; AAR active rep tanks are a common option, along with various combinations of tracking enhancers, gyrostabs, and ODs. </li><li>With all skills at V, the Claw shown here moves at 4456 m/s (6459 with heat), has 2.9K EHP, aligns in 2.6 s with prop mod off, and can target out to 35 km for cases where Tremor might be used. The cap is stable. DPS with faction ammo is 136 with a volley of 940.}}{{ShipFitting|
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− | ship=Claw|
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− | shipTypeID=11196|
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− | fitName=Tackle Killer|
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− | fitID=Tackle-Killer|
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− | high1name=200mm AutoCannon II|
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− | high1typeID=2889|
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− | high2name=200mm AutoCannon II|
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− | high2typeID=2889|
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− | high3name=200mm AutoCannon II|
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− | high3typeID=2889|
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− | high4name=open|
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− | mid1name=Faint Epsilon Warp Scrambler I|
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− | mid1typeID=5443|
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− | mid2name=Limited 1MN Microwarpdrive I|
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− | mid2typeID=5973|
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− | low1name=Pseudoelectron Containment Field I|
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− | low1typeID=5837|
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− | low2name=Gyrostabilizer II|
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− | low2typeID=519|
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− | low3name=Overdrive Injector System II|
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− | low3typeID=1236|
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− | low4name=Overdrive Injector System II|
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− | low4typeID=1236|
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− | charge1name=Republic Fleet Phased Plasma S x1|
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− | charge1typeID=21924|
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− | charge2name=open|
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− | charge3name=open|
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− | charge4name=open|
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− | charge5name=open|
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− | rig1name=Small Projectile Collision Accelerator I|
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− | rig1typeID=31680|
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− | rig2name=Small Projectile Burst Aerator I|
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− | rig2typeID=31668|
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− | difficulty=1|
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− | warsop=A|
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− | warsopReason=|
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− | version=ODY 1.0|
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− | shipDNA=11196:2889;3:5443;1:5973;1:519;1:1236;2:5837;1:31668;1:31680;1:21924;1::|
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− | skills=|
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− | notes=This is a very lightly tanked Claw designed to chase down tacklers and burn them quickly. This fit takes advantage of the Claw's speed but has a minimal tank.</li><li>With all skills at V, this ship will move at 5010 m/s before overheating (7145 with heat). DPS is around 185 with faction ammo, and align time with MWD off is 3.3s. The tank is extremely thin, only 2.96k EHP. }}
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| ==Tactics== | | ==Tactics== |
Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Name: Claw Hull: Slasher Class Role: Interceptor
Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.
Developer: Boundless Creation
The Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.
SHIP BONUSES
Minmatar Frigate bonuses (per skill level): 5% bonus to Small Projectile Turret damage 7.5% bonus to Small Projectile Turret tracking speed Interceptors bonuses (per skill level): 15% reduction in Microwarpdrive signature radius penalty 5% bonus to Small Projectile Turret damage Role Bonus: 80% reduction in Propulsion Jamming systems activation cost • Immune to Interdiction Sphere Launcher, Warp Disruption Field Generator and Mobile Small, Medium and Large Warp Disruptor
Required Skills
Training Time what's this?23d 22h 40m 30s
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Grouping
▪ Variations Stiletto
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Fast Target Locking Time
30 MW 150 tf
435 m/sec
92 m³
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,Slasher
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36 MW 140 tf
430 m/s
120 m³
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Ship Attributes
Fittings |
High 4
Launchers 1
Turrets 3
Rig
2
small
Calibration 400
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Navigation |
Base Time to Warp 4.8 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 0 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 475 HP
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Armor |
Armor Hitpoints 500 HP
Armor Resistances
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Shields |
Shield Capacity 325 HP
Shield Resistances
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Summary
Like the Crusader with its 4 highs and 4 lows the Claw is built for speed and/or damage dealing. It has only 2 mid slots, limiting its ability to tackle. The fitting requirements and poor tracking of artillery mean the Claw is normally fit with autocannons, but as an interceptor it is rather fragile to be used as a brawler unless equipped with an armor plate, which does not play to the Claw's strengths as an interceptor - speed and agility. A kiting fit with a Warp Disruptor and Barrage is possible, but not really the best ship at this role (see Crusader or Slicer).
All in all, while the Claw's mix of high firepower with high speed might appeal, it is a fragile combination. However, if you beef up the tank with a plate you'll probably find a Jaguar or Wolf a better choice for what you're trying to do.
Skills
Further information about additional or recommended skills to pilot Claw for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please click here
Tactics
No sub-article about Claw roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Claw here.
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