Difference between revisions of "Stargates"
(Formatted stargate radii as a table; capital ships can now take gates in low and null; added info about the jump cloak timer introduced this year and clarified what happens if you try to jump through a gate but are more than 2500 m from it.) |
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− | When you drop out of a stargate, you will be protected by a jump cloak which renders you invisible as well as invulnerable for 60 seconds. This is a game mechanic to make sure people jumping into a system have time to load the system without people waiting in that system being able to engage you right away. The time remaining on your jump cloak timer is shown, usually at the top-left of the screen. <div style="float: right;">[[Image:jumpcloak.png]]</div> | + | When you drop out of a stargate, you will be protected by a jump cloak which renders you invisible as well as invulnerable for 60 seconds. This is a game mechanic to make sure people jumping into a system have time to load the system without people waiting in that system being able to engage you right away. The time remaining on your jump cloak timer is shown, usually at the top-left of the screen. |
+ | <div style="float: right;">[[Image:jumpcloak.png]]</div> | ||
When you command your ship to jump through a stargate, the jump be immediate if you are 2500 m or less from the gate. If you are further away you will approach the gate and jump when you are less than 2500 m from it. If you are cloaked, you will approach the gate until it decloaks you (i.e. when you are less than 2000 m from it) and then jump. | When you command your ship to jump through a stargate, the jump be immediate if you are 2500 m or less from the gate. If you are further away you will approach the gate and jump when you are less than 2500 m from it. If you are cloaked, you will approach the gate until it decloaks you (i.e. when you are less than 2000 m from it) and then jump. |
Revision as of 11:19, 24 May 2016
Stargates in Eve are used to jump from one system to an adjacent system. In hisec, they can't be used by capital combat ships (carriers, force auxiliaries, dreadnoughts, supercapitals and titans).
When you jump into a stargate you will land in the next system, 12 km away from the gate. As stargates have different sizes, the actual radius where someone lands can be huge. So basically to know how far someone jumping into a stargate will land away from someone sitting on a gate at 0, you can just add the size below to the 12km drop-out range.
System | Constellation | Region | Border | |
---|---|---|---|---|
Amarr | 4946 m | 4646 m | 14 km | 26 km |
Caldari | 7065 m | 8998 m | 15 km | 28 km |
Gallente | 6754 m | 9412 m | 10 km | 37 km |
Minmatar | 4995 m | 25000 m | 24 km | 42 km |
When you drop out of a stargate, you will be protected by a jump cloak which renders you invisible as well as invulnerable for 60 seconds. This is a game mechanic to make sure people jumping into a system have time to load the system without people waiting in that system being able to engage you right away. The time remaining on your jump cloak timer is shown, usually at the top-left of the screen.
When you command your ship to jump through a stargate, the jump be immediate if you are 2500 m or less from the gate. If you are further away you will approach the gate and jump when you are less than 2500 m from it. If you are cloaked, you will approach the gate until it decloaks you (i.e. when you are less than 2000 m from it) and then jump.