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→Offense: basic offense notes, will clean up later |
→Defense: clean up a bit of text |
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===Defense=== | ===Defense=== | ||
The primary form of defense for a POS is its shield bubble. If you are inside the shield bubble, you cannot be targeted or damaged, nor can you target/damage anyone outside it. You can either enter the bubble based on standings or be given the starbase password to slip through the shield. Even if your POS access is based on access, you must set a password on the tower. The bubble will exist until the tower is destroyed or taken offline. | The primary form of defense for a POS is its force field (or shield bubble). If you are inside the shield bubble, you cannot be targeted or damaged, nor can you target/damage anyone outside it. You can either enter the bubble based on standings or be given the starbase password to slip through the shield. Even if your POS access is based on access, you must set a password on the tower. The bubble will exist until the tower is destroyed or taken offline. | ||
There are two caveats to the invulnerability when you are inside the POS shield however. The first is that someone who is inside with you may decide to bump you out of the shield radius. The second is that the shield radius tends to warp and wobble, slowly moving inward and outward a few hundred meters. | There are two caveats to the invulnerability when you are inside the POS shield however. The first is that someone who is inside with you may decide to bump you out of the shield radius. The second is that the shield radius tends to warp and wobble, slowly moving inward and outward a few hundred meters. | ||
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* 150,000 PG 250 CPU | * 150,000 PG 250 CPU | ||
* 20k shield HP, 20k armor HP, 20k structure HP | * 20k shield HP, 20k armor HP, 20k structure HP | ||
Shield hardeners come in four types, one for each resist, and should be mounted inside the POS | Shield hardeners come in four types, one for each resist, and should be mounted inside the POS bubble. They are named Ballistic Deflection Array (KIN), Explosion Dampening Array (EXP), Heat Dissipation Array (THE), and Photon Scattering Array (EMP). | ||
The correct way to harden the shields of the POS depends on the tower size, the tower location, and expected opposition. But you should probably use one of the following recommendations. You will need the most modules (highest number) for the two resist at 0%, with one fewer hardener for the resist that starts at 25%, and one fewer for the 50% resist. | The correct way to harden the shields of the POS depends on the tower size, the tower location, and expected opposition. But you should probably use one of the following recommendations. You will need the most modules (highest number) for the two resist at 0%, with one fewer hardener for the resist that starts at 25%, and one fewer for the 50% resist. | ||
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* 12,500 PG 25 CPU | * 12,500 PG 25 CPU | ||
* 100k shield HP, 1.5M armor HP, 100k structure HP | * 100k shield HP, 1.5M armor HP, 100k structure HP | ||
The Sensor Dampening Battery has a 150km optimal, cuts the target's [[scan resolution]] and targeting range in half. It has very low fitting requirements and can force an enemy to come closer to POS weapons instead of being able to snipe modules. Just like any other module that targets enemy ships, it must be mounted outside the POS | The Sensor Dampening Battery has a 150km optimal, cuts the target's [[scan resolution]] and targeting range in half. It has very low fitting requirements and can force an enemy to come closer to POS weapons instead of being able to snipe modules. Just like any other module that targets enemy ships, it must be mounted outside the POS bubble. | ||
====ECM Battery==== | ====ECM Battery==== | ||
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* 25,000 PG 50 CPU | * 25,000 PG 50 CPU | ||
* 100k shield HP, 1.5M armor HP, 100k structure HP | * 100k shield HP, 1.5M armor HP, 100k structure HP | ||
The four ECM batteries are Ion Field Projection Battery (MAGNET, Gallente), Phase Inversion Battery (LADAR, Minmatar), Spatial Destabilization Battery (GRAV, Caldari) and White Noise Generation Battery (RADAR, Amarr). They have an optimal range of 200km with a jam strength of 15.00. Player ships like the Blackbird, Kitsune, Falcon, and Scorpion have jam strengths in the 6.00 to 10.00 range. | The four ECM batteries are Ion Field Projection Battery (MAGNET, Gallente), Phase Inversion Battery (LADAR, Minmatar), Spatial Destabilization Battery (GRAV, Caldari) and White Noise Generation Battery (RADAR, Amarr). They have an optimal range of 200km with a jam strength of 15.00. Player ships like the Blackbird, Kitsune, Falcon, and Scorpion have jam strengths in the 6.00 to 10.00 range. This module must be mounted outside the POS bubble. | ||
===Offense=== | ===Offense=== | ||