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First pocket cleanup |
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Upon warping to the site you will arrive at an ancient acceleration gate. | Upon warping to the site you will arrive at an ancient acceleration gate. | ||
The defenders in the pockets can be 50-160 km away. | The defenders in the pockets can be 50-160 km away. | ||
{{MessageBox | {{MessageBox | ||
|Warpin message: | |Warpin message: | ||
|Heuristic analysis of this location indicates that destroying the Blood Raider's Chapel would greatly improve your odds of uncovering further illicit activity. | |Heuristic analysis of this location indicates that destroying the Blood Raider's Chapel would greatly improve your odds of uncovering further illicit activity. | ||
|collapsed=yes}} | |collapsed=yes}} | ||
== Walkthrough == | |||
===First Pocket=== | === First Pocket === | ||
{{NPCTableHead|Initial Defenders}} | |||
|- | |||
{{ | | colspan=5 | 0 km off | ||
{{NPCTableRow|Frigate|3|Coreli Spy}} | {{NPCTableRow|Frigate|1-2|Coreli Agent/Spy}} | ||
{{NPCTableRow|Cruiser| | |- | ||
}} | | colspan=5 | 80 km off | ||
{{NPCTableRow|Frigate|3|Coreli Agent/Spy}} | |||
|- | |||
| colspan=5 | 150 km off | |||
{{NPCTableRow|Cruiser|1|Corelum Chief Spy/Scout| trigger= Triggers second wave}} | |||
{{NPCTableFoot}} | |||
{{NPCTableHead|Wave #2}} | |||
|- | |||
| colspan=5 | 100 km behind acceleration gate | |||
{{NPCTableRow|Frigate|4|Coreli Spy/Agent}} | {{NPCTableRow|Frigate|4|Coreli Spy/Agent}} | ||
}} | {{NPCTableFoot}} | ||
{{NPCTableHead|Gate Wave (triggered by approaching the gate)}} | |||
Gate Wave (triggered by approaching the gate) | |||
{{NPCTableRow|Cruiser|4|Corelum Chief Spy/scout}} | {{NPCTableRow|Cruiser|4|Corelum Chief Spy/scout}} | ||
}} | {{NPCTableFoot}} | ||
{{StructureTable| | {{StructureTable| | ||
{{StructureTableRow|Accl Gate|1|Acceleration Gate|note = Locked}} | {{StructureTableRow|Accl Gate|1|Acceleration Gate|note = Locked}} | ||
Revision as of 00:42, 30 May 2016
| Site name ? |
|---|
This is a low security unrated site found through exploration. Upon warping to the site you will arrive at an ancient acceleration gate. The defenders in the pockets can be 50-160 km away.
| Warpin message: |
|---|
| Heuristic analysis of this location indicates that destroying the Blood Raider's Chapel would greatly improve your odds of uncovering further illicit activity. |
Walkthrough
First Pocket
Initial Defenders
Template:NPCTableFootWave #2
| WD | EWAR | L | ||
|---|---|---|---|---|
| 0 km off | ||||
| |
1-2 x Frigate Coreli Agent/Spy | |||
| 80 km off | ||||
| |
3 x Frigate Coreli Agent/Spy | |||
| 150 km off | ||||
| |
1 x Cruiser Corelum Chief Spy/Scout |
|||
Gate Wave (triggered by approaching the gate)
| WD | EWAR | L | ||
|---|---|---|---|---|
| 100 km behind acceleration gate | ||||
| |
4 x Frigate Coreli Spy/Agent | |||
Second Pocket
Commander
Template:NPCTable
Spanws when attacking Serpentis Armory
Template:NPCTable
Escalation
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
4 x Cruiser Corelum Chief Spy/scout | |||
| Site name ? |
|---|
The site can escalate to Guardian Angels Surveillance Squad
See Also Exploration