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==Skills== | ==Skills== | ||
Since Freighters cannot fit any high or mid slot modules, if you want to focus primarily on flying freight there are only a handful of support skills that will matter. | |||
Armor: | |||
Mechanics V - Adds Structure (Hull) hit points. | |||
Hull Upgrades V - Adds Armor hit points. | |||
Navigation: | |||
Evasive Manuevering V - Increases ship agility (time to align). | |||
Navigation V - Increase sub-warp velocity. | |||
Warp Drive Operation V - Decrease capacitor use per jump. | |||
Shields: | |||
Shield Management V - Increases shield capacity | |||
Shield Operation V - Reduces shield recharge time. | |||
Tactical Shield Manipulation V - Reduces shield damage penetration when shields are less than 25% | |||
Spaceship Command: | |||
Caldari Industrial III - Prerequisite for Caldari Freighter | |||
Spaceship Command V - Prerequisite for Caldar Freighter and 2% agility boost per level | |||
Advanced Spaceship Command V - Prerequisite for Caldari Freighter and 5% agility boost per level for ships requiring Advanced Spaceship Command. | |||
Caldari Freighter V - Maxes out Charon cargo capacity and velocity | |||
Not absolutely necessary, but helpful: | |||
Neural Enhancement: | |||
Cybernetics IV - Allows +4 implants for faster training, allows for Warp and Align implants to improve both. | |||
Infomorph Psychology IV - Allows for Jump Clones. | |||
Infomorph Synchronization V - Reduces time between Jump Clone jumps. | |||
Trade: | |||
Contracting V - Allow creation of more than one contract at a time. | |||
==Fitting== | ==Fitting== | ||