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The last increase that can be applied to this bonus is achieved by the boosting pilot plugging in a Mindlink, a slot 10 implant that requires {{sk|Cybernetics|V}} to use. There are nine possible Mindlinks, one for each category of Warfare Links (Armor, Information, Siege, Skirmish, and Mining) and four Navy Mindlinks, each of which provide bonuses to two categories of Warfare Links. Only one Mindlink can be applied per clone, as they all use the same slot. | The last increase that can be applied to this bonus is achieved by the boosting pilot plugging in a Mindlink, a slot 10 implant that requires {{sk|Cybernetics|V}} to use. There are nine possible Mindlinks, one for each category of Warfare Links (Armor, Information, Siege, Skirmish, and Mining) and four Navy Mindlinks, each of which provide bonuses to two categories of Warfare Links. Only one Mindlink can be applied per clone, as they all use the same slot. | ||
A Mindlink provides two significant bonuses. The first is unrelated to calculating the Warfare Link bonus formula, but it is still extremely powerful. The first Mindlink bonus increases the effect of the related tier 1 skill (or two related skills in the case of navy mindlinks) by 50%. In other words, a | A Mindlink provides two significant bonuses. The first is unrelated to calculating the Warfare Link bonus formula, but it is still extremely powerful. The first Mindlink bonus increases the effect of the related tier 1 skill (or two related skills in the case of navy mindlinks) by 50%. In other words, a Siege Warfare Mindlink replaces the 10% bonus to the fleet's shield capacity normally provided by the booster having Siege Warfare V and increases this bonus to 15%. | ||
Mindlinks also increase their related warfare link modules Command Bonuses by 25%. In the example used throughout this section, the Total Siege Warfare Bonus to all modules becomes: | Mindlinks also increase their related warfare link modules Command Bonuses by 25%. In the example used throughout this section, the Total Siege Warfare Bonus to all modules becomes: | ||
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=== Total Command Bonus === | === Total Command Bonus === | ||
Note that this Total Command Bonus from the Siege Warfare Links bonus is very significant. When applying the -25.9% bonus from the Tech 2 | Note that this Total Command Bonus from the Siege Warfare Links bonus is very significant. When applying the -25.9% bonus from the Tech 2 Shield Harmonizing module, for example, the benefit is almost as much as adding an extra Adaptive Invulnerability Field II to every member of the fleet! Since this resistance bonus is applied as if it were another module fit on each ship, normal stacking penalties apply -- so a savvy fleet commander could choose to ask his fleet to each eliminate one Adaptive Invulnerability Field II and fit another module in its place. | ||
== See also == | == See also == | ||