Difference between revisions of "Moros"
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− | * SHIP ATTRIBUTES SECTION (last update : | + | * SHIP ATTRIBUTES SECTION (last update : 21/06/2016) |
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* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
Line 20: | Line 20: | ||
| tech= | | tech= | ||
| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | | ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | ||
− | | powergrid= | + | | powergrid=660,000 MW |
| cpu=750 tf | | cpu=750 tf | ||
− | | capacitor= | + | | capacitor=54,500 GJ |
− | | highs= | + | | highs=5 |
| turrets=3 | | turrets=3 | ||
| launchers=0 | | launchers=0 | ||
| mediums=5 | | mediums=5 | ||
| lows=7 | | lows=7 | ||
− | | mass=1, | + | | mass=1,250,000,000 kg |
| volume=17,550,000 m³ | | volume=17,550,000 m³ | ||
| cargohold=2,550 m³ | | cargohold=2,550 m³ | ||
| extrahold=8,000 m³ | | extrahold=8,000 m³ | ||
| extraholdtype=Fuel | | extraholdtype=Fuel | ||
− | | | + | | extrahold2=1,000,000 m³ |
− | | | + | | extrahold2type=Ship Maintenance Bay |
+ | | extrahold3=10,000 m³ | ||
+ | | extrahold3type=Fleet Hangar | ||
| info=Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off garguantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle. | | info=Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off garguantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle. | ||
− | | bonuses=<b>Gallente Dreadnought bonuses (per skill level):</b><br>5% bonus to Capital Hybrid Turret damage<br>5% bonus to Capital Hybrid Turret rate of fire<br><b>Role Bonus:</b><br>• Can fit Siege modules<br> | + | | bonuses=<b>Gallente Dreadnought bonuses (per skill level):</b><br>5% bonus to Capital Hybrid Turret damage<br>5% bonus to Capital Hybrid Turret rate of fire<br>5% bonus to Armor Repairer cycle time<br><b>Role Bonus:</b><br>• Can fit Siege modules<br>• 5x penalty to Entosis Link duration<br> |
− | | structurehp= | + | | structurehp=121,500 HP |
− | | shieldhp= | + | | shieldhp=86,500 HP |
| shieldem=0 | | shieldem=0 | ||
| shieldexp=50 | | shieldexp=50 | ||
| shieldkin=40 | | shieldkin=40 | ||
| shieldtherm=20 | | shieldtherm=20 | ||
− | | armorhp= | + | | armorhp=104,200 HP |
| armorem=50 | | armorem=50 | ||
| armorexp=10 | | armorexp=10 | ||
| armorkin=35 | | armorkin=35 | ||
| armortherm=35 | | armortherm=35 | ||
− | | maxvelocity= | + | | maxvelocity=75 m/sec |
− | | inertia=0. | + | | inertia=0.045 |
| warpspeed=1.5 AU/s | | warpspeed=1.5 AU/s | ||
− | | warptime= | + | | warptime=77.979 s |
| targetrange=105.00 km | | targetrange=105.00 km | ||
− | | sigradius= | + | | sigradius=11,300 m |
| maxlockedtargets=7 | | maxlockedtargets=7 | ||
| sensortype=Magnetometric | | sensortype=Magnetometric | ||
| sensorvalue=44 points | | sensorvalue=44 points | ||
− | | scanres= | + | | scanres=75 mm |
| reqskills=*{{RequiredSkill|Capital Ships|I}} | | reqskills=*{{RequiredSkill|Capital Ships|I}} | ||
**{{RequiredSkill|Advanced Spaceship Command|V}} | **{{RequiredSkill|Advanced Spaceship Command|V}} |
Revision as of 22:21, 21 June 2016
RELATED UNI-WIKI REFERENCES
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Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off garguantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle. SHIP BONUSES
Gallente Dreadnought bonuses (per skill level):
Ship Attributes
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Summary
The Moros is the Gallente Dreadnought. It used to be referred to as the most versatile dreadnought until it had its drone bay stripped, leaving it run-of-the-mill. As with the other dreadnoughts, the Moros is best suited for combat with other capitals and large, stationary targets (i.e. PoS's).
While the Moros is not as versatile as it once was, it is still a popular dreadnought because of its high damage output with capital blasters.
Skills
Further information about additional or recommended skills to pilot Moros for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Moros roles or piloting tactics. You can write them here.
Notes
In Greek mythology, Moros was the personification of impending doom and son of the primordial deities Nyx and Erebus.