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Jet-Set Hooligans: Difference between revisions

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Hirmuolio Pine (talk | contribs)
Second location reinforcement information
Line 12: Line 12:
{{NPCTableRow|Frigate|3-4|Coreli Guardian Protector/Defender/Safeguard}}
{{NPCTableRow|Frigate|3-4|Coreli Guardian Protector/Defender/Safeguard}}
{{NPCTableRow|Battlecruiser|3-4|High Captain}}
{{NPCTableRow|Battlecruiser|3-4|High Captain}}
{{NPCTableRow|Frigate|1|Shadow Serpentis|trigger=Escalation trigger|cargo=Drops}}
{{NPCTableRow|Frigate|0-1|Shadow Serpentis|trigger=Escalation trigger|cargo=Drops}}
}}
}}


===First room===
===First room===
----
----
Entering this room can trigger the escalation.
{{NPCTable|
{{NPCTable|
{{NPCTableRow|Frigate|4|Serpentis Mad Cat}}
{{NPCTableRow|Frigate|4|Serpentis Mad Cat}}
}}
}}
All of the Mad Cats will warp away.


{{MessageBox
{{MessageBox
Line 34: Line 38:
{{NPCTableRow|Cruiser|1|Corelum Chief Defender}}
{{NPCTableRow|Cruiser|1|Corelum Chief Defender}}
{{NPCTableRow|Battlecruiser|4|High Captain}}
{{NPCTableRow|Battlecruiser|4|High Captain}}
{{NPCTableRow|Frigate|1|Shadow Serpentis|cargo=Drops}}
{{NPCTableRow|Frigate|0-1|Shadow Serpentis|cargo=Drops|trigger=escalation trigger}}
}}
}}


===First room===
===First room===
----


{{NPCTable|
{{NPCTable|
{{NPCTableRow|Frigate|4|Serpentis Mad Cat}}
{{NPCTableRow|Frigate|4|Serpentis Mad Cat|trigger=escalation trigger, Reinforcement 1 trigger}}
}}
}}
One of the Mad Cats will stay behind.
One of the Mad Cats will stay behind. Killing it can trigger escalation. Attacking it triggers first spawn.


Spawn 1
The Mad Cat is difficult to kill, uses mwd and has active shield and armor rep and small signature (~500 DPS HM Tengu was not able to kill it).
{{NPCTable|
{{NPCTableRow|Frigate|2|Coreli Guardian Watchman|ewar={{icon|damp|24}}}}
{{NPCTableRow|Destroyer|2|Corelior Cannoneer/Sentinel}}
{{NPCTableRow|Cruiser|2|Corelum Chief Sentinel/Infantry}}
{{NPCTableRow|Battlecruiser|4|Corelatis Squad/Wing/Platoon Leader}}
{{NPCTableRow|Frigate|1|Serpentis Mad Cat|trigger=Escalation trigger}}
}}
The Mad Cat is difficult to kill, uses mwd and has active shield and armor rep (~500 DPS HM Tengu was not able to kill it).
A group of Serpentis ships (named Guardian Angels) spawn to defend the Mad Cat. Each pair of Guardian Angel ships will spawn a new reinforcement wave. Last ship killed will trigger Spawn 2.
A group of Serpentis ships (named Guardian Angels) spawn to defend the Mad Cat. Each pair of Guardian Angel ships will spawn a new reinforcement wave. Last ship killed will trigger Spawn 2.


Spawn 2
{{MessageBox
|Escalation message:
|It seems like you have the choices of staying here and getting murdered by the Angel babysitters, or you could try to jet out and see if the lock you have on the rest of the brats is any good...
|collapsed=yes}}


60+ km away
{{ important note box | ''WARNING:''
{{NPCTable|
If you kill reinforcement 3 or stay too long (time not confirmed) a very strong group will spawn }}
{{NPCTableRow|Frigate|4|Coreli Guardian Initiate/Scout/Agent|point=yes}}
 
{{NPCTableRow|Destroyer|4|Corelior Cannoneer/Sentinel}}
{{NPCTableHead|Reinforcement 1}}
{{NPCTableRow|Battlecruiser|8|Corelatis Platoon Leader/Captain...}}
{{NPCTableRow|Elite Frigate|2|Guardian Angel Lieutenant|ewar={{icon|damp|24}} |trigger = Killling spawns two more frigates}}
}}
{{NPCTableRow|Destroyer|2|Guardian Angel Infiltrator |trigger = Killling spawns two more destroyers}}
Killing last ship triggers Spawn 3.
{{NPCTableRow|Cruiser|2|Guardian Angel Harpoon | trigger = Killling spawns two more cruisers}}
{{NPCTableRow|Battlecruiser|4|Guardian Angel Warmonger |trigger = Killling spawns two more battlecruisers for both pairs}}
|}
 
Each pair of first reinforcements will spawn a new pair of same type.
{{NPCTableHead|Reinforcements 2 (full)}}
{{NPCTableRow|Elite Frigate|2|Guardian Angel Lieutenant|ewar={{icon|damp|24}}}}
{{NPCTableRow|Destroyer|2|Guardian Angel Infiltrator}}
{{NPCTableRow|Cruiser|2|Guardian Angel Harpoon}}
{{NPCTableRow|Battlecruiser|4|Guardian Angel Warmonger}}
|}


{{ important note box | ''WARNING:''
Finishing reinforcement 2 spawns reinforcement 3. This group spawns around 100 km from warpin.
If you stay in for too long a very strong group will spawn }}
DO NOT KILL REINFORCEMENT 3!
Spawn 3
{{NPCTableHead|Reinforcements 3}}
{{NPCTableRow|Elite Frigate|3|Coreli Guardian Agent/Spy/Initiate}}
{{NPCTableRow|Destroyer|2|Coreli Cannoneer/Infantry}}
{{NPCTableRow|Battlecruiser|7|Corelatis Captain/High Captain}}
|}


80+ km away, closing in fast.
Multiple COSMOS class battleships and elite frigates.
{{NPCTable|
{{NPCTableRow|Frigate|?|?|point=yes}}
{{NPCTableRow|Battleship|?|?}}
}}


Killing reinforcement 3 triggers masive enemy wave. These ships will close in very quickly and will web and point. You will not be match for them.
The ships have special types: "Temko Interceptor" and COSMOS Gallente. They were easily able to owerpower a vargur with 1700 ehp/s tank.
{{NPCTableHead|Guardian Angel Battlegroup}}
{{NPCTableRow|Elite Frigate|5|Guardian Angel Elite (Temko Interceptor)|ewar=Web|point=yes}}
{{NPCTableRow|Elite Frigate|10|Guardian Angel Lieutenant}}
{{NPCTableRow|Elite Cruiser|10|Guardoan Angel Harpoon}}
{{NPCTableRow|Battleship|10|Guardian Angel Obliterator}}
|}