Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:O'b Haru Sen: Difference between revisions

441 editsJoined 22 November 2019
Line 305: Line 305:


COSMOS refers to several things in EVE:
COSMOS refers to several things in EVE:
* COSMOS constellations are star constellations in high sec and nullsec space that contain COSMOS sites and COSMOS story line agents
* COSMOS '''constellations''' are star constellations in high sec and nullsec space that contain COSMOS sites and COSMOS story line agents
* COSMOS sites, complexes and landmarks are sites that often exist permanently and can be used for completing COSMOS story line missions or farming special items, some are gated, some have beacons, some need to be scanned down
* COSMOS '''sites, complexes and landmarks''' are sites that often exist permanently and can be used for completing COSMOS story line missions or farming special items, some are gated, some have beacons, some need to be scanned down
* COSMOS story line agents (or event agents) are agents that give out unique missions or start short mission arcs, they do that '''once''', i.e. missions can not be repeated
* COSMOS '''story line agents''' (or event agents) are agents that give out unique missions or start short mission arcs, they do that '''once''', i.e. missions can not be repeated
* COSMOS data centers agents give faction standing for tags, so you can essentially pay for faction standings
* COSMOS '''data centers agents''' give faction standing for tags, so you can essentially pay for faction standings, '''once'''
* there are also COSMOS agents that will give you faction ship BPCs if you have very high faction standings, '''once'''
* there are also COSMOS agents that will give you faction ship BPCs if you have very high faction standings, '''once'''
All these were introduced starting with the [http://community.eveonline.com/news/dev-blogs/cosmos-constellations/ COSMOS] Cold War Edition patch in 2005.
All these were introduced starting with the [http://community.eveonline.com/news/dev-blogs/cosmos-constellations/ COSMOS] Cold War Edition patch in 2005.
Line 314: Line 314:
Why run COSMOS missions and sites?
Why run COSMOS missions and sites?
* '''quickly increase faction standings''' This is especially useful for traders and retired faction warfare pilots. COSMOS missions and data centers give significant faction standing boosts similar to epic arcs or regular storyline missions. This is probably the most popular aspect of COSMOS. See the [[Gaining faction standings fast]] guide if you are interested in this aspect.
* '''quickly increase faction standings''' This is especially useful for traders and retired faction warfare pilots. COSMOS missions and data centers give significant faction standing boosts similar to epic arcs or regular storyline missions. This is probably the most popular aspect of COSMOS. See the [[Gaining faction standings fast]] guide if you are interested in this aspect.
* '''get special items''' Most missions rewards include rare storyline items or their BPCs, sometimes also faction loot. While storyline items are typically not as good as faction or deadspace items, they still have their value.
* '''get special items''' Most mission rewards include rare storyline items or their BPCs, sometimes also faction loot. While storyline items are typically not as good as faction or deadspace items, they still have their value. Another possibility is farming some of the persistent sites and sell the mission items. COSMOS mission runners may pay high prices if offered locally.
* '''lore''' The storyline missions arcs reveal quite a bit of EVE's colorful background history.
* '''lore''' The storyline missions arcs reveal quite a bit of EVE's colorful background history.
* '''exploration''' This part of EVE is much less documented than about any other aspect. The few existing guides are partially contradictory and also incomplete and probably contain errors (including this one).
* '''exploration''' This part of EVE is much less documented than about any other aspect. The few existing guides are partially contradictory and also incomplete and probably contain errors (including this one).


Why avoid COSMOS?
Why avoid COSMOS?
* '''waiting''' In practice, many missions and sites require a lot of preparation and waiting because of slow spawn and respawn timers and heavy farming. It is usually recommended to farm or buy mission items before accepting a mission if possible.
* '''waiting''' In practice, many missions and sites require a lot of preparation and waiting because of slow spawn and respawn timers and heavy farming. It is usually recommended to farm or buy mission items before accepting a mission when possible.
* '''puzzles & bugs''' There is no clear sequence how agents need to be asked for missions, but there are nevertheless dependencies and agents might not talk to you a second time. Thus it is possible to block off mission arcs by accident. Some mission descriptions are also deliberately unclear on where or how to complete them.
* '''puzzles & bugs''' There is no clear sequence how agents need to be asked for missions, but there are nevertheless dependencies and agents might not talk to you a second time. Thus it is possible to block off mission arcs by accident. Some mission descriptions are also deliberately unclear on where or how to complete them.
* '''bad ISK per hour''' Apart from a few exceptions, you will gain less ISK running COSMOS missions than with
* '''poor ISK per hour''' Apart from a few exceptions, you will gain less ISK running COSMOS missions than say L4 missioning.


Who can do it?
Who can do it?