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[[File:dzCaldari.jpg]] | {{Tocright}}[[File:dzCaldari.jpg|left]] Founded on the tenets of patriotism and hard work that carried its ancestors through hardships on an inhospitable homeworld, the '''Caldari State''' is today a corporate dictatorship, led by rulers who are determined to see it return to the meritocratic ideals of old. Ruthless and efficient in the boardroom as well as on the battlefield, the Caldari are living emblems of strength, persistence, and dignity. | ||
Founded on the tenets of patriotism and hard work that carried its ancestors through hardships on an inhospitable homeworld, the Caldari State is today a corporate dictatorship, led by rulers who are determined to see it return to the meritocratic ideals of old. Ruthless and efficient in the boardroom as well as on the battlefield, the Caldari are living emblems of strength, persistence, and dignity. | |||
==Overview== | ==Overview== | ||
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The State offers its citizens the best and the worst in living conditions. As long as you keep in line, do your job, uphold the laws and so forth, life can be fairly pleasant and productive. But for those who are not cut out for this strict, disciplined regime life quickly becomes intolerable. They lose their respect, family, status, everything, and the only options left to them are suicide or exile. Although not xenophobic as such, the Caldari are very protective of their way of life and tolerate only those foreigners that stick to the rules. | The State offers its citizens the best and the worst in living conditions. As long as you keep in line, do your job, uphold the laws and so forth, life can be fairly pleasant and productive. But for those who are not cut out for this strict, disciplined regime life quickly becomes intolerable. They lose their respect, family, status, everything, and the only options left to them are suicide or exile. Although not xenophobic as such, the Caldari are very protective of their way of life and tolerate only those foreigners that stick to the rules. | ||
===Megacorporations=== | ===Megacorporations=== | ||
[[File:dzMasks.jpg]] | [[File:dzMasks.jpg|right|frame]]The Caldari State stands for corporate capitalism in its purest form. There are eight great Corporations that together own more than 90% of all property within the State. Each of the corporation is made up of thousands of companies of various sizes and various sorts, ranging from simple mining companies to powerful police companies. There is no single, unified government as such, each corporation rules its territories like their own kingdom with little or nor interference from the other corporations. Competition, efficiency and market share is more important to the corporations than accumulation of wealth (although the latter is often a happy by-product of the former). Business for the good of the individual rather than the good of the many is something totally alien to the Caldari. In higher matters, such as in foreign policy towards the other empires, the Board of Directors, which consists of the CEOs of the eight major corporations, has the highest authority. The Board of Directors also makes sure that the social infrastructure of the State remains intact and settles all major quarrels between the corporations. | ||
The Caldari State stands for corporate capitalism in its purest form. There are eight great Corporations that together own more than 90% of all property within the State. Each of the corporation is made up of thousands of companies of various sizes and various sorts, ranging from simple mining companies to powerful police companies. There is no single, unified government as such, each corporation rules its territories like their own kingdom with little or nor interference from the other corporations. Competition, efficiency and market share is more important to the corporations than accumulation of wealth (although the latter is often a happy by-product of the former). Business for the good of the individual rather than the good of the many is something totally alien to the Caldari. In higher matters, such as in foreign policy towards the other empires, the Board of Directors, which consists of the CEOs of the eight major corporations, has the highest authority. The Board of Directors also makes sure that the social infrastructure of the State remains intact and settles all major quarrels between the corporations. | |||
The corporations are divided into three major factions as follows: | The corporations are divided into three major factions as follows: | ||
Practicals | * Practicals | ||
** Sukuuvestaa Corporation | |||
** Nugoeihuvi Corporation | |||
** CBD Corporation | |||
* Liberals | |||
** Ishukone Corporation | |||
Liberals | ** Hyasyoda Corporation | ||
* Patriots | |||
** Kaalakiota Corporation | |||
** Wiyrkomi Corporation | |||
** Lai Dai Corporation | |||
Patriots | |||
===Finances=== | ===Finances=== | ||
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Caldari Funds Unlimited serves as the closest Caldari equivalent to a central bank, in addition to performing many of the functions of a normal financial institution. Seaguard Financial was a competitor to the major Caldari banks until YC 29, when it was placed under “extreme sanction” by the Chief Executive Panel and destroyed through corporate warfare. | Caldari Funds Unlimited serves as the closest Caldari equivalent to a central bank, in addition to performing many of the functions of a normal financial institution. Seaguard Financial was a competitor to the major Caldari banks until YC 29, when it was placed under “extreme sanction” by the Chief Executive Panel and destroyed through corporate warfare. | ||
===Military=== | ===Military=== | ||
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On the more overtly militaristic side, it's notable that the eight private militaries of the megacorporations match the Caldari Army in numbers and exceed it in training. The military branches of the megacorporations originate from shortly after the Gallente-Caldari War, when Kaalakiota and Sukuuvestaa established theirs as a result of a dispute over postwar development. Caldari corporate militaries have traditionally been used as a propaganda tool, using their successes and image to enhance the reputation of the parent corporation and vice versa. It's notable that some military functions, such as engineering work, appear to be outsourced to civilian personnel - including technicians in charge of setting up listening posts, who do not appear to hold Navy ranks. | On the more overtly militaristic side, it's notable that the eight private militaries of the megacorporations match the Caldari Army in numbers and exceed it in training. The military branches of the megacorporations originate from shortly after the Gallente-Caldari War, when Kaalakiota and Sukuuvestaa established theirs as a result of a dispute over postwar development. Caldari corporate militaries have traditionally been used as a propaganda tool, using their successes and image to enhance the reputation of the parent corporation and vice versa. It's notable that some military functions, such as engineering work, appear to be outsourced to civilian personnel - including technicians in charge of setting up listening posts, who do not appear to hold Navy ranks. | ||
==Bloodlines== | ==Bloodlines== | ||
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The Deteis symbolize Caldari in every way; they're efficient, dutiful and hard-working. Deteis can commonly be found in positions of authority within military or political spheres, something that suits their temperament very well. Considered by some to be more cunning and underhanded than the Civre, they share the traits of duty, discipline, and sincerity. If anything they are slightly more inquisitive than the Civre. Their firm belief that the good of the whole must come before the needs of the individual has greatly influenced the shaping of the Caldari State since its foundation. | The Deteis symbolize Caldari in every way; they're efficient, dutiful and hard-working. Deteis can commonly be found in positions of authority within military or political spheres, something that suits their temperament very well. Considered by some to be more cunning and underhanded than the Civre, they share the traits of duty, discipline, and sincerity. If anything they are slightly more inquisitive than the Civre. Their firm belief that the good of the whole must come before the needs of the individual has greatly influenced the shaping of the Caldari State since its foundation. | ||
===Civire=== | ===Civire=== | ||
Civire are the backbone of the Caldari State. Their diligence and unselfish efforts have built it from the grounds up. The Civire are cool, level-headed and relentless in their approach to both trading and fighting; in business, their trademark lies in straightforward, above-board dealings where everything is planned and perfected. They are more comfortable acting than talking and are never happier than when embroiled in the midst of frenetic activity. They can handle pressure extremely well, an invaluable aid in combat and other stressful situations. Many of the best bounty hunters around are Civire. | Civire are the backbone of the Caldari State. Their diligence and unselfish efforts have built it from the grounds up. The Civire are cool, level-headed and relentless in their approach to both trading and fighting; in business, their trademark lies in straightforward, above-board dealings where everything is planned and perfected. They are more comfortable acting than talking and are never happier than when embroiled in the midst of frenetic activity. They can handle pressure extremely well, an invaluable aid in combat and other stressful situations. Many of the best bounty hunters around are Civire. | ||
===Achura=== | ===Achura=== | ||
The Achura have been part of the Caldari State for three centuries, joining and leaving the Federation at the same time as the State. Yet the Achura have always remained a mystery to others. Hailing from the inhospitable Saisio system in The Forge, the Achura are as reclusive and introverted as an entity can be while still participating in galactic affairs. Intensely spiritual, the average Achura has little interest in the material world's transitory doodads. Achura pilots have been few and far between in the past, but the recent sacrilege of their home world prompted them to take to the skies in greater numbers. | The Achura have been part of the Caldari State for three centuries, joining and leaving the Federation at the same time as the State. Yet the Achura have always remained a mystery to others. Hailing from the inhospitable Saisio system in The Forge, the Achura are as reclusive and introverted as an entity can be while still participating in galactic affairs. Intensely spiritual, the average Achura has little interest in the material world's transitory doodads. Achura pilots have been few and far between in the past, but the recent sacrilege of their home world prompted them to take to the skies in greater numbers. | ||
==Recent Events== | ==Recent Events== | ||
The State is riding high on a wave of jubilation: It has finally proved its undeniable superiority over the Gallente Federation, and the ancient homeland of Caldari Prime is once again sovereign Caldari territory. | The State is riding high on a wave of jubilation: It has finally proved its undeniable superiority over the Gallente Federation, and the ancient homeland of Caldari Prime is once again sovereign Caldari territory. | ||
===Citizens=== | ===Citizens=== | ||
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Most don't expect to understand the political maneuvering they know must occur at the highest levels of the State; while some murmur about the exact mode of Heth's rise to power, the fact that he now appears to be a true Caldari leader is enough for the vast majority of workers. When it comes to the Gallente, they're enthused by the State's demonstration that it truly is militarily, politically, and economically superior to the Federal model, and now that they've claimed their rightful place as the dominant power in this part of the cluster, they're keen to use the opportunity to correct other perceived inequities. | Most don't expect to understand the political maneuvering they know must occur at the highest levels of the State; while some murmur about the exact mode of Heth's rise to power, the fact that he now appears to be a true Caldari leader is enough for the vast majority of workers. When it comes to the Gallente, they're enthused by the State's demonstration that it truly is militarily, politically, and economically superior to the Federal model, and now that they've claimed their rightful place as the dominant power in this part of the cluster, they're keen to use the opportunity to correct other perceived inequities. | ||
===Military=== | ===Military=== | ||
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These concerns aside, there's very little dissent over the execution and outcome of the invasion. Even those arguing that it was an ill-advised plan admit to feeling a renewed sense of worth and purpose, and they certainly wouldn't go so far as to criticize the civil administration for doing what it did, at least publicly. The State military defines itself by its professionalism, and every man and woman, from the lowest recruit to the highest-ranking admiral, knows that it is not the military's place to second-guess its political leadership. Thus, their opinion regarding Tibus Heth is often that it's not their place to have an opinion―at least, not while they're in uniform. | These concerns aside, there's very little dissent over the execution and outcome of the invasion. Even those arguing that it was an ill-advised plan admit to feeling a renewed sense of worth and purpose, and they certainly wouldn't go so far as to criticize the civil administration for doing what it did, at least publicly. The State military defines itself by its professionalism, and every man and woman, from the lowest recruit to the highest-ranking admiral, knows that it is not the military's place to second-guess its political leadership. Thus, their opinion regarding Tibus Heth is often that it's not their place to have an opinion―at least, not while they're in uniform. | ||
===Leadership=== | ===Leadership=== | ||
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Players at this level, while they may be ideologically motivated, do not survive without the ability to be extremely pragmatic and realistic when required; they know they can't make a move right now, but they know they need to be absolutely ready when an opportunity presents itself. If military conflict provides that opportunity, they're all for it, but right now all it seems to be achieving is to strengthen Tibus Heth's position. | Players at this level, while they may be ideologically motivated, do not survive without the ability to be extremely pragmatic and realistic when required; they know they can't make a move right now, but they know they need to be absolutely ready when an opportunity presents itself. If military conflict provides that opportunity, they're all for it, but right now all it seems to be achieving is to strengthen Tibus Heth's position. | ||
http://wiki.eveonline.com/en/wiki/Caldari | == Source == | ||
* [http://wiki.eveonline.com/en/wiki/Caldari EVE Online Wiki: Caldari] | |||
==See Also== | ==See Also== | ||
[[Caldari]] | * [[Caldari]] | ||
[[Category:Factions]] | [[Category:Factions]][[Category:Lore]] | ||