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User:K950/3P38 Sleeper Nexus: Difference between revisions

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# Hack the 3 Coordinate Plotting cans. Place the Coordinates into the Long Distance Calibration can. Head back to your mobile depot.  
# Hack the 3 Coordinate Plotting cans. Place the Coordinates into the Long Distance Calibration can. Head back to your mobile depot.  
# Refit for a Afterburner fit with a buffer tank with EM and Thermal hardeners. Make sure you have guns or drones. Activate any active hardeners; take the nearby Spatial Rift.  
# Refit for a Afterburner fit with a buffer tank with EM and Thermal hardeners. Make sure you have guns or drones. Activate any active hardeners; take the nearby Spatial Rift.  
# Upon landing, you will be aggressed by two Sentry Guns. [u]Immediately[/u] active your afterburner and make haste towards the Remote Defense Grid Unit. Orbit it at 2500m and hack it.  
# Upon landing, you will be aggressed by two Sentry Guns. '''Immediately''' active your afterburner and make haste towards the Remote Defense Grid Unit. Orbit it at 2500m and hack it.  
# Using a spiraling approach on the remaining Sentry Gun, approach it and engage it. Burn the Afterburner while spiraling in to the middle Restless Sentry Tower, and destroy it. Then head back to the Mobile Depot near the warpin.
# Using a spiraling approach on the remaining Sentry Gun, approach it and engage it. Burn the Afterburner while spiraling in to the middle Restless Sentry Tower, and destroy it. Then head back to the Mobile Depot near the warpin.
# Refit for a Relic Analyzer, cargo scanner and MWD, then take the rift again and hack the cans at your leisure. When finished, warp out of the site and back in, or just burn the MWD back to the main area. At the main site warpin, hack the two closer storage depots, but not the farther one. Refit for both analyzers. Pick up the mobile depot. If you are carrying blue loot of considerable value (more than 50M ISK), it may be best to anchor a small secure container and pack it inside there. Bookmark the container: they cannot be probed down with combat probes.
# Refit for a Relic Analyzer, cargo scanner and MWD, then take the rift again and hack the cans at your leisure. When finished, warp out of the site and back in, or just burn the MWD back to the main area. At the main site warpin, hack the two closer storage depots, but not the farther one. Refit for both analyzers. Pick up the mobile depot. If you are carrying blue loot of considerable value (more than 50M ISK), it may be best to anchor a small secure container and pack it inside there. Bookmark the container: they cannot be probed down with combat probes.
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# Let the Engineering Stations do their thing. After about 20 seconds, a rift will spawn in the middle. Burn around the highly dangerous gas clouds (80km away from them is fine) down and between them to the rift. Take it.
# Let the Engineering Stations do their thing. After about 20 seconds, a rift will spawn in the middle. Burn around the highly dangerous gas clouds (80km away from them is fine) down and between them to the rift. Take it.
# Move around a bit to activate the Remote Defense Grid Unit. Hack it.  
# Move around a bit to activate the Remote Defense Grid Unit. Hack it.  
# Immediately lock up the loot cans and cargo scan for the two most valuable ones. Burn with the MWD to one, then hack it. Then make your way over to the self-destruct can and hack it. Then go hack the second most valuable can, then the third. By then the fourth can is a bonus. Warp out and pick up your container after the site despawns(or dock up if you had that option), refit to your travel fit, and make your way home.[/list]
# Immediately lock up the loot cans and cargo scan for the two most valuable ones. Burn with the MWD to one, then hack it. Then make your way over to the self-destruct can and hack it. Then go hack the second most valuable can, then the third. By then the fourth can is a bonus. Warp out and pick up your container after the site despawns(or dock up if you had that option), refit to your travel fit, and make your way home.


Well that was a lot wasn't it? Maybe so. It's not an easy site to run at first, and any apprehension or nervousness is understandable. But by your third time it will all make sense, and you'll be more confident. I still get nervous here and there because the Sentry Guns hit hard. We shall now move on to the detailed discussion of the site.
Well that was a lot wasn't it? Maybe so. It's not an easy site to run at first, and any apprehension or nervousness is understandable. But by your third time it will all make sense, and you'll be more confident. I still get nervous here and there because the Sentry Guns hit hard. We shall now move on to the detailed discussion of the site.
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'''CAN DIFFICULTY: 7/10 [RED HACK]'''<br />
'''CAN DIFFICULTY: 7/10 [RED HACK]'''<br />
[color=#00FF00]SUCCESS:[/color] A new Spatial Rift is generated, which is just the same thing as an Acceleration Gate. It will take you to the main area, which is called the Logistic Depot. (The site makes references to "frontline" and "backline" but that is not particularly important.)
<span style="color:green">SUCCESS:</span> A new Spatial Rift is generated, which is just the same thing as an Acceleration Gate. It will take you to the main area, which is called the Logistic Depot. (The site makes references to "frontline" and "backline" but that is not particularly important.)
[color=#FF0000]FAILURE:[/color] You have two minutes to attempt a successful hack. Should you fail to hack it successfully within that timeframe, the site will despawn. Take your time and work slowly on the first hack to make the most of the first attempt.  
<span style="color:red">FAILURE:</span> You have two minutes to attempt a successful hack. Should you fail to hack it successfully within that timeframe, the site will despawn. Take your time and work slowly on the first hack to make the most of the first attempt.  


In dangerous space, you should look to see if the Hyperfluct Generator has been hacked already, and if the Spatial Rift is there. If it has, then someone has been there before. How far they got can be up in the air: however, if there are neutrals (even 1) in system, it could also be an ambush.  
In dangerous space, you should look to see if the Hyperfluct Generator has been hacked already, and if the Spatial Rift is there. If it has, then someone has been there before. How far they got can be up in the air: however, if there are neutrals (even 1) in system, it could also be an ambush.  
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[u]CAN DIFFICULTY: 8/10 [RED HACK][/u]
[u]CAN DIFFICULTY: 8/10 [RED HACK][/u]
[color=#00FF00]SUCCESS:[/color] In the back area which you'll be warping to in a bit, one Sentry Gun will be deactivated (1 out of 3) and its place, another one near the Tractor Beam will be activated. You won't be going over to the Tractor Beam just yet.  
<span style="color:green">SUCCESS:</span> In the back area which you'll be warping to in a bit, one Sentry Gun will be deactivated (1 out of 3) and its place, another one near the Tractor Beam will be activated. You won't be going over to the Tractor Beam just yet.  
[color=#FF0000]FAILURE:[/color] Overall, the Site has a "sitewide" Alarm Level. Failing this hack (or the other one down below) will raise the Alarm Level by 1. You start out at 0 out of 5. At Alarm Level 4, you should slow down and think carefully. At Level 5, the Sleeper Engineering Stations will spawn in each mini-room (the warpin, the Tractor Beam mini-room, and the Back Room mini-room) to generate highly dangerous Area of Effect Damage Clouds. But it appears that the alarm can be sounded at Alarm Level 2 for the Coordinate Plotting Devices, so pay close attention to messages in Local. As there is no time pressure on these first early hacks, take your time.
<span style="color:red">FAILURE:</span> Overall, the Site has a "sitewide" Alarm Level. Failing this hack (or the other one down below) will raise the Alarm Level by 1. You start out at 0 out of 5. At Alarm Level 4, you should slow down and think carefully. At Level 5, the Sleeper Engineering Stations will spawn in each mini-room (the warpin, the Tractor Beam mini-room, and the Back Room mini-room) to generate highly dangerous Area of Effect Damage Clouds. But it appears that the alarm can be sounded at Alarm Level 2 for the Coordinate Plotting Devices, so pay close attention to messages in Local. As there is no time pressure on these first early hacks, take your time.


How long will you last in one of those damage clouds with a frigate? Well, I attempted one time I ran one of these sites, very green to these sites back then. I put my ship so it was fit with a Medium Shield Extender, and not much else, and aligned my ship towards a distance celestial, so all I would have to do is hit the Warp to 0 button as soon as I would take damage. A few seconds past, I took a bucketload of damage which took me all the way down to about half structure, and within 0.25 second I hit the button. And my ship was wiped off the field. Less than 2 seconds. Still curious?
How long will you last in one of those damage clouds with a frigate? Well, I attempted one time I ran one of these sites, very green to these sites back then. I put my ship so it was fit with a Medium Shield Extender, and not much else, and aligned my ship towards a distance celestial, so all I would have to do is hit the Warp to 0 button as soon as I would take damage. A few seconds past, I took a bucketload of damage which took me all the way down to about half structure, and within 0.25 second I hit the button. And my ship was wiped off the field. Less than 2 seconds. Still curious?
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[u]CAN DIFFICULTY: 7/10 [RED HACK][/u]
[u]CAN DIFFICULTY: 7/10 [RED HACK][/u]
[color=#00FF00]SUCCESS:[/color] The coordinate for the can which you just hacked is added into your cargohold. You do not need to "Open Cargo" on the can as you normally do.  
<span style="color:green">SUCCESS:</span> The coordinate for the can which you just hacked is added into your cargohold. You do not need to "Open Cargo" on the can as you normally do.  
[color=#FF0000]FAILURE:[/color] It seems that there is a chance for the failure itself to trigger an increment in the Alarm Level. On a test run, two deliberate failures of the first can raised the Alarm Level from 0 to 1. Another two deliberate failures raised the Alarm Level from 1 to 2, and in that moment, a message in Local advised that Guardians will deploy in 30 seconds. So in that case, the worst case result is that you only get to run the Hidden Room. Or, bring a mate with a logistics frigate (make sure to keep the usual EM and Thermal hardeners) and just burn an afterburner all the way to the back room. Go high and around the middle area (60km is the activation radius for the middle Restless Sentry Tower) and just tank the ones in the back enclave, or bring a DPS ship (should be able to rep at least 250 EHP/sec against EM & Thermal damage, assuming a cruiser, and be capacitor stable. That is enough to tank two sentry towers, but certainly not three) to shoot the towers in the back.
<span style="color:red">FAILURE:</span> It seems that there is a chance for the failure itself to trigger an increment in the Alarm Level. On a test run, two deliberate failures of the first can raised the Alarm Level from 0 to 1. Another two deliberate failures raised the Alarm Level from 1 to 2, and in that moment, a message in Local advised that Guardians will deploy in 30 seconds. So in that case, the worst case result is that you only get to run the Hidden Room. Or, bring a mate with a logistics frigate (make sure to keep the usual EM and Thermal hardeners) and just burn an afterburner all the way to the back room. Go high and around the middle area (60km is the activation radius for the middle Restless Sentry Tower) and just tank the ones in the back enclave, or bring a DPS ship (should be able to rep at least 250 EHP/sec against EM & Thermal damage, assuming a cruiser, and be capacitor stable. That is enough to tank two sentry towers, but certainly not three) to shoot the towers in the back.


Obtain all three coordinates. Place those three Coordinates (there should be X, Y, and Z Coordinates) into the High Power Calibration Unit can, which is near where you are. Just get within 2500m of the container (it looks like a jetcan), do an Open Cargo on it, and place the Coordinates from your ship's cargo hold into the container. A message on the screen will inform you of the event. Go back to your mobile depot. Remove all unnecessary cloaks, probe launchers, unnecessary cargo, and travel-fit modules. Refit into one of the fits specified above for running the back room with an afterburner.
Obtain all three coordinates. Place those three Coordinates (there should be X, Y, and Z Coordinates) into the High Power Calibration Unit can, which is near where you are. Just get within 2500m of the container (it looks like a jetcan), do an Open Cargo on it, and place the Coordinates from your ship's cargo hold into the container. A message on the screen will inform you of the event. Go back to your mobile depot. Remove all unnecessary cloaks, probe launchers, unnecessary cargo, and travel-fit modules. Refit into one of the fits specified above for running the back room with an afterburner.
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[u]CAN DIFFICULTY: 8/10 [RED HACK][/u]
[u]CAN DIFFICULTY: 8/10 [RED HACK][/u]
[color=#00FF00]SUCCESS:[/color] One Sentry Gun (the one to your left) is deactivated, and one Sentry Gun in the Tractor Beam area is activated.  
<span style="color:green">SUCCESS:</span> One Sentry Gun (the one to your left) is deactivated, and one Sentry Gun in the Tractor Beam area is activated.  
[color=#FF0000]FAILURE:[/color] The Alarm Level for the site is raised by 1 for each failure. Messages in Local will inform you of your progress.  
<span style="color:red">FAILURE:</span> The Alarm Level for the site is raised by 1 for each failure. Messages in Local will inform you of your progress.  
   
   
IMMEDIATELY after you land, turn on your Afterburner and orbit the Remote Defense Grid Unit. Hack it. (Speed Tip: Lock up the Sentry Tower further away and put your drones on it for now.) If you don't have the skills for a T2 Data Analyzer, now is when you'll start regretting it. I know it's long train. But it's worth it.) Once you've hacked that one can, start approaching WHILE MAINTAINING SOME TRANSVERSAL to the nearby Sentry Gun. Do NOT approach it head-on: manually pilot towards it at an angle. It fires once every 15 seconds like all Sentry Guns at these sites: you can creatively overheat your hardeners if you know what you're doing. Once you get within range of your drones and weapons, start engaging it. You can orbit it safely at 7500m or whatever and it will hardly ever hit you. Its tracking is terrible, fire rate is very slow, but hits very hard when it does. Be careful.  
IMMEDIATELY after you land, turn on your Afterburner and orbit the Remote Defense Grid Unit. Hack it. (Speed Tip: Lock up the Sentry Tower further away and put your drones on it for now.) If you don't have the skills for a T2 Data Analyzer, now is when you'll start regretting it. I know it's long train. But it's worth it.) Once you've hacked that one can, start approaching WHILE MAINTAINING SOME TRANSVERSAL to the nearby Sentry Gun. Do NOT approach it head-on: manually pilot towards it at an angle. It fires once every 15 seconds like all Sentry Guns at these sites: you can creatively overheat your hardeners if you know what you're doing. Once you get within range of your drones and weapons, start engaging it. You can orbit it safely at 7500m or whatever and it will hardly ever hit you. Its tracking is terrible, fire rate is very slow, but hits very hard when it does. Be careful.  
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CAN DIFFICULTY: 5/10 to 9/10: [YELLOW to RED HACKS]
CAN DIFFICULTY: 5/10 to 9/10: [YELLOW to RED HACKS]
[color=#00FF00]SUCCESS:[/color] You may collect the loot as you normally would.  
<span style="color:green">SUCCESS:</span> You may collect the loot as you normally would.  
[color=#FF0000]FAILURE:[/color] No penalty.  
<span style="color:red">FAILURE:</span> No penalty.  


You may find that a cargo scanner can be helpful to identify which cans are worth your effort. I have had junk R.A.M. or other useless stuff inside Pristine and Intact Depots (with nothing else!). Generally, the Pristine and Intact Depots have a higher chance of having the good stuff inside. When you have finished, warp out of the site, then warp back in. [i]Remember that if the Signature for the site has disappeared from the Probe Scanner window, the site will despawn in two minutes if you cloak up or warp out and fail to ensure that a ship is inside and active (not cloaked) inside the site to hold it open.[/i] You could burn the Microwarpdrive 200km or so but it takes less effort to just warp out and back in.  
You may find that a cargo scanner can be helpful to identify which cans are worth your effort. I have had junk R.A.M. or other useless stuff inside Pristine and Intact Depots (with nothing else!). Generally, the Pristine and Intact Depots have a higher chance of having the good stuff inside. When you have finished, warp out of the site, then warp back in. [i]Remember that if the Signature for the site has disappeared from the Probe Scanner window, the site will despawn in two minutes if you cloak up or warp out and fail to ensure that a ship is inside and active (not cloaked) inside the site to hold it open.[/i] You could burn the Microwarpdrive 200km or so but it takes less effort to just warp out and back in.  
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[u]CAN DIFFICULTY: 6/10 [YELLOW HACK][/u]
[u]CAN DIFFICULTY: 6/10 [YELLOW HACK][/u]
[color=#00FF00]SUCCESS:[/color] A Defense Alarm Unit can is spawned, and the loot can be scooped up.
<span style="color:green">SUCCESS:</span> A Defense Alarm Unit can is spawned, and the loot can be scooped up.
[color=#FF0000]FAILURE:[/color] No penalty.  
<span style="color:red">FAILURE:</span> No penalty.  


Immediately loot the container, and quickly look for a Defense Alarm Unit can. Hack it with the Data Analyzer:  
Immediately loot the container, and quickly look for a Defense Alarm Unit can. Hack it with the Data Analyzer:  


[u]CAN DIFFICULTY: 10/10 [RED HACK][/u]
[u]CAN DIFFICULTY: 10/10 [RED HACK][/u]
[color=#00FF00]SUCCESS:[/color] The alarm is suppressed. You are rewarded with a Pristine Storage Depot. I've had junk in this container, but confident and capable hackers in in T1 exploration ships can break the alarm unit.
<span style="color:green">SUCCESS:</span> The alarm is suppressed. You are rewarded with a Pristine Storage Depot. I've had junk in this container, but confident and capable hackers in in T1 exploration ships can break the alarm unit.
[color=#FF0000]FAILURE:[/color] No penalty immediately, however the alarm is not suppressed. You should not attempt a second try. The alarm messages in Local will inform you of what's happening. Sleeper Engineering Stations will spawn in each room area which do massive DPS.  
<span style="color:red">FAILURE:</span> No penalty immediately, however the alarm is not suppressed. You should not attempt a second try. The alarm messages in Local will inform you of what's happening. Sleeper Engineering Stations will spawn in each room area which do massive DPS.  


This hack is very difficult. It's worth a shot, but don't take it too seriously if you can't. Don't spend too much time on the hack: just work quickly, and if it appears to be buried behind some impenetrable fortress of hostile nodes, you should just abort and move on. The most pressing matter is to GTFO if the System Core is not easily accessed within 20 seconds. MAKE SURE TO WATCH LOCAL: messages will tell you when bad things are about to happen.  
This hack is very difficult. It's worth a shot, but don't take it too seriously if you can't. Don't spend too much time on the hack: just work quickly, and if it appears to be buried behind some impenetrable fortress of hostile nodes, you should just abort and move on. The most pressing matter is to GTFO if the System Core is not easily accessed within 20 seconds. MAKE SURE TO WATCH LOCAL: messages will tell you when bad things are about to happen.  
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Burn to an area high and between the two gas clouds. Avoid the lone Sentry Tower in the distance: I approach high and at a strong angle to the Rift so the Tower never concerns me.
Burn to an area high and between the two gas clouds. Avoid the lone Sentry Tower in the distance: I approach high and at a strong angle to the Rift so the Tower never concerns me.


[spoiler]
{{expansion past|
The alternate approach for those who don't shoot the middle Restless Sentry Tower is as follows:
The alternate approach for those who don't shoot the middle Restless Sentry Tower is as follows:


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You then have to make sure you can see your combat log (make sure it shows misses and hits) carefully on your screen. Having your Combat Log window pulled up helps too. The gameplan centers on the fact that the Sentry Gun fires every 15 seconds, yet your Microwarpdrive cycles once every 10 seconds. So you'd wait till it fires (and hits, or misses) the first time, then immediately activate the MWD approaching the rift ONCE. And only once: if it is set on auto-repeat, you might be dead within 10 seconds. You may want to turn that off for now. Then when it fires (and misses, or hits), you then hit the MWD again for one cycle. You repeat that until you get within activation range of the rift.  
You then have to make sure you can see your combat log (make sure it shows misses and hits) carefully on your screen. Having your Combat Log window pulled up helps too. The gameplan centers on the fact that the Sentry Gun fires every 15 seconds, yet your Microwarpdrive cycles once every 10 seconds. So you'd wait till it fires (and hits, or misses) the first time, then immediately activate the MWD approaching the rift ONCE. And only once: if it is set on auto-repeat, you might be dead within 10 seconds. You may want to turn that off for now. Then when it fires (and misses, or hits), you then hit the MWD again for one cycle. You repeat that until you get within activation range of the rift.  


It's dangerous. Very dangerous. If you're good, you could overheat your active hardeners for the period just before they fire, given that hardeners cycle faster than the sentry guns fire. But once you have taken the rift, the fun starts, and it's definitely part of the club of daring explorers you can count yourself amongst. (Well, maybe not quite as dangerous as ninja-running sites and ninja-mining in sov nullsec or occupied Wh space with people hunting you, but it's up there.)[/spoiler]
It's dangerous. Very dangerous. If you're good, you could overheat your active hardeners for the period just before they fire, given that hardeners cycle faster than the sentry guns fire. But once you have taken the rift, the fun starts, and it's definitely part of the club of daring explorers you can count yourself amongst. (Well, maybe not quite as dangerous as ninja-running sites and ninja-mining in sov nullsec or occupied Wh space with people hunting you, but it's up there.)| width=95%}}


Now that you've taken the rift, you're safe for now. Drop your mobile depot. Don't move yet. Refit for a cargo scanner, data analyzer and relic analyzer. You'll definitely want a Microwarpdrive too. (This is why the Heron is still ideal for this site.) Pack up the mobile depot. Read the instructions first, understand what you need to do, then conduct them according to the instructions, as time is limited, and the hacks are difficult.  
Now that you've taken the rift, you're safe for now. Drop your mobile depot. Don't move yet. Refit for a cargo scanner, data analyzer and relic analyzer. You'll definitely want a Microwarpdrive too. (This is why the Heron is still ideal for this site.) Pack up the mobile depot. Read the instructions first, understand what you need to do, then conduct them according to the instructions, as time is limited, and the hacks are difficult.  
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Move around for a little bit (orbit the beacon at 7500m if it doesn't show up right away): a Remote Defense Grid Unit will activate:  
Move around for a little bit (orbit the beacon at 7500m if it doesn't show up right away): a Remote Defense Grid Unit will activate:  


[u]CAN DIFFICULTY: 8/10 [RED HACK][/u]
'''CAN DIFFICULTY: 8/10 [RED HACK]'''
[color=#00FF00]SUCCESS:[/color] Four cans with loot will spawn, along with a Self Destruct can. Sometimes 3 will spawn initially, with the fourth following shortly.
<span style="color:green">SUCCESS:</span> Four cans with loot will spawn, along with a Self Destruct can. Sometimes 3 will spawn initially, with the fourth following shortly.
[color=#FF0000]FAILURE:[/color] No penalty.
<span style="color:red">FAILURE:</span> No penalty.


Here's what you'll want to do: Immediately lock up all four loot cans. Quickly identify the one with the most valuable loot in it:
Here's what you'll want to do: Immediately lock up all four loot cans. Quickly identify the one with the most valuable loot in it:


CAN DIFFICULTY: 6/10 - 8/10 [YELLOW / RED HACK]
'''CAN DIFFICULTY: 6/10 - 8/10 [YELLOW / RED HACK]'''
[color=#00FF00]SUCCESS:[/color] The loot is up for collection.  
<span style="color:green">SUCCESS:</span> The loot is up for collection.  
[color=#FF0000]FAILURE:[/color] No penalty.
<span style="color:red">FAILURE:</span> No penalty.


Go ahead and hack it, loot it, then approach the Self-Destruct can. Hack it:
Go ahead and hack it, loot it, then approach the Self-Destruct can. Hack it:


[u]CAN DIFFICULTY: 8/10[/u]
'''CAN DIFFICULTY: 8/10'''
[color=#00FF00]SUCCESS:[/color] The count-down timer for this little room is reset to 3 minutes.
<span style="color:green">SUCCESS:</span> The count-down timer for this little room is reset to 3 minutes.
[color=#FF0000]FAILURE:[/color] The count-down timer is set to 60 seconds, in which case the containers will self-destruct unless you can attempt a successful re-hack within 60 seconds, in which case it will be set back to 3 minutes.  
<span style="color:red">FAILURE:</span> The count-down timer is set to 60 seconds, in which case the containers will self-destruct unless you can attempt a successful re-hack within 60 seconds, in which case it will be set back to 3 minutes.  


You can only hack the Self-Destruct can once, meaning the timer can only be reset once. Make haste towards the other two cans which you inspected and identified as having valuable cargo. When the clock is up, the cans not hacked detonate like they normally do in a regular data/relic site, but you do not incur any damage when that happens. If you cut it close, don't feel bad -- this is basically the bonus room -- I have had the cans blow up while I was just finished with a can and pressed the Open Cargo button, but before I could loot it. D'oh.  
You can only hack the Self-Destruct can once, meaning the timer can only be reset once. Make haste towards the other two cans which you inspected and identified as having valuable cargo. When the clock is up, the cans not hacked detonate like they normally do in a regular data/relic site, but you do not incur any damage when that happens. If you cut it close, don't feel bad -- this is basically the bonus room -- I have had the cans blow up while I was just finished with a can and pressed the Open Cargo button, but before I could loot it. D'oh.  
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Your next quest is the Superior Sleeper Cache. Hunt on!
Your next quest is the Superior Sleeper Cache. Hunt on!


[size=150][color=#FF8000]BONUS SECTION: The Tractor Beam Approach[/color][/size]
=== Bonus Section: The Tractor Beam Approach ===


Back when you put the X, Y and Z Coordinates into the High Power Calibration Device, you may have observed the Low Power Calibration Device. Once you put the coordinates into one can and calibrate the rift, you may not re-calibrate it for the other type. Leave the Remote Defense Grid Unit alone near your warp in area: you won't want to hack it.
Back when you put the X, Y and Z Coordinates into the High Power Calibration Device, you may have observed the Low Power Calibration Device. Once you put the coordinates into one can and calibrate the rift, you may not re-calibrate it for the other type. Leave the Remote Defense Grid Unit alone near your warp in area: you won't want to hack it.
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When you have calibrated the rift using the Low Power can, this sends you over to the middle area by the tractor beam. When you land, you will be presented with a couple of challenges:  
When you have calibrated the rift using the Low Power can, this sends you over to the middle area by the tractor beam. When you land, you will be presented with a couple of challenges:  


[list=1][*]A hidden Sentry Tower will spawn and aggress you.  
# A hidden Sentry Tower will spawn and aggress you. (Activation proximity roughly 15km.)
[*]You will also be aggressed by Sentry Towers (I was aggressed by two out of three) in the back room. While you can avoid damage from the nearby one, your low effective angular velocity for the far distant ones means you will eat damage from them.
# You will also be aggressed by Sentry Towers (I was aggressed by two out of three) in the back room. While you can avoid damage from the nearby one, your low effective angular velocity for the far distant ones means you will eat damage from them.
[*]The nearby Remote Defense Grid Unit.  
# The nearby Remote Defense Grid Unit.  
[*]The Tractor Beam "can".[/list]
# The Tractor Beam "can".
I do not recommend this approach. I tested this approach using a Heron, and overloaded EM and Thermal hardeners. I could last about a minute or so before I was forced to warp out. By orbiting the nearby Remote Defense Grid Unit, you won't take damage from the nearby Sentry Tower, but the distant ones hit hard. If you have a buddy with a T1 Logistics Frigate (use T2 remote shield boosters, and use T2 hardeners on the "patient" ship. Look for at least 250 EHP/sec capacitor stable), you should be able to sustain the damage just fine with an oversized buffer fit against two distant Sentry Towers. Without the buffer, you'll probably get alpha'd off the field in short order.  
I do not recommend this approach. I tested this approach using a Heron, and overloaded EM and Thermal hardeners. I could last about a minute or so before I was forced to warp out. By orbiting the nearby Remote Defense Grid Unit, you won't take damage from the nearby Sentry Tower, but the distant ones hit hard. If you have a buddy with a T1 Logistics Frigate (use T2 remote shield boosters, and use T2 hardeners on the "patient" ship. Look for at least 250 EHP/sec capacitor stable), you should be able to sustain the damage just fine with an oversized buffer fit against two distant Sentry Towers. Without the buffer, you'll probably get alpha'd off the field in short order.  


But let's pretend you want to try this approach anyways. Quickly orbit the nearby Remote Defense Grid Unit. You must work quickly. Hack it:  
But let's pretend you want to try this approach anyways. Quickly orbit the nearby Remote Defense Grid Unit. You must work quickly. Hack it:  


[u]CAN DIFFICULTY: 7/10 [RED HACK][/u]
'''CAN DIFFICULTY: 7/10 [RED HACK]'''
[color=#00FF00]SUCCESS:[/color] The nearby Sentry Gun near you is switched off.  
<span style="color:green">SUCCESS:</span> The nearby Sentry Gun near you is switched off.  
[color=#FF0000]FAILURE:[/color] No penalty for failure. I attempted multiple attempts until I was forced to warp out and nothing happened when I deliberately failed the can.  
<span style="color:red">FAILURE:</span> No penalty for failure. I attempted multiple attempts until I was forced to warp out and nothing happened when I deliberately failed the can.  


You may need to warp out. If so, then warp back to the site, repair your overloaded hardeners if needed, fix up, and go back again. Hack the Tractor Beam Unit. Doing so will pull all of the loot cans to an area just forward of the Tractor Beam. Having recently switched off the Remote Defense Grid Unit near the Tractor Beam, that should mean (it was so in my case) the Sentry Guns in the back room enclave should not aggress while you loot the cans.  
You may need to warp out. If so, then warp back to the site, repair your overloaded hardeners if needed, fix up, and go back again. Hack the Tractor Beam Unit. Doing so will pull all of the loot cans to an area just forward of the Tractor Beam. Having recently switched off the Remote Defense Grid Unit near the Tractor Beam, that should mean (it was so in my case) the Sentry Guns in the back room enclave should not aggress while you loot the cans.  


[u]CAN DIFFICULTY: 7/10 [RED HACK][/u]
'''CAN DIFFICULTY: 7/10 [RED HACK]'''
[color=#00FF00]SUCCESS:[/color] The Tractor Beam will commence teleporting storage depots to your area near you.   
<span style="color:green">SUCCESS:</span> The Tractor Beam will commence teleporting storage depots to your area near you.   
[color=#FF0000]FAILURE:[/color] No penalty for failure.
<span style="color:red">FAILURE:</span> No penalty for failure.


Now, the Hidden Room. In the first approach outlined earlier, you get aggressed by one Sentry Tower on your approach. In this method, you are aggressed by two. This makes it more dangerous than the first. Obviously you'll need to trigger the Sleeper Guardians to activate the hidden rift. There are two approaches, as earlier:
Now, the Hidden Room. In the first approach outlined earlier, you get aggressed by one Sentry Tower on your approach. In this method, you are aggressed by two. This makes it more dangerous than the first. Obviously you'll need to trigger the Sleeper Guardians to activate the hidden rift. There are two approaches, as earlier:


[list=a][*] Hacking the farther Mangled Storage Depot, and successfully hacking the Alarm Unit. I have succeeded in hacking this can only a few times. If this happens, then go to the nearby Remote Defense Grid Unit which should not have been hacked earlier (as doing so provides no particular benefit here), and deliberately fail it repeatedly. Just activate the Data Analyzer II on the can, wait a couple of seconds, then just abort the hack by closing the hacking window. Be ready to move far away, as before, with your Microwarpdrive.
# Hacking the farther Mangled Storage Depot, and successfully hacking the Alarm Unit. I have succeeded in hacking this can only a few times. If this happens, then go to the nearby Remote Defense Grid Unit which should not have been hacked earlier (as doing so provides no particular benefit here), and deliberately fail it repeatedly. Just activate the Data Analyzer II on the can, wait a couple of seconds, then just abort the hack by closing the hacking window. Be ready to move far away, as before, with your Microwarpdrive.


Aggressing the Sleeper Enclave structure in the back area (which is probably extremely dangerous to approach considering 3 Sentry Towers present back there with this method) will trigger the alarm level directly to 5. Apparrently a web works. Drones will not.  
Aggressing the Sleeper Enclave structure in the back area (which is probably extremely dangerous to approach considering 3 Sentry Towers present back there with this method) will trigger the alarm level directly to 5. Apparrently a web works. Drones will not.  
[*] Failing the Alarm Unit hack. In this case, just burn out with the Microwarpdrive, and wait for things to develop.[/list]
# Failing the Alarm Unit hack. In this case, just burn out with the Microwarpdrive, and wait for things to develop.


As before, you'll approach the Rift, pulsing your Microwarpdrive in between the hostile Sentry Tower's firing intervals. It is considerably more dangerous than using the first method, but it's important for me to discuss this method for those who are curious.  
As before, you'll approach the Rift, pulsing your Microwarpdrive in between the hostile Sentry Tower's firing intervals. It is considerably more dangerous than using the first method, but it's important for me to discuss this method for those who are curious.