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→Overview: Add more information about specialisation and skill point loss |
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==Overview== | ==Overview== | ||
In EVE your skills are a significant part of what defines your character and what they can do. If you want to fly a ship, use modules on that ship, mine, trade, and so much more, you'll need to have trained specific skills for that. | In EVE your skills are a significant part of what defines your character and what they can do. If you want to fly a ship, use modules on that ship, mine, trade, and so much more, you'll need to have trained specific skills for that. Additionally, training skills improves your performance (your ships will fly faster, your guns will do more damage, you will pay lower taxes, and so on). Some skills affect multiple areas of the game, but most are specialised. This means that it doesn't take too much time to become proficient in one area of the game (say, flying missile ships), but to become proficient in many (or even all) areas of the game takes much longer: training every skill in the game to the maximum level would take around two decades of continuous training. Fortunately, skills are cumulative, and once you have invested time (skill points) into a skill you will never lose them (with one exception: if you're flying a [[Strategic Cruiser]] and your ship is destroyed, you will lose one skill level in one of the relevant subsystem skills). This means that you can continuously improve your character's proficiency in one or several areas of the game, depending on your goals. | ||
There are around 400 different skills in EVE, but thankfully they are divided into groups: | There are around 400 different skills in EVE, but thankfully they are divided into groups: | ||