Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Security status: Difference between revisions

From EVE University Wiki
Sentry guns: Clarified (hopefully) how you can reset sentry gun aggression and that they'll re-aggress for each new act that lowers security status further.
Hirmuolio Pine (talk | contribs)
Reordered sections. Faction s and link.
Line 8: Line 8:
* Faction navy forces deal with people who have low faction standing.
* Faction navy forces deal with people who have low faction standing.


== Security status ==
== Effects of Security status ==
Having too low security status will have effects on your life in high and low security space.


=== Raising security status ===
=== Outlaw ===
{{main|Repairing security status}}
Once your security status drops to {{co|red|-5.0}} or below you become an '''outlaw''', also commonly referred to as ''perma flashy''.
There are numerous activities that raise your security standing.
 
It means anyone can attack you at any time without [[CONCORD]] interfering, even in high security space. It also means that assisting you would be a criminal offense, even for your own corporation members. That means anyone who needs to assist you would have to turn their safeties off to assist, and in the process temporarily become a criminal for fifteen minutes. In highsec this means that CONCORD will destroy you if you assist an outlaw, even though they leave the outlaw alone (it is the faction police's job to hunt outlaws).
 
=== Travel restrictions ===
Once your security status drops below certain thresholds, the empire faction police will start hunting you when you enter high security system. Any cloaking device fitted to your ship will also be disabled based on the same criteria, so you cannot cloak up to avoid the faction police.
 
* Security status of {{co|#D77700|-2.0}} or below means you'll be attacked in {{co|#2FEFEF|█}} 1.0 systems.
* Security status of {{co|#D77700|-2.5}} or below means you'll be attacked in {{co|#48F0C0|█}} 0.9 systems.
* Security status of {{co|#F06000|-3.0}} or below means you'll be attacked in {{co|#00EF47|█}} 0.8 systems.
* Security status of {{co|#F04800|-3.5}} or below means you'll be attacked in {{co|#00F000|█}} 0.7 systems.
* Security status of {{co|#D73000|-4.0}} or below means you'll be attacked in {{co|#8FEF2F|█}} 0.6 systems.
* Security status of {{co|#F00000|-4.5}} or below means you'll be attacked in {{co|#EFEF00|█}} 0.5 systems.
 
You'll have a few seconds before they arrive and while the faction police is formidable, they are not as strong as CONCORD and can sometimes be handled and often avoided if you're flying a reasonably agile ship.
 
Remember that pirate factions couldn't care less about your security status, but just like all the other factions they do care about your faction standing (see [[#Faction standing|faction standing]] below). Also remember that in CONCORD-claimed systems like most of the systems in the '''Sanctum''' constellation in '''Genesis''', CONCORD itself is the faction police.


* Running [[missions]] against pirate factions (you gain security status from the high bounty rats).
==Changing security status==
* Killing high bounty belt rats, a.k.a. [[ratting|belt ratting]], in low and null security space (the larger the rat, the higher the increase).
* Running [[Incursions]].
* Turning in [http://wiki.eveuniversity.org/Security_tags security tags] to CONCORD in low security space.


=== Losing security status ===
=== Losing security status ===
Line 27: Line 40:


Remember that these actions always lead to you getting either a suspect or a criminal timer, depending on which action you chose to engage in and the security level of the system you're in. Not all suspect or criminal offences will result in a security status hit however. Stealing from a can will flag you as a suspect, but you won't lose any security status. Criminal acts in low security space doesn't incur the wrath of CONCORD unless you decide to jump into high security space before your criminal timer runs out. See [[CONCORD#Consequences_of_being_a_criminal|consequences of being a criminal]] for more information on the effects of being a criminal in high security space.
Remember that these actions always lead to you getting either a suspect or a criminal timer, depending on which action you chose to engage in and the security level of the system you're in. Not all suspect or criminal offences will result in a security status hit however. Stealing from a can will flag you as a suspect, but you won't lose any security status. Criminal acts in low security space doesn't incur the wrath of CONCORD unless you decide to jump into high security space before your criminal timer runs out. See [[CONCORD#Consequences_of_being_a_criminal|consequences of being a criminal]] for more information on the effects of being a criminal in high security space.
=== Raising security status ===
{{main|Repairing security status}}
There are numerous activities that raise your security standing.
* Running [[missions]] against pirate factions (you gain security status from the high bounty rats).
* Killing high bounty belt rats, a.k.a. [[ratting|belt ratting]], in low and null security space (the larger the rat, the higher the increase).
* Running [[Incursions]].
* Turning in [http://wiki.eveuniversity.org/Security_tags security tags] to CONCORD in low security space.


=== Sentry guns ===
=== Sentry guns ===
Line 66: Line 88:
All sentry guns are invulnerable and you can't even lock them up, ''"Target is invulnerable"''.
All sentry guns are invulnerable and you can't even lock them up, ''"Target is invulnerable"''.


=== Travel restrictions ===
==Faction Standings==
Once your security status drops below certain thresholds, the empire faction police will start hunting you when you enter high security system. Any cloaking device fitted to your ship will also be disabled based on the same criteria, so you cannot cloak up to avoid the faction police.
Having too low faction standings will also result in being agressed by faction police. See [[Faction Standings]] for more details.
 
* Security status of {{co|#D77700|-2.0}} or below means you'll be attacked in {{co|#2FEFEF|█}} 1.0 systems.
* Security status of {{co|#D77700|-2.5}} or below means you'll be attacked in {{co|#48F0C0|█}} 0.9 systems.
* Security status of {{co|#F06000|-3.0}} or below means you'll be attacked in {{co|#00EF47|█}} 0.8 systems.
* Security status of {{co|#F04800|-3.5}} or below means you'll be attacked in {{co|#00F000|█}} 0.7 systems.
* Security status of {{co|#D73000|-4.0}} or below means you'll be attacked in {{co|#8FEF2F|█}} 0.6 systems.
* Security status of {{co|#F00000|-4.5}} or below means you'll be attacked in {{co|#EFEF00|█}} 0.5 systems.
 
You'll have a few seconds before they arrive and while the faction police is formidable, they are not as strong as CONCORD and can sometimes be handled and often avoided if you're flying a reasonably agile ship.
 
Remember that pirate factions couldn't care less about your security status, but just like all the other factions they do care about your faction standing (see [[#Faction standing|faction standing]] below). Also remember that in CONCORD-claimed systems like most of the systems in the '''Sanctum''' constellation in '''Genesis''', CONCORD itself is the faction police.
 
=== Outlaw ===
Once your security status drops to {{co|red|-5.0}} or below you become an '''outlaw''', also commonly referred to as ''perma flashy''.
 
It means anyone can attack you at any time without [[CONCORD]] interfering, even in high security space. It also means that assisting you would be a criminal offense, even for your own corporation members. That means anyone who needs to assist you would have to turn their safeties off to assist, and in the process temporarily become a criminal for fifteen minutes. In highsec this means that CONCORD will destroy you if you assist an outlaw, even though they leave the outlaw alone (it is the faction police's job to hunt outlaws).
 
== Faction standing ==
{{stub}}
=== Faction navy ===