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Security status: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
Merged info from "Security Status Details". Pirate factions don't care about faction standing. Faction concord is not CONCORD.
Hirmuolio Pine (talk | contribs)
m minor additions
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* Faction navy forces deal with people who have low faction standing.
* Faction navy forces deal with people who have low faction standing.


=Security status=
'''Security Status''' is a measure of how law abiding a [[pilot]] has been recently. It does not however show how law abiding a pilot may be in the future, or has been in the past.
This value ranges from -10 to +10, with a pilot losing security status for criminal offences, and gained for destruction of NPC pirates and turning in clone soldier tags at security offices -- however, it is significantly difficult, not to mention pointless, to raise security status above +5.0 as this is the cap for gains by killing regular NPC pirates.
== Effects of Security status ==
== Effects of Security status ==
Having too low security status will have effects on your life in high and low security space.
Having too low security status will have effects on your life in high and low security space.
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*Aggressing an npc ship or structure
*Aggressing an npc ship or structure
**Same modification as for capsuleer ships, substituting 0 for the target's security status
**Same modification as for capsuleer ships, substituting 0 for the target's security status
Unprovoked actions are actions not sanctioned through war, limited engagements or suspect/criminal timers. For example, engaging a non-suspect or non-criminal in low security space that you are not at war with, suicide ganking in high security space.
Unprovoked actions are actions not sanctioned through war, limited engagements or suspect/criminal timers. For example, engaging a non-suspect or non-criminal in low security space that you are not at war with, suicide ganking in high security space. In null security space and in wormholes crimes have no effect on security status.


As above, security status penalties are directly proportional to [[System Security]].  System security is shown in game with a precision of one decimal point but the true value is much more precise.  There is also a percentage modification of the penalty equal to the difference between the aggressor and target's security statuses, as much as 15% between a -10 and +5 capsuleer (in practice reduction by this is limited to 10% because -4.95 and lower capsuleers are outlaw and can be attacked without penalty).  Because losses are percentage movements towards -10, this is fairly inconsequential in practice.
As above, security status penalties are directly proportional to [[System Security]].  System security is shown in game with a precision of one decimal point but the true value is much more precise.  There is also a percentage modification of the penalty equal to the difference between the aggressor and target's security statuses, as much as 15% between a -10 and +5 capsuleer (in practice reduction by this is limited to 10% because -4.95 and lower capsuleers are outlaw and can be attacked without penalty).  Because losses are percentage movements towards -10, this is fairly inconsequential in practice.