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Security status: Difference between revisions

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Hirmuolio Pine (talk | contribs)
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Hirmuolio Pine (talk | contribs)
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As above, security status penalties are directly proportional to [[System Security]].  System security is shown in game with a precision of one decimal point but the true value is much more precise.  There is also a percentage modification of the penalty equal to the difference between the aggressor and target's security statuses, as much as 15% between a -10 and +5 capsuleer (in practice reduction by this is limited to 10% because -4.95 and lower capsuleers are outlaw and can be attacked without penalty).  Because losses are percentage movements towards -10, this is fairly inconsequential in practice.
As above, security status penalties are directly proportional to [[System Security]].  System security is shown in game with a precision of one decimal point but the true value is much more precise.  There is also a percentage modification of the penalty equal to the difference between the aggressor and target's security statuses, as much as 15% between a -10 and +5 capsuleer (in practice reduction by this is limited to 10% because -4.95 and lower capsuleers are outlaw and can be attacked without penalty).  Because losses are percentage movements towards -10, this is fairly inconsequential in practice.


Remember that these actions always lead to you getting either a suspect or a criminal timer, depending on which action you chose to engage in and the security level of the system you're in. Not all suspect or criminal offences will result in a security status hit however. Stealing from a can will flag you as a suspect, but you won't lose any security status. Criminal acts in low security space doesn't incur the wrath of CONCORD unless you decide to jump into high security space before your criminal timer runs out. See [[CONCORD#Consequences_of_being_a_criminal|consequences of being a criminal]] for more information on the effects of being a criminal in high security space.
Remember that these actions always lead to you getting either a suspect or a criminal timer, depending on which action you chose to engage in and the security level of the system you're in. Not all suspect or criminal offences will result in a security status hit however. Stealing from a can will flag you as a suspect, but you won't lose any security status. Criminal acts in low security space doesn't incur the wrath of CONCORD unless you decide to jump into high security space before your criminal timer runs out.


=== Raising security status ===
=== Raising security status ===