More actions
link for system security that is also called security status |
m →Effects of Security status: Minor cleanup. |
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Having too low security status will have effects on your life in high and low security space. | Having too low security status will have effects on your life in high and low security space. | ||
=== Outlaw === | ==== Low security status ==== | ||
Once your security status drops to {{co|red|-4.95}} or below you become an '''outlaw''', also commonly referred to as ''perma flashy''. | Once your security status reaches {{co|#D77700|-2.0}} you are flagged as having a {{icon|tag below zero|9}} '''low security status''' to all pilots, often called a ''"banana"'' for the default yellow indicator. | ||
==== Outlaw ==== | |||
Once your security status drops to {{co|red|-4.95}} or below you become an {{icon|tag outlaw|9}} '''outlaw''', also commonly referred to as ''"perma flashy"''. | |||
It means anyone can attack you at any time without [[CONCORD]] interfering, even in high security space. It also means that assisting you would be a criminal offense, even for your own corporation members. That means anyone who needs to assist you would have to turn their safeties off to assist, and in the process temporarily become a criminal for fifteen minutes. In highsec this means that CONCORD will destroy you if you assist an outlaw, even though they leave the outlaw alone (it is the faction police's job to hunt outlaws). | It means anyone can attack you at any time without [[CONCORD]] interfering, even in high security space. It also means that assisting you would be a criminal offense, even for your own corporation members. That means anyone who needs to assist you would have to turn their safeties off to assist, and in the process temporarily become a criminal for fifteen minutes. In highsec this means that CONCORD will destroy you if you assist an outlaw, even though they leave the outlaw alone (it is the faction police's job to hunt outlaws). | ||
=== Travel restrictions === | ==== Travel restrictions ==== | ||
Once your security status drops below certain thresholds, the empire faction police will start hunting you when you enter high security system. Any cloaking device fitted to your ship will also be disabled based on the same criteria, so you cannot cloak up to avoid the faction police. | Once your security status drops below certain thresholds, the empire faction police will start hunting you when you enter high security system. Any cloaking device fitted to your ship will also be disabled based on the same criteria, so you cannot cloak up to avoid the faction police. | ||
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* Security status of {{co|#F00000|-4.5}} or below means you'll be attacked in {{co|#EFEF00|█}} 0.5 systems. | * Security status of {{co|#F00000|-4.5}} or below means you'll be attacked in {{co|#EFEF00|█}} 0.5 systems. | ||
You'll have a few seconds before they arrive and while the faction police is formidable, they are not as strong as CONCORD and can sometimes be handled and often avoided if you're flying a reasonably agile ship. | You'll have a few seconds before they arrive and while the faction police is formidable, they are not as strong as CONCORD and can sometimes be handled and often avoided if you're flying a reasonably agile ship. Players with negative ratings can fly through all systems in a [[capsule]], as NPCs will not attack pods, but if you're an '''outlaw''', anyone can target and destroy your [[pod]] without repercussion. | ||
In CONCORD-claimed systems (like the majority of the [http://evemaps.dotlan.net/map/Genesis/Sanctum#sec Sanctum] constellation in the '''Genesis''' region) the faction police will show up wearing CONCORD colour, but they are not overpowered like the regular CONCORD police is. The CONCORD faction police are no stronger than any other faction police and can be dealt with just as you would any of the others. | |||
==Changing security status== | ==Changing security status== | ||