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Ship Class Tactical Overview: Difference between revisions

From EVE University Wiki
Supercarriers ("Motherships", MS): Changed titles to Supercarriers ("Supers") to reflect the new colloquial term. Edited Suppercarriers -> Supercarriers and some miscellaneous cleanup.
Carriers: Removed RR information. Need more info about current capabilities and NSA information.
Line 102: Line 102:


=== Carriers ===
=== Carriers ===
These are giant logistics platforms. They have the ability to store 1.000.000 m3 of ''assembled'' ships in their ship maintenance bay so that people that lose their ship can quickly pick up a new one, and other ships from their corp (or fleet if the carrier's configured for that) can use them to refit in space. They get a 50%/level range bonus to two of the following, varying depending on which racial carrier it is: capital energy transfer, capital shield transporter and capital remote armor repairers. The Amarr Archon get cap transfer and armor rep, the Gallente Thanathos and Minmatar Nidhoggur get shield and armor and the Caldari Chimera get cap transfer and shield.
These are giant [[fighters|fighter]] DPS platforms. They have the ability to store 1.000.000 m3 of ''assembled'' ships in their ship maintenance bay so that people that lose their ship can quickly pick up a new one, and other ships from their corp (or fleet if the carrier's configured for that) can use them to refit in space.


In addition to that, all carriers get an additional 5%/level bonus to the following: the Chimera and Archon get a resist bonus (armor for Archon, shield for Chimera), the Nidhoggur gets a capital remote rep amount bonus and the Thanatos gets a fighter damage bonus. Carriers can use fighters (but not fighter bombers), and for every level of the racial carrier skill all carriers can control one extra drone or fighter in addition to the normal five. They can't fit any guns or launchers at all, so the high slots are usually used for neuts, smartbombs (drone/small ship defense) and remote reps.
In addition to that, all carriers get an additional 5%/level bonus to the following: Carriers can use fighters, and for every level of the racial carrier skill all carriers can control one extra drone or fighter in addition to the normal five. They can't fit any guns or launchers at all, so the high slots are usually used for neuts, smartbombs (drone/small ship defense).


Just like dreadnoughts' siege modules, carriers also get a special module that only they can fit: the triage module.  [[Capital_Ship#Carriers|(More Details)]]
Just like dreadnoughts' siege modules, carriers also get a special module that only they can fit: the networked sensor array.  [[Capital_Ship#Carriers|(More Details)]]


=== Supercarriers ("Supers") ===
=== Supercarriers ("Supers") ===