Fighters
Fighters are frigate-sized drones that do cruiser-sized damage and can only be fielded by carriers and supercarriers, while heavy fighters can only be used by supercarriers. Capital ships can only use fighters, they cannot use subcapital drones (light, medium, heavy, and sentry drones).
There are 3 types of fighters: Light (Anti-Subcapital), Heavy (Anti-Capital), and Support (EWAR). Each has a Tech 1 and Tech 2 variant, and squadron size. Light fighters and heavy fighters are further split between the roles they perform. Each type of fighter has a squadron size that determines how many individual fighters make up a squadron, and each carrier or supercarrier is limited by how many launch tubes exist for squadrons. Fighters are a lot larger, in volume, than drones. The skill Fighter Hangar Management increases fighter hangar size by 5% per level.
All fighters are capable of warping, and will pursue a target into warp - the only escape from fighters is to jump system or to dock.
Each race has each its own fighters, and their damage matches the race's primary damage type, but otherwise they are very similar to each other. In order to use fighters you need to train Fighters (5% damage bonus per level).
Light Fighters
Light fighters require the skill Light Fighters (5% damage per level). Tech 2 light fighters requires Light Fighters IV.
Attack Fighters
Attack fighters are general purpose attack craft, equipped with a faction-specific primary weapon (i.e., blaster cannon, pulse cannon, autocannon) with a short barrel length that is inaccurate against small, fast-moving targets. Their secondary weapon is a Heavy Rocket Salvo - a simplified, significantly shorter ranged version of starship launched Heavy Missiles. Also, they are equipped with a Microwarpdrive that increase base speed by 500%, at the cost of a 500% signature radius increase, with a 60-second cooldown.
Squadron Size: 9
Faction | Fighter | DPS | Rocket DPS | Speed (Base) | Speed (MWD) | Orbit |
---|---|---|---|---|---|---|
Amarr | Templar I | 65 | 119 | 926 m/s | 4,630 m/s | 6,500 m |
Caldari | Dragonfly I | 72 | 131 | 837 m/s | 4,185 m/s | 4,500 m |
Gallente | Firbolg I | 75 | 138 | 793 m/s | 3,965 m/s | 4,500 m |
Minmatar | Einherji I | 62 | 113 | 970 m/s | 4,850 m/s | 7,000 m |
Amarr | Templar II | 72 | 131 | 963 m/s | 4,815 m/s | 7,300 m |
Caldari | Dragonfly II | 79 | 146 | 872 m/s | 4,360 m/s | 4,900 m |
Gallente | Firbolg II | 83 | 152 | 826 m/s | 4,130 m/s | 4,900 m |
Minmatar | Einherji II | 83 | 142 | 1,009 m/s | 5,045 m/s | 7,400 m |
Space Superiority
Space Superiority fighters are anti-drone and anti-fighter weapons. Their primary weapons, Micro Missile Swarm, can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. However, very little damage is applied to full-sized ships. Defensively, they can enact evasive manuevers that increases its base speed by 200%, reduces the its signature radius by 80%, and increases all shield resists by 50%. Lastly, they can use their stasis webifiers to reduce the velocity of small craft by 4%.
Squadron size: 12
Faction | Fighter | DPS | Speed (Base) | Speed (AB) | Orbit |
---|---|---|---|---|---|
Amarr | Equite I | 38 | 1,111 m/s | 2,222 m/s | 10,000 m |
Caldari | Locust I | 40 | 1,005 m/s | 2,010 m/s | 10,000 m |
Gallente | Satyr I | 42 | 952 m/s | 1,904 m/s | 10,000 m |
Minmatar | Gram I | 36 | 1,164 m/s | 2,328 m/s | 10,000 m |
Amarr | Equite II | 42 | 1,211 m/s | 2,422 m/s | 10,000 m |
Caldari | Locust II | 44 | 1,046 m/s | 2,092 m/s | 10,000 m |
Gallente | Satyr II | 46 | 991 m/s | 1,982 m/s | 10,000 m |
Minmatar | Gram II | 40 | 1,211 m/s | 2,422 m/s | 10,000 m |
Heavy Fighters
Heavy Fighters are anti-capital-ship fighters, and can only be used by supercarriers. Each race has its own heavy fighter, but aside from the different damage types, they are very similar to each other. Additionally, there is a Sansha faction heavy fighter (the Shadow), which does more damage than the Tech 1 heavy fighters, but is ludicrously expensive.
Heavy fighters need the Heavy Fighters skill (5% damage increase per level), while Tech 2 heavy fighters requires the skill Heavy Fighters IV.
Heavy Attack
Heavy Attack fighters use a faction specific primary weapon (i.e., blaster, artillery, pulse, or autocannon), while their secondary weapon is a very high damage Torpedo Salvo. Additionally, they possess a Microwarpdrive that increases base speed by 500% and signature radius by 500%, with a 60-second cooldown.
Squadron size: 6
Faction | Fighter | DPS | Torpedo DPS | Speed (Base) | Speed (MWD) | Orbit |
---|---|---|---|---|---|---|
Amarr | Malleus I | 316 | 2,527 | 576 m/s | 2,880 m/s | 6,500 m |
Caldari | Mantis I | 349 | 2,793 | 521 m/s | 2,605 m/s | 4,500 m |
Gallente | Cyclops I | 366 | 2,926 | 494 m/s | 2,470 m/s | 4,500 m |
Minmatar | Tyrfing I | 299 | 2,394 | 604 m/s | 3,020 m/s | 7,000 m |
Sansha | Shadow | 200 | N/A | 543 m/s | 9,500 m/s | 2,172 m |
Amarr | Malleus II | 349 | 2,793 | 600 m/s | 3,000 m/s | 7,300 m |
Caldari | Mantis II | 386 | 3,087 | 543 m/s | 2,715 m/s | 4,900 m |
Gallente | Cyclops II | 404 | 3,324 | 514 m/s | 2,570 m/s | 4,900 m |
Minmatar | Tyrfing II | 331 | 2,646 | 628 m/s | 3,140 m/s | 7,400 m |
Long Range Attack
Long Range Attack fighters have faction specific long-range weaponary (i.e, beam cannon, railgun, and artillery), a Micro Jump Drive, and are capable of launching unguided bombs (much like stealth bombers). Usage of these bombs are disallowed in Low Security space.
Squadron size: 6
Faction | Fighter | DPS | Optimal | Falloff | Speed (Base) | MJD Range | Orbit |
---|---|---|---|---|---|---|---|
Amarr | Ametat I | 253 | 34 km | 8,000 m | 555 m/s | 100 km | 31.50 km |
Caldari | Termite I | 279 | 30 km | 12 km | 502 m/s | 100 km | 31.50 km |
Gallente | Antaeus I | 293 | 30 km | 12 km | 476 m/s | 100 km | 31.50 km |
Minmatar | Gungnir I | 239 | 26 km | 16 km | 582 m/s | 100 km | 31.50 km |
Amarr | Ametat II | 279 | 40.80 km | 8,000 m | 578 m/s | 100 km | 36.60 km |
Caldari | Termite II | 309 | 36 km | 12 km | 523 m/s | 100 km | 36 km |
Gallente | Antaeus II | 323 | 36 km | 12 km | 495 m/s | 100 km | 36 km |
Minmatar | Gungnir II | 265 | 31.20 km | 16 km | 605 m/s | 100 km | 36 km |
Support Fighters
Support fighters are specialized fighters that each perform their own type of EWAR. Support fighters require the Support Fighters skill (5% increase in support fighter hit-points per level). Tech 2 support fighters requires Support Fighters IV.
Squadron size: 3
Faction | Fighter | Energy Neut | Optimal | Falloff | Speed (Base) | Speed (MWD) | Orbit |
---|---|---|---|---|---|---|---|
Amarr | Cenobite I | 60 | 5,000 m | 2,500 m | 715 m/s | 3,575 m/s | 3,750 |
Amarr | Cenobite II | 80 | 10,000 m | 5,000 m | 744 m/s | 3,720 m/s | 7,500 |
Faction | Fighter | Jamming Strength | Optimal | Falloff | Speed (Base) | Speed (MWD) | Orbit |
---|---|---|---|---|---|---|---|
Caldari | Scarab I | 1.6 | 5,000 m | 5,625 m | 715 m/s | 3,575 m/s | 5,300 m |
Caldari | Scarab II | 2.3 | 7,500 m | 8,400 m | 744 m/s | 3,720 m/s | 8,000 m |
Faction | Fighter | Warp Disruption | Optimal | Speed (Base) | Speed (MWD) | Orbit |
---|---|---|---|---|---|---|
Gallente | Siren I | 1 | 8 km | 715 m/s | 3,575 m/s | 4,000 m |
Gallente | Siren II | 1 | 16 km | 744 m/s | 3,720 m/s | 8,000 m |
Faction | Fighter | Velocity Reduction | Optimal | Speed (Base) | Speed (MWD) | Orbit |
---|---|---|---|---|---|---|
Minmatar | Dromi I | 15% | 8 km | 715 m/s | 3,575 m/s | 4,000 m |
Minmatar | Dromi II | 20% | 16 km | 744 m/s | 3,720 m/s | 8,000 m |