Ritualist Raids
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Revision as of 17:06, 24 December 2017 by Qwer Stoneghost (talk | contribs)
name=Ritualist Raids, Level 4 Template:Survival copy
Pocket 1
No aggro at warp-in.
Proximity aggro range for the Blood Cruise Missile Batteries is about 30km. The warp gate is locked until all hostile ships have been eliminated.
Single Group: (30-35km)
Notes
- Eliminate the battlecruisers, destroyers and cruise missile batteries first, to reduce incoming DPS.
- If you do not move when you first warp-in, Cruise Batteries will not aggro you.
Pocket 2
At warp-in, you will get proximity aggroed from the sentry guns and missile batteries that sits within 30km range. No NPC ships will aggro UNTIL you start your attack.
Single Group: (20-35km)
Notes
- The sentry guns/missile batteries, each have an aggro & shooting range of 30km. Before starting your attack, move away > 30km to remove them as a threat.
- Eliminate the battlecruisers and destroyers first, to reduce incoming DPS.
- Mission is flagged completed once you have destroyed the Blood Raiders Cathedral and eliminated all defending 2x battleships and 6x destroyers.
Structures
- Bunkers (2) drop T1 Ammo
- Sentries (2) drop T1 Ammo
- Blood Raider Cathedral (not Chapel) drops trade goods
- Blood Raider Battle Station drops nothing