Gone Berserk (Level 1)
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Revision as of 23:07, 18 May 2019 by Aberzhulan en Gravonere (talk | contribs) (Aberzhulan en gravonere moved page Gone Berserk (level 1) to Gone Berserk (Level 1))
Level | 1 |
Type | Encounter |
Objective | Kill pirates |
Faction | Equilibrium of Mankind |
Best damage to deal | Kin |
Damage to resist | Kin Th |
Ship suggestion | Frigate |
Mission briefing |
---|
We have reports of terrorists wreaking havoc in [system]. Our convoys have been attacked, as well as some outlying outposts; they seem to be intent on causing as much damage as possible. I'd like you to take care of them as quickly as possible. And be aware that they may not all be gathered together when you arrive... if so, you will be able to pick them off as they warp in to the rendezvous point. |
Deadspace single pocket with gate.
Each initial Fiend will trigger a Wave 1 spawn, and killing the wave will trigger a Wave 2 spawn.
Best to kill all Imps first, then one Fiend, then complete its waves before killing another of the initial Fiends.
First Spawn
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate EoM Fiend |
Second Spawn
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate EoM Incubus |
Mineable Asteroids:
None
Structures:
None