User:Hirmuolio Pine/sandbox3
Abyssal modules are modules that have been modified with mutaplasmids. The result is that some of their stats have been modified positively or negatively. Abyssal modules have same skill requirements as T2 module of that type even if the base module had easier skill requirements.
Mutaplasmids
Mutaplasmids exist only for certain module types and only certain module attributes are modified by mutaplasmids.
Modules with multiple size variations will have separate mutaplasmid for each size clasas. For example 1MN. 10MN and 100MN afterburners have separate mutaplasmids.
Each mu taplasmid comes in three strengths: decayed, gravid and unstable. Decayed being the weakest and unstable the strongest. Stronger mutaplasmids have potential for bigger positive modifier but even bigger potential for negative modifier.
Armor mutaplasmids | |
Armor plate mutaplasmid
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Armor repairer mutaplasmid
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Ancillary armor repairer mutaplasmid
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Shield mutaplasmids | |
Shield extender mutaplasmid
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Shield booster mutaplasmid
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Ancillary shield booster mutaplasmid
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Hull mutaplasmids | |
Damage control mutaplasmid
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Assault Damage control mutaplasmid
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Astronautics mutaplasmids | |
Afterbutner mutaplasmid
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Microwarpdrive mutaplasmid
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Capacitor mutaplasmids | |
Capacitor battery mutaplasmid
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Energy neutralizer mutaplasmid
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Energy nosferatu mutaplasmid
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Tackling mutaplasmids | |
Stasis webifier mutaplasmid
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Warp disruptor mutaplasmid
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Warp scrambler mutaplasmid
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Weapon upgrade mutaplasmids | |
Ballistic control system mutaplasmid
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Gyrostabilizer mutaplasmid
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Heatsink mutaplasmid
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Magnetic field stabilizer mutaplasmid
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Entropic radiation sink mutaplasmid
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