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Revision as of 11:05, 12 October 2019 by Erwin Madelung (talk | contribs) (Deleted a wrong statement. Roruqals and FAXs are capitals and can use drones.)

Fighters are frigate-sized drones that do cruiser-sized damage and can only be fielded by carriers and supercarriers, while heavy fighters can only be used by supercarriers.

There are 3 types of fighters: Light (Anti-Subcapital), Heavy (Anti-Capital), and Support (EWAR). Each has a Tech 1 and Tech 2 variant, and squadron size. Light fighters and heavy fighters are further split between the roles they perform. Each type of fighter has a squadron size that determines how many individual fighters make up a squadron, and each carrier or supercarrier is limited by how many launch tubes exist for squadrons. Fighters are a lot larger, in volume, than drones. The skill  Fighter Hangar Management increases fighter hangar size by 5% per level.

All fighters are capable of warping, and will pursue a target into warp - the only escape from fighters is to jump system or to dock. Fighters cannot receive remote assistance, such as repairs or shield boosting.

Each race has each its own fighters, and their damage matches the race's primary damage type, but otherwise they are very similar to each other. In order to use fighters you need to train  Fighters (5% damage bonus per level).

Light Fighters

Light fighters require the skill   Light Fighters (5% bonus in light fighter velocity per level). Tech 2 light fighters requires Light Fighters IV.

Attack Fighters

Attack fighters are general purpose attack craft, equipped with a faction-specific primary weapon (i.e., blaster cannon, pulse cannon, autocannon) with a short barrel length that is inaccurate against small, fast-moving targets. Their secondary weapon is a Heavy Rocket Salvo - a simplified, significantly shorter ranged version of starship launched Heavy Missiles. Also, they are equipped with a Microwarpdrive that increase base speed by 500%, at the cost of a 500% signature radius increase, with a 60-second cooldown.

Squadron Size: 9

Faction Fighter DPS Rocket DPS Speed (Base) Speed (MWD) Orbit
Amarr Templar I 65   119     926 m/s   4,630 m/s   6,500 m
Caldari Dragonfly I 72   131     837 m/s   4,185 m/s   4,500 m
Gallente Firbolg I 75   138     793 m/s   3,965 m/s   4,500 m
Minmatar Einherji I 62   113     970 m/s   4,850 m/s   7,000 m
Amarr Templar II 72   131     963 m/s   4,815 m/s   7,300 m
Caldari Dragonfly II 79   146     872 m/s   4,360 m/s   4,900 m
Gallente Firbolg II 83   152     826 m/s   4,130 m/s   4,900 m
Minmatar Einherji II 83   142     1,009 m/s   5,045 m/s   7,400 m


Space Superiority

Space Superiority fighters are anti-drone and anti-fighter weapons. Their primary weapons, Micro Missile Swarm, can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. However, very little damage is applied to full-sized ships. Defensively, they can enact evasive manuevers that increases its base speed by 200%, reduces the its signature radius by 80%, and increases all shield resists by 50%. Lastly, they can use their stasis webifiers to reduce the velocity of small craft by 4%.

Squadron size: 12

Faction Fighter DPS Speed (Base) Speed (AB) Orbit
Amarr Equite I 38     1,111 m/s   2,222 m/s   10,000 m
Caldari Locust I 40     1,005 m/s   2,010 m/s   10,000 m
Gallente Satyr I 42     952 m/s   1,904 m/s   10,000 m
Minmatar Gram I 36     1,164 m/s   2,328 m/s   10,000 m
Amarr Equite II 42     1,211 m/s   2,422 m/s   10,000 m
Caldari Locust II 44     1,046 m/s   2,092 m/s   10,000 m
Gallente Satyr II 46     991 m/s   1,982 m/s   10,000 m
Minmatar Gram II 40     1,211 m/s   2,422 m/s   10,000 m

Heavy Fighters

Heavy Fighters are anti-capital-ship fighters, and can only be used by supercarriers. Each race has its own heavy fighter, but aside from the different damage types, they are very similar to each other. Additionally, there is a Sansha faction heavy fighter (the Shadow), which does more damage than the Tech 1 heavy fighters, but is ludicrously expensive.

Heavy fighters need the Heavy Fighters skill (5% damage increase per level), while Tech 2 heavy fighters requires the skill Heavy Fighters IV.

Heavy Attack

Heavy Attack fighters use a faction specific primary weapon (i.e., blaster, artillery, pulse, or autocannon), while their secondary weapon is a very high damage Torpedo Salvo. Additionally, they possess a Microwarpdrive that increases base speed by 500% and signature radius by 500%, with a 60-second cooldown.

Squadron size: 6

Faction Fighter DPS Torpedo DPS Speed (Base) Speed (MWD) Orbit
Amarr Malleus I 316   2,527     576 m/s   2,880 m/s   6,500 m
Caldari Mantis I 349   2,793     521 m/s   2,605 m/s   4,500 m
Gallente Cyclops I 366   2,926     494 m/s   2,470 m/s   4,500 m
Minmatar Tyrfing I 299   2,394     604 m/s   3,020 m/s   7,000 m
Sansha Shadow 200    N/A   543 m/s   9,500 m/s   2,172 m
Amarr Malleus II 349   2,793     600 m/s   3,000 m/s   7,300 m
Caldari Mantis II 386   3,087     543 m/s   2,715 m/s   4,900 m
Gallente Cyclops II 404   3,324     514 m/s   2,570 m/s   4,900 m
Minmatar Tyrfing II 331   2,646     628 m/s   3,140 m/s   7,400 m


Long Range Attack

Long Range Attack fighters have faction specific long-range weaponary (i.e, beam cannon, railgun, and artillery), a Micro Jump Drive, and are capable of launching unguided bombs (much like stealth bombers). Usage of these bombs are disallowed in Low Security space.

Squadron size: 6

Faction Fighter DPS Optimal Falloff Speed (Base) MJD Range Orbit
Amarr Ametat I 253   34 km   8,000 m     555 m/s   100 km   31.50 km
Caldari Termite I 279   30 km   12 km     502 m/s   100 km   31.50 km
Gallente Antaeus I 293   30 km   12 km     476 m/s   100 km   31.50 km
Minmatar Gungnir I 239   26 km   16 km     582 m/s   100 km   31.50 km
Amarr Ametat II 279   40.80 km   8,000 m     578 m/s   100 km   36.60 km
Caldari Termite II 309   36 km   12 km     523 m/s   100 km   36 km
Gallente Antaeus II 323   36 km   12 km     495 m/s   100 km   36 km
Minmatar Gungnir II 265   31.20 km   16 km     605 m/s   100 km   36 km


Support Fighters

Support fighters are specialized fighters that each perform their own type of EWAR. Support fighters require the Support Fighters skill (5% increase in support fighter hit-points per level). Tech 2 support fighters requires Support Fighters IV.

Squadron size: 3

Faction Fighter Energy Neut Optimal Falloff Speed (Base) Speed (MWD) Orbit
Amarr Cenobite I 60   5,000 m   2,500 m     715 m/s   3,575 m/s   3,750
Amarr Cenobite II 80   10,000 m   5,000 m     744 m/s   3,720 m/s   7,500
Faction Fighter Jamming Strength Optimal Falloff Speed (Base) Speed (MWD) Orbit
Caldari Scarab I 1.6   5,000 m   5,625 m     715 m/s   3,575 m/s   5,300 m
Caldari Scarab II 2.3   7,500 m   8,400 m     744 m/s   3,720 m/s   8,000 m
Faction Fighter Warp Disruption Optimal Speed (Base) Speed (MWD) Orbit
Gallente Siren I 1   8 km     715 m/s   3,575 m/s   4,000 m
Gallente Siren II 1   16 km     744 m/s   3,720 m/s   8,000 m
Faction Fighter Velocity Reduction Optimal Speed (Base) Speed (MWD) Orbit
Minmatar Dromi I 15%   8 km     715 m/s   3,575 m/s   4,000 m
Minmatar Dromi II 20%   16 km     744 m/s   3,720 m/s   8,000 m