Religious Fury

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Site Details
Religious Fury
Type Expedition
Rating Unrated
Found in P1-P4 Null
Max ship size Unverified
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Sig. strength Expedition

Religious Fury is an Expedition that can escalate from Blood Raider Base. It is a rare expedition compared to similar ones in nullsec.

Walkthrough

The expedition consists of two parts.

Escalation start
As you blow up the Blood raider chapel, a strong electromagnetic pulse erupts, threatening to knock out your instruments, but after a few milliseconds of quantum level queasiness, they reel back and start going around their business as usual. A short while later, one of your scanning modules reports readings of a similar electromagnetic anomaly in a system not so far away.

First Location

Ungated pocket. You land among four Blood Raider Chapels. Shoot them to trigger escalation if none is gotten from the Dark Blood commander.

WD EWAR L


Elite Frigate 3-4 x Elite Frigate Elder Corpii Collector/Seeker Tracking Disruptor
Battlecruiser 2-3 x Battlecruiser Corpatis Bishop/Seer/Shade/Exorcist/Phantom
Battleship 5-7 x Battleship Corpus Apostle/Oracle
Commander Battleship 0-1 x Commander Battleship Dark Blood Apostle Destroying may trigger escalation Faction ammo/tags; can drop Dark Blood faction modules or implants
Structures
WD EWAR L


Structure 4 x Blood Raider Chapel Alternate escalation trigger
Escalation dead-end
The cathedral erupts in a ball of flames, quickly subdued by the lack of oxygen. Then there is a second explosion, an enormously powerful nuclear thunder, accompanied by a huge electromagnetic pulse. Then a few milliseconds later, your instruments manage to pick up another pulse, much fainter, distant. You have no idea where it came from and the pulse seems to have confused your computer long enough that it has no record of the event.
Escalation trigger
The cathedral erupts in a ball of flames, quickly subdued by the lack of oxygen. Then there is a second explosion, an enormously powerful nuclear thunder, accompanied by a huge electromagnetic pulse. Despite this local electric storm, your instruments manage to pick up another pulse a few milliseconds later, in another system not far away. How this distant pulse got here in such a short time is a mystery, but there it is, no doubt about it.

Second Location

There are two possible scenarios for this second part: one which is fairly easy, and a harder one with the overseer spawn.

Easier scenario

In local (on warp-in)
Blood High Priest: It's them, the heathens! They destroyed our sacred church! Attack the non-believers, we shall burn them at the stake after they are captured!

The Blood High Priest repairs other enemy ships until it is destroyed. Advise destroying it first if you want to take out the other rats.

WD EWAR L


Elite Frigate 4-6 x Elite Frigate Elder Corpii Herald/Upholder/Seeker/... Elder Corpii Heralds/Upholders web/point, Elder Corpii Collectors/Seekers tracking disrupt Warp Disruptor Stasis Webifier Tracking Disruptor
Cruiser 2-3 x Cruiser Corpum Arch Priest/Arch Sage
Battleship 3-4 x Battleship Corpus Archbishop/Harbinger Fairly rare spawn Energy Neutralizer
Commander Battleship 1 x Commander Battleship Blood High Priest Trigger for expedition end Energy Neutralizer Possible Dark Blood faction modules or a possible implant; wreck may produce Tech 2 salvage
In local (High Priest attacked)
The High Priest has started to send small repair drones in all directions, repairing nearby enemy vessels.

Harder scenario

In local (on warp-in)
Blood High Priest: Intruders! I bet they've come to laugh at our misfortune. Grab them and bring them before me.
Initial spawn
WD EWAR L


Elite Cruiser 3 x Elite Cruiser Elder Corpum Dark Priest/Shadow Sage
Battlecruiser 3 x Battlecruiser Corpatis Exorcist/Phantom
Battleship 7 x Battleship Corpus Archbishop/Harbinger Rare spawn Energy Neutralizer
Commander Battleship 1 x Commander Battleship Blood High Priest Attacking triggers overseer wave Energy Neutralizer Possible Dark Blood faction modules or a possible implant; wreck may produce Tech 2 salvage