True Power Provisional Headquarters

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Forces Required

  • 20 - 40 pilots

Military Intelligence

Your objective is to secure a path to True Power’s Mobile HQ and then destroy it. You will need to pass through three layers of security before you will arrive at the station. Sansha commanders will attempt to reinforce the area en-masse if you give them time to, so be sure to bring pilots to breach their defenses quickly.

Rewards

Headquarters Reward Payout Ratio
  • 45,000,000 ISK × ratio
  • 10,000 CONCORD LP × ratio

Background Intelligence

True Power, the leading corporation within Sansha’s Nation, has acquired the means to establish provisional headquarters in areas of their choosing. The exact nature of these operations or how such large complexes are established so quickly remains unknown. The use of mobile nano-factories is strongly suspected, and would help account for the rapidity of setup. It is also possible that rogue drone technology, or even worker drones themselves, are for some reason assisting in the rapid deployment of these battle stations, although this remains unconfirmed.

The strategic value of these outposts is significant. Nation can re-equip local fighting forces at a moment’s notice, transmit instructions and battle reports along secure lines, and rally retreating Nation forces that have been ejected from other strongholds, which are always in close proximity to the larger headquarters for this reason.

Synopsis from ISHAEKA-0081. DED Special Operations. Authorized for Capsuleer dissemination.

Encounter

True Power Provisional Headquarters pocket 1

Objectives

Pirates

First Pocket

Renyn Meten x2 (frigate)
Schmaeel Medulla x3 (web/warp disruptor frigate)
Tama Cerebellum x3 (warp disruption frigate)
Auga Hypohysis x2 (web/warp disruptor cruiser)
Vylade Dien x1 (squad enhancement cruiser)
Ostingele Tectum x3 (battleship)
Outuni Mesen x1 (neut/web/warp disruptor battleship)

Second Pocket

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Third Pocket

There are three waves of spawns before you can attack the final target:

Wave 1 (already on field):

The last Ostingele Tectum triggers the next wave.

Wave 2:

The last Ostingele Tectum triggers the next wave.

Wave 3:

As there are no further waves, destroy all new spawns at will.

Final Target:

When the final Sansha in Wave 2 is destroyed, the Mobile Headquarters will become vulnerable. Destroy it to complete the site.

Rumor note: It has not yet been confirmed whether a warp scrambler and stasis webber are required for the Mobile Headquarters to ensure it does not warp off (as rumored). Pilots are advised to use these modules until this can be confirmed.

Hints and Tips

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