Fight Club

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E-UNI Emblem.png This page is specific to EVE University. Other corporations or groups in the game may operate differently.
For a summary of EVE University's rules and code of conduct, see EVE University Rules.

EVE University Fight Club (UFC)

In the EVE University Fight Club, pilots fly Tech 1 frigates in 1v1 duels, sanctioned between Unista members. These matches aim to enrich our members' skills and provide an outlet for competitive engagement. The goal of Uni Fight Club is to cultivate piloting and PvP abilities within a controlled, supportive, and enjoyable environment. It's a cherished tradition within EVE University, with its origins dating back to the days when EVE Uni resided in Aldrat. Back then, the Libold system served as a dedicated frigate free-for-all system for Unistas. The modern iteration of Uni Fight Club honors and continues this esteemed tradition.

Fitting

  • All fights are 1v1 in empire frigates (Amarr, Caldari, Gallente, Minmatar). Specifically, UFC-eligible ships must be
    • Tech 1 empire frigates with Tech 1 modules (meta 4 or below)
    • Base Tech 1 ammunition and charges
    • The one exception being T2 Damage Control modules which are allowed.
  • While EVE University provides properly fitted ships free on contract for the event, you are welcome to bring fits of your own design as long as they are compliant with the rules.

This is intended to be a live-fire exercise that is as realistic as possible. Fight Club offers the opportunity to learn weapons systems, manual piloting techniques, tackling, and other practical PvP skills.

Rules and Procedure

  • EVE Uni Fight Club (UFC) employs a set of bookmarks to mark out its fighting arenas, which should be stored in a shared folder like corporate bookmarks for universal access.
  • Each arena consists of three bookmarks: Center, Red, and Blue. Red and Blue are positioned opposite each other, each 10km from the Center bookmark. Arenas must be at least 600km away from the Bleachers.
  • The Bleachers bookmark serves as both a ready room and a spectator area.
  • The number of arenas should match the desired number of simultaneous fights. Traditionally, UFC employs four arenas with the Bleachers at the center and each arena positioned equidistantly more than 600km away in one of the "compass directions" provided by the tactical overlay.
  • If multiple arenas are in use, naming them is recommended. UFC often uses names of past hosts or significant locations in Uni history.
  • The host starts a fleet for Fight Club for both participants and spectators as well as ensuring all fleet members have access to the bookmark folder.
  • Participants and spectators warp to the Bleachers bookmark at the event's start.
  • The host outlines the rules and procedures for everyone and addresses any questions.
  • Pilots must use a clean clone, with implants or drugs prohibited.
  • Fights are typically to 25% of structure, though pilots may concede or agree to fight to ship destruction.
  • Podding is strictly forbidden.
  • Pilots may warp off to end engagements, resulting in a draw. Therefore, tackle mods are crucial components of a UFC fit.
  • At the start of each round, pilots wishing to compete x-up. The host then pairs contestants and assigns them to an arena, for instance, "Zolpidemz, Cryptic Sharvas CLOVER".
  • Once assigned an arena, participants start approaching its center bookmark, such as UFC 1 CION - Center bookmark. However, once the fight begins, pilots are free to warp to any of the three bookmarks.
  • After confirming that everyone is approaching their designated bookmark, the host counts down the fight (5, 4, 3, 2, 1...FIGHT).
  • Participants then warp to one of the three bookmarks (Red, Center, or Blue) at 0km. This results in opponents randomly starting at 20km, 10km, or 0km—revealed only upon landing. Warping at range is prohibited, and combat commences immediately after exiting warp.
  • Combat comms should be called for by the host during fights to ensure surrendering pilots are heard amidst any chatter.
  • Following the completion of all fights, contestants discuss the match, sharing their perspectives, strengths, and areas for improvement. Other players are welcome to offer insights and suggestions.

Scheduling

Allow at least two hours for UFC.

Recommendations

Do not keep score. UFC is not about winning or losing. It is about having fun while learning how to become a better pilot in EVE Online. Everyone wins by undocking.