User:Kyros xero
Useful resources for new pilots and/or new UNI members
Free Utilities
EFT (Eve Fitting Tool)
EFT is like the 'Fitting' screen in station, except improved. It gives a lot of additional information, like DPS, targeting range, max speed, etc and lets you see the results of different ships and fittings without having to train them/buy them first.
http://www.eveonline.com/ingameboard.asp?a=topic&threadid=548883
EveMon (Eve Character Manager and Skill/Ship Browser)
EveMon is a character manager. It is like the skill training queue, but similar to EFT it adds a lot of functionality. For example, you can right-click the skills to launch a "skills explorer" which gives you a branching view of what skills unlock what other stuff (skills, items, ships) at different levels, etc.
http://evemon.battleclinic.com/
API (application interface to your character info)
Both tools (EFT & EveMon) make use of the official EVE api. Go to the link and grab your "limited API" info, which can be used to import your character data into the tools so, for instance, EVEMon can warn you when your skill queue is running low, or EFT can show you exactly how much CPU/Grid your ship with your skills has.
Helpful Websites
Huge compendiums of information
EVE University classes: A huge selection of recorded audio classes for download or streaming. Goes from basics such as 'Eve Careers 101' or 'Fitting 101' into more advanced and specialized topics such as 'Wormholes 102' and 'Capital Ships'.
ISK 3.0: A huge source of info covering all different areas. You can download the free PDF, or buy a hardcopy.
Halada's Mining Guide: Exhaustive guide to mining in EVE. (website down?)
BattleClinic fittings: a great place to look for ship-fitting inspiration.
Maps
DotLan 2D maps for the IGB (in-game browser)
Ombeve 2D PDF maps for viewing or home printing.
EVE Strategic Maps: very nice printed spiral-bound 2D map book.
Common E-UNI policy clarifications
War SOP (Standard Operating Procedure)
The War SOP is there for a reason as it helps ensure that the vast majority of the wars declared on the UNI end after the first week and allow us to return to normal operations (mining, missioning, hauling, etc) ASAP. However, E-UNI recognizes that new pilots may want to continue non-war activities, which is why it is officially allowed (and incredibly painless) for you to leave the UNI during war and easily rejoin afterwards.
Do's and Dont's during wartime
Optional: How to temporarily leave for the duration of the war
Can I do PI (Planetary Interaction) during War?
While not explicitly mentioned in the SOP, setting up PI on a new planet would count as hauling so it is against War SOP. If you have PI already set up, generally you can manage things while docked in station, including building additional storage/launchpads to store excess product if needed. It has been reportedly unofficially clarified that if you absolutely have to you can fly to planetary customs in a shuttle solely for the purpose of launching product off the planet in order to free up room. All other standard War SOP would still apply, including that if there are any war targets in local you dock up immediately, and you will not be able to move product from the customs office to another planet or station until after all wars are finished.
Can I make tactical bookmarks during War?
Yes, this is allowed under the War SOP. It is recommended that you use a fast frigate, and it is your responsibility as per the War SOP to check for war targets in local prior to undocking, and to immediately check for war targets in local upon entering a new system and dock up if war targets are present.
Can I really do practice skirmishes with other Unistas during War?
Yes, as long as you follow some important restrictions:
- You need to skirmish at a safe spot
- You need a dedicated person who's sole job it is to scan local for war targets
- If at any time war targets enter the system, you must immediately end the skirmish and dock up.
- Since a lockdown means there are known war targets active in the system, it therefore follows that practice skirmishes are not allowed in a system under lockdown.
Can we do incursions during War?
Nope, not even during Relaxed SOP.
How do I find out if there is a fleet I can join?
NOTE: Please do not ask in chat channels if there are any fleets out. Spies.
- Watch the Alliance channel to go flashy for fleet announcements.
- In Mumble, join the 'Combat Lounge' or 'PVP Waiting Room' and listen for "Alliance flashy" notifications.
- Form your own fleet! Newbies are allowed and encouraged to form fleets - all you need is three people and a willingness to get dangerous.
- Read up on the basics: The Rookie's Guide to Fleet Ops
- Feel free to tell people you're a first-time FC and starting out with a simple high-sec roam or local patrol.
How do I ask for a pickup fleet to escort me back to Aldrat?
NOTE: Please do not announce in chat channels that you need a pickup. Spies.
- Convo current FCs directly and ask them if they can do a pickup.
- Look in system local chat for other Unistas in your same system, and convo them. Find two other lost souls and you have yourself a pickup fleet!
Operating in LowSec
How can I stay safer hauling in LowSec?
- Prioritize Warp Stabilizers over Cargo Expanders, it might buy you enough time to scoot away.
- Consider fitting a prototype cloak, which has very reasonable pre-reqs. If you find yourself in a game of cat and mouse, the cloak can give you a timeout to plan your next move.
- Use the built-in map to check for ship/pod kills in systems along your intended route as a quick litmus test of the threat level. It won't guarantee a safe trip, but it can alert you to a particularly deadly one.
- Pre-fly your route in a shuttle or travel frigate to make bookmarks and check for existing pirate presence. It is good to have bookmarks overlooking the gate from a safe distance, overlooking stations you may dock at, and a safe spot or two available.
- Team up with someone to fly ahead of you in something disposable.
- If you're carrying valuable cargo, consider rigging your ship to improve your agility/inertia. Tech1 rigs may be cheap relative to what you're carrying.
- En route, if you find yourself in a system with suspicious types, don't be afraid to just dock up for a bit and listen to the local chatter. Someone else getting ganked, or shouting out a gate camp they just evaded may be the intel that saves your ship.
- Consider selling what you have nearby, and re-buying it at your destination. It may be more economical than risking a ship loss.
- Remind yourself that not making the trip is always an option. Even if you had plans. Even if you're almost done. You can almost always dock and shuttle out for now, and complete the haul later.
Each of these things has saved my bacon at one time or another. Ultimately you need to weigh the risks vs the reward to decide if a given trip is worth attempting, but there are definitely steps you can take to up your odds.