Override Transfer Array

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Forces Required

  • 5 - 10 pilots

Military Intelligence

Your objective is to destroy the Sansha’s Nation fleet amassing here. They will be making use of logistics arrays, so disabling them may be advisable.


Rewards

Vanguard Reward Payout Ratio
  • 15,000,000 ISK × ratio
  • 2,000 CONCORD LP × ratio

Background Intelligence

One of the most significant evolutions in the Nation’s strategy has been the move away from abducting planetary populations. Their new tactical doctrine, which relies in part upon system-wide capsule interference, is clearly focused on limiting the power and influence of the capsuleer class.

The technology underlying the system-wide capsule overrides is not dissimilar to CONCORD’s own Tracking and Response System (TRS). Where it veers into new territory is in the application of new technologies designed to override local resources in ways previously thought impossible. Intelligence gathered by DED operatives strongly suggests that this facility is chiefly responsible for establishing these overrides.

Synopsis from ISHAEKA-0095. DED Special Operations. Authorized for Capsuleer dissemination.

Encounter

Override Transfer Array Encounter

Objectives

This site has smaller waves than usual due to the immense ship health regeneration speed while the Logistics Station remains active

  • Hack Logistics Control Array disabling Remote Logistics Station. requires codebreaker
  • Kill all defending Sansha Battleship pirates.

NPCs

There are two different versions of the OTA at present, one with Eysturs and one without. Both versions have 3 waves. Each wave spawns:

  • Deltole Tegmentum x1 (target painter/warp disruptor/neut battleship)
  • Auga Hypohysis x1-3 (web/warp disruptor/very high laser DPS cruiser)
  • Niarja Myelen x1-3 (jam/neut frigate)
  • Tama Cerebellum x2-5 (wev/warp disruption/hit missile DPS frigate)

In the Eystur version 5 Eysturs will spawn one by one after the first ship warps in. This ships endlessly respawn and should be ignored. (In the event a fleet takes too long or leaves the site for a prolonged period the Eysturs will warp out without the other ships being killed.) In both versions the next wave will not spawn until all Battleships and Cruisers are destroyed. In the Eystur version all the Frigates must be destroyed as well. In the version without Eysturs not all Frigates must be killed and it is possible to end up with a lot of Tamas on the field if not careful.

Kill Order

Per wave as present

  • All Niarjas
  • First wave of Tamas
  • Augas
  • Second Tama Wave
  • Niarjas
  • Deltole
  • Mara

Ships to ignore:

  • Eystur Rhomben

Safety Tips

  • The first ship in site should immediately tag the Tamas currently there, as a second wave will spawn which when aggressed spawns Niarja frigates.
  • All guns should be brought to bear on Niarja frigates if they are present.
  • Most ships can be brought down with enough DPS, but the Deltole and Mara will usually fully repair if the Logistics Array is not hacked.

Hints and Tips

  • Do not agress Deltoles until you are ready to kill them.
  • This site can be out-dps'ed with enough fleet damage.
  • If the fleet doesn't have enough DPS, arrays need to be hacked.
  • After the array is hacked, the Station will deactivate and be covered in a white cloud until re-activated.
  • There are 3 Logistics control arrays. Only 1 is active at a time.
  • Arrays activate in clockwise order. Arrays are approximately 100-150km apart.
  • If you kill the last Tama of each wave, it will spawn 2 Niarja (ecm).
  • Final Deltole completes encounter.
  • When last Deltole Tegmentum dies, all remaining rats warp away.
  • Mara Paleos are generally left alone, as the RR ability pales compared to the logistics tower.